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#pragma once
#include "ui_ftnoir_winecontrols.h"
#include <QMessageBox>
#include <QProcess>
#include <QDebug>
#include <QMutex>
#include <QMutexLocker>
#include <QFile>
#include "api/plugin-api.hpp"
#include "compat/shm.h"
#include "wine-shm.h"
#include "compat/tr.hpp"
class wine : TR, public IProtocol
{
Q_OBJECT
public:
wine();
~wine() override;
module_status initialize() override;
void pose(const double* headpose) override;
QString game_name() override
{
QMutexLocker foo(&game_name_mutex);
return connected_game;
}
private:
shm_wrapper lck_shm;
WineSHM* shm;
QProcess wrapper;
int gameid;
QString connected_game;
QMutex game_name_mutex;
};
class FTControls: public IProtocolDialog
{
Q_OBJECT
public:
FTControls();
void register_protocol(IProtocol *) override {}
void unregister_protocol() override {}
private:
Ui::UICFTControls ui;
private slots:
void doOK();
void doCancel();
};
class wineDll : public Metadata
{
Q_OBJECT
public:
QString name() override { return tr("Wine -- Windows layer for Unix"); }
QIcon icon() override { return QIcon(":/images/wine.png"); }
};
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