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/* Copyright (c) 2019 Stephane Lenclud
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*/
#include "tracker-easy.h"
#include "video/video-widget.hpp"
#include "compat/math-imports.hpp"
#include "compat/check-visible.hpp"
#include "point-extractor.h"
#include "cv/init.hpp"
#include <QHBoxLayout>
#include <QDebug>
#include <QFile>
#include <QCoreApplication>
#include <opencv2/calib3d.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <iostream>
using namespace options;
// Disable debug
#define dbgout if (true) {} else std::cout << "\n" <<std::chrono::system_clock::now().time_since_epoch().count() << ": "
//#define infout if (true) {} else std::cout
// Enable debug
//#define dbgout if (false) {} else std::cout
#define infout if (false) {} else std::cout << "\n" << std::chrono::system_clock::now().time_since_epoch().count() << ": "
// We need at least 3 vertices to be able to do anything
const int KMinVertexCount = 3;
namespace EasyTracker
{
Tracker::Tracker() :
iSettings{ KModuleName },
iPreview{ preview_width, preview_height }
{
opencv_init();
connect(iSettings.b.get(), &bundle_::saving, this, &Tracker::maybe_reopen_camera, Qt::DirectConnection);
connect(iSettings.b.get(), &bundle_::reloading, this, &Tracker::maybe_reopen_camera, Qt::DirectConnection);
connect(&iSettings.fov, value_::value_changed<int>(), this, &Tracker::set_fov, Qt::DirectConnection);
set_fov(iSettings.fov);
// We could not get this working, nevermind
//connect(&iSettings.cam_fps, value_::value_changed<int>(), this, &Tracker::SetFps, Qt::DirectConnection);
// Make sure deadzones are updated whenever the settings are changed
connect(&iSettings.DeadzoneRectHalfEdgeSize, value_::value_changed<int>(), this, &Tracker::UpdateSettings, Qt::DirectConnection);
// Update point extractor whenever some of the settings it needs are changed
connect(&iSettings.iMinBlobSize, value_::value_changed<int>(), this, &Tracker::UpdateSettings, Qt::DirectConnection);
connect(&iSettings.iMaxBlobSize, value_::value_changed<int>(), this, &Tracker::UpdateSettings, Qt::DirectConnection);
// Make sure solver is updated whenever the settings are changed
connect(&iSettings.PnpSolver, value_::value_changed<int>(), this, &Tracker::UpdateSettings, Qt::DirectConnection);
// Debug
connect(&iSettings.debug, value_::value_changed<bool>(), this, &Tracker::UpdateSettings, Qt::DirectConnection);
// Make sure model is updated whenever it is changed
connect(&iSettings.iCustomModelThree, value_::value_changed<bool>(), this, &Tracker::UpdateModel, Qt::DirectConnection);
connect(&iSettings.iCustomModelFour, value_::value_changed<bool>(), this, &Tracker::UpdateModel, Qt::DirectConnection);
connect(&iSettings.iCustomModelFive, value_::value_changed<bool>(), this, &Tracker::UpdateModel, Qt::DirectConnection);
// Update model logic
#define UM(v) connect(&iSettings.v, value_::value_changed<int>(), this, &Tracker::UpdateModel, Qt::DirectConnection)
UM(iVertexTopX); UM(iVertexTopY); UM(iVertexTopZ);
UM(iVertexTopRightX); UM(iVertexTopRightY); UM(iVertexTopRightZ);
UM(iVertexTopLeftX); UM(iVertexTopLeftY); UM(iVertexTopLeftZ);
UM(iVertexRightX); UM(iVertexRightY); UM(iVertexRightZ);
UM(iVertexLeftX); UM(iVertexLeftY); UM(iVertexLeftZ);
UM(iVertexCenterX); UM(iVertexCenterY); UM(iVertexCenterZ);
UpdateModel();
UpdateSettings();
}
Tracker::~Tracker()
{
cv::destroyWindow("Preview");
iThread.exit();
iThread.wait();
if (camera)
{
QMutexLocker l(&camera_mtx);
camera->stop();
}
}
// Compute Euler angles from rotation matrix
void getEulerAngles(cv::Mat &rotCamerMatrix, cv::Vec3d &eulerAngles)
{
cv::Mat cameraMatrix, rotMatrix, transVect, rotMatrixX, rotMatrixY, rotMatrixZ;
