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#pragma once
#include "api/plugin-api.hpp"
#include "compat/shm.h"
#include "wine-shm.h"
#include "ui_ftnoir_winecontrols.h"
#include "options/options.hpp"
using namespace options;
#include <QMutex>
#include <QProcess>
#include <QString>
#include <QVariant>
#include <QDebug>
struct settings : opts
{
settings() : opts{"proto-wine"} {}
value<bool> variant_proton{b, "variant-proton", false },
variant_wine{b, "variant-wine", true },
fsync{b, "fsync", true},
esync{b, "esync", true};
value<int> proton_appid{b, "proton-appid", 0};
value<QVariant> proton_path{b, "proton-version", {} };
value<QVariant> wine_select_path{b, "wine-select-version", {"WINE"}};
value<QString> wine_custom_path{b, "wine-custom-version", ""};
value<QString> wineprefix{b, "wineprefix", "~/Games/star-citizen/"};
value<int> protocol{b, "protocol", 2};
};
class wine : TR, public IProtocol
{
Q_OBJECT
public:
wine();
~wine() override;
module_status initialize() override;
void pose(const double* headpose, const double*) override;
QString game_name() override
{
#ifndef OTR_WINE_NO_WRAPPER
QMutexLocker foo(&game_name_mutex);
return connected_game;
#else
return QStringLiteral("X-Plane");
#endif
}
private:
shm_wrapper lck_shm { WINE_SHM_NAME, WINE_MTX_NAME, sizeof(WineSHM) };
WineSHM* shm = nullptr;
settings s;
#ifndef OTR_WINE_NO_WRAPPER
QProcess wrapper;
int gameid = 0;
QString connected_game;
QMutex game_name_mutex;
#endif
};
class FTControls: public IProtocolDialog
{
Q_OBJECT
public:
FTControls();
void register_protocol(IProtocol *) override {}
void unregister_protocol() override {}
private:
Ui::UICFTControls ui;
settings s;
private slots:
void onWinePathComboUpdated(QString selection);
void doBrowseWine();
void doBrowsePrefix();
void doOK();
void doCancel();
};
class wine_metadata : public Metadata
{
Q_OBJECT
public:
#ifndef OTR_WINE_NO_WRAPPER
QString name() override { return tr("Wine -- Windows layer for Unix"); }
QIcon icon() override { return QIcon(":/images/wine.png"); }
#else
QString name() override { return tr("X-Plane"); }
QIcon icon() override { return {}; }
#endif
};
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