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/* Copyright (c) 2012-2016, Stanislaw Halik <sthalik@misaki.pl>
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted,
* provided that the above copyright notice and this permission
* notice appear in all copies.
*/
#include "spline.hpp"
#include <algorithm>
#include <cmath>
#include <memory>
#include <QObject>
#include <QMutexLocker>
#include <QCoreApplication>
#include <QPointF>
#include <QSettings>
#include <QString>
#include <QDebug>
constexpr int spline::value_count;
spline::spline(qreal maxx, qreal maxy, const QString& name) :
s(nullptr),
data(value_count, -1.f),
_mutex(QMutex::Recursive),
max_x(maxx),
max_y(maxy),
activep(false)
{
set_bundle(options::make_bundle(name));
}
spline::~spline()
{
QMutexLocker l(&_mutex);
if (connection)
{
QObject::disconnect(connection);
}
}
spline::spline() : spline(0, 0, "")
{
}
void spline::setTrackingActive(bool blnActive)
{
activep = blnActive;
}
bundle spline::get_bundle()
{
return s->b;
}
void spline::removeAllPoints()
{
QMutexLocker l(&_mutex);
s->points = points_t();
update_interp_data();
}
void spline::setMaxInput(qreal max_input)
{
QMutexLocker l(&_mutex);
max_x = max_input;
recompute();
}
void spline::setMaxOutput(qreal max_output)
{
QMutexLocker l(&_mutex);
max_y = max_output;
recompute();
}
qreal spline::maxInput() const
{
QMutexLocker l(&_mutex);
return max_x;
}
qreal spline::maxOutput() const
{
QMutexLocker l(&_mutex);
return max_y;
}
float spline::getValue(double x)
{
QMutexLocker foo(&_mutex);
float q = float(x * precision(s->points));
int xi = (int)q;
float yi = getValueInternal(xi);
float yiplus1 = getValueInternal(xi+1);
float f = (q-xi);
float ret = yiplus1 * f + yi * (1.0f - f); // at least do a linear interpolation.
last_input_value.setX(std::fabs(x));
last_input_value.setY(double(std::fabs(ret)));
return ret;
}
bool spline::getLastPoint(QPointF& point )
{
QMutexLocker foo(&_mutex);
point = last_input_value;
return activep;
}
float spline::getValueInternal(int x)
{
float sign = x < 0 ? -1 : 1;
x = abs(x);
float ret;
ret = data[std::min(unsigned(x), unsigned(value_count)-1u)];
return ret * sign;
}
void spline::add_lone_point()
{
points_t points;
points.push_back(QPointF(max_x, max_y));
s->points = points;
}
QPointF spline::ensure_in_bounds(const QList<QPointF>& points, int i)
{
const int sz = points.size();
if (i < 0 || sz == 0)
return QPointF(0, 0);
if (i < sz)
return points[i];
return points[sz - 1];
}
bool spline::sort_fn(const QPointF& one, const QPointF& two)
{
return one.x() < two.x();
}
void spline::update_interp_data()
{
points_t points = s->points;
if (points.size() == 0)
points.append(QPointF(max_x, max_y));
std::sort(points.begin(), points.end(), sort_fn);
const double mult = precision(points);
const double mult_ = mult * 30;
for (unsigned i = 0; i < value_count; i++)
data[i] = -1;
if (points.size() == 1)
{
const double x = points[0].x();
const double y = points[0].y();
const int max = clamp(int(x * precision(points)), 0, value_count-1);
for (int k = 0; k <= max; k++)
{
if (k < value_count)
data[unsigned(k)] = float(y * k / max);
}
}
else
{
if (points[0].x() > 1e-2)
points.push_front(QPointF(0, 0));
for (int i = 0; i < points.size(); i++)
{
const QPointF p0 = ensure_in_bounds(points, i - 1);
const QPointF p1 = ensure_in_bounds(points, i);
const QPointF p2 = ensure_in_bounds(points, i + 1);
const QPointF p3 = ensure_in_bounds(points, i + 2);
const double p0_x = p0.x(), p1_x = p1.x(), p2_x = p2.x(), p3_x = p3.x();
const double p0_y = p0.y(), p1_y = p1.y(), p2_y = p2.y(), p3_y = p3.y();
// multiplier helps fill in all the x's needed
const unsigned end = std::min(unsigned(value_count), unsigned(p2_x * mult_));
const unsigned start = std::max(0u, unsigned(p1_x * mult));
for (unsigned j = start; j < end; j++)
{
const double t = (j - start) / (double) (end - start);
const double t2 = t*t;
const double t3 = t*t*t;
const int x = int(.5 * ((2 * p1_x) +
(-p0_x + p2_x) * t +
(2 * p0_x - 5 * p1_x + 4 * p2_x - p3_x) * t2 +
(-p0_x + 3 * p1_x - 3 * p2_x + p3_x) * t3)
* mult);
const float y = float(.5 * ((2 * p1_y) +
(-p0_y + p2_y) * t +
(2 * p0_y - 5 * p1_y + 4 * p2_y - p3_y) * t2 +
(-p0_y + 3 * p1_y - 3 * p2_y + p3_y) * t3));
if (x >= 0 && x < value_count)
data[unsigned(x)] = y;
}
}
}
float last = 0;
for (unsigned i = 0; i < unsigned(value_count); i++)
{
if (data[i] < 0)
data[i] = last;
last = data[i];
}
}
void spline::removePoint(int i)
{
QMutexLocker foo(&_mutex);
points_t points = s->points;
if (i >= 0 && i < points.size())
{
points.erase(points.begin() + i);
s->points = points;
update_interp_data();
}
}
void spline::addPoint(QPointF pt)
{
QMutexLocker foo(&_mutex);
points_t points = s->points;
points.push_back(pt);
std::sort(points.begin(), points.end(), sort_fn);
s->points = points;
update_interp_data();
}
void spline::movePoint(int idx, QPointF pt)
{
QMutexLocker foo(&_mutex);
points_t points = s->points;
if (idx >= 0 && idx < points.size())
{
points[idx] = pt;
// we don't allow points to be reordered, but sort due to possible caller logic error
std::sort(points.begin(), points.end(), sort_fn);
s->points = points;
update_interp_data();
}
}
QList<QPointF> spline::getPoints() const
{
QMutexLocker foo(&_mutex);
return s->points;
}
void spline::reload()
{
QMutexLocker foo(&_mutex);
s->b->reload();
}
void spline::save(QSettings& settings)
{
QMutexLocker foo(&_mutex);
s->b->save_deferred(settings);
}
void spline::save()
{
save(*group::ini_file());
}
void spline::set_bundle(bundle b)
{
QMutexLocker l(&_mutex);
// gets called from ctor hence the need for nullptr checks
// the sentinel settings/bundle objects don't need any further branching once created
if (!s || s->b != b)
{
s = std::make_shared<settings>(b);
if (connection)
QObject::disconnect(connection);
if (b)
{
connection = QObject::connect(b.get(), &bundle_type::changed,
s.get(), [&]() {
// we're holding the mutex to allow signal disconnection in spline dtor
// before this slot gets called for the next time
// spline isn't a QObject and the connection context is incorrect
QMutexLocker l(&_mutex);
recompute();
emit s->recomputed();
},
Qt::QueuedConnection);
}
recompute();
emit s->recomputed();
}
}
void spline::recompute()
{
QMutexLocker foo(&_mutex);
QList<QPointF> list = s->points;
const int sz = list.size();
// storing to s->points fires bundle::changed and that leads to an infinite loop
// only store if we can't help it
std::sort(list.begin(), list.end(), sort_fn);
if (list != s->points)
{
s->points = list;
}
QList<QPointF> ret_list;
ret_list.reserve(sz);
for (int i = 0; i < sz; i++)
{
QPointF& pt(list[i]);
pt.setX(clamp(pt.x(), 0, max_x));
pt.setY(clamp(pt.y(), 0, max_y));
const bool overlap = progn(
for (int j = 0; j < i; j++)
{
QPointF& pt2(list[j]);
const double dist_sq = (pt.x() - pt2.x())*(pt.x() - pt2.x());
if (dist_sq < .35)
{
return true;
}
}
return false;
);
if (!overlap)
ret_list.push_back(pt);
}
if (ret_list != s->points)
s->points = ret_list;
last_input_value = QPointF(0, 0);
activep = false;
update_interp_data();
}
// the return value is only safe to use with no spline::set_bundle calls
spline::settings& spline::get_settings()
{
QMutexLocker foo(&_mutex);
return *s;
}
const spline::settings& spline::get_settings() const
{
QMutexLocker foo(&_mutex);
return *s;
}
int spline::precision(const QList<QPointF>& points) const
{
// this adjusts the memoized range to the largest X value. empty space doesn't take value_count discrete points.
if (points.size())
return clamp(value_count / clamp(int(points[points.size() - 1].x()), 1, int(max_x)), 0, value_count);
return value_count / clamp(int(max_x), 1, value_count);
}
namespace spline_detail {
settings::settings(bundle b):
b(b ? b : make_bundle("")),
points(b, "points", QList<QPointF>())
{}
}
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