double* _r = rotCamerMatrix.ptr<double>();
double projMatrix[12] = { _r[0],_r[1],_r[2],0,
_r[3],_r[4],_r[5],0,
_r[6],_r[7],_r[8],0 };
cv::decomposeProjectionMatrix(cv::Mat(3, 4, CV_64FC1, projMatrix),
cameraMatrix,
rotMatrix,
transVect,
rotMatrixX,
rotMatrixY,
rotMatrixZ,
eulerAngles);
}
///
void Tracker::CreateCameraIntrinsicsMatrices()
{
// Create our camera matrix
iCameraMatrix.create(3, 3, CV_64FC1);
iCameraMatrix.setTo(cv::Scalar(0));
iCameraMatrix.at<double>(0, 0) = iCameraInfo.fx;
iCameraMatrix.at<double>(1, 1) = iCameraInfo.fy;
iCameraMatrix.at<double>(0, 2) = iCameraInfo.P_x;
iCameraMatrix.at<double>(1, 2) = iCameraInfo.P_y;
iCameraMatrix.at<double>(2, 2) = 1;
// Create distortion cooefficients
iDistCoeffsMatrix = cv::Mat::zeros(8, 1, CV_64FC1);
// As per OpenCV docs they should be thus: k1, k2, p1, p2, k3, k4, k5, k6
// 0 - Radial first order
// 1 - Radial second order
// 2 - Tangential first order
// 3 - Tangential second order
// 4 - Radial third order
// 5 - Radial fourth order
// 6 - Radial fifth order
// 7 - Radial sixth order
for (unsigned k = 0; k < 8; k++)
iDistCoeffsMatrix.at<double>(k, 0) = (double)iCameraInfo.dist_c[k];
}
void Tracker::MatchVertices(int& aTopIndex, int& aRightIndex, int& aLeftIndex, int& aCenterIndex, int& aTopRight, int& aTopLeft)
{
if (iModel.size() == 5)
{
MatchFiveVertices(aTopIndex, aRightIndex, aLeftIndex, aTopRight, aTopLeft);
}
else
{
MatchThreeOrFourVertices(aTopIndex, aRightIndex, aLeftIndex, aCenterIndex);
}
}
void Tracker::MatchFiveVertices(int& aTopIndex, int& aRightIndex, int& aLeftIndex, int& aTopRight, int& aTopLeft)
{
//Bitmap origin is top left
iTrackedPoints.clear();
int vertexIndices[] = { -1,-1,-1,-1,-1 };
std::vector<int> indices = { 0,1,2,3,4 };
// Tracked points must match the order of the object model points.
// Find top most point, that's the one with min Y as we assume our guy's head is not up side down
int minY = std::numeric_limits<int>::max();
for (int i = 0; i < iPoints.size(); i++)
{
if (iPoints[i].y < minY)
{
minY = iPoints[i].y;
vertexIndices[VertexPosition::Top] = i;
}
}
indices.erase(std::find(indices.begin(), indices.end(), vertexIndices[VertexPosition::Top]));
// Find right most point
int maxX = 0;
for (int i = 0; i < iPoints.size(); i++)
{
// Excluding top most point
if (i != vertexIndices[VertexPosition::Top] && iPoints[i].x > maxX)
{
maxX = iPoints[i].x;
vertexIndices[VertexPosition::Right] = i;
}
}
indices.erase(std::find(indices.begin(), indices.end(), vertexIndices[VertexPosition::Right]));
// Find left most point
int minX = std::numeric_limits<int>::max();
for (int i = 0; i < iPoints.size(); i++)
{
// Excluding top most point and right most point
if (i != vertexIndices[VertexPosition::Top] && i != vertexIndices[VertexPosition::Right] && iPoints[i].x < minX)
{
minX = iPoints[i].x;
vertexIndices[VertexPosition::Left] = i;
}
}
indices.erase(std::find(indices.begin(), indices.end(), vertexIndices[VertexPosition::Left]));
// Check which of our two remaining points is on the left
int leftIndex = -1;
int rightIndex = -1;
if (iPoints[indices[0]].x > iPoints[indices[1]].x)
{
leftIndex = indices[1];
rightIndex = indices[0];
}
else
{
leftIndex = indices[0];
rightIndex = indices[1];
}
// Check which of the left points is at the top
if (iPoints[vertexIndices[VertexPosition::Left]].y < iPoints[leftIndex].y)
{
vertexIndices[VertexPosition::TopLeft] = vertexIndices[VertexPosition::Left];
vertexIndices[VertexPosition::Left] = leftIndex;
}
else
{
vertexIndices[VertexPosition::TopLeft] = leftIndex;
}
// Check which of the right points is at the top
if (iPoints[vertexIndices[VertexPosition::Right]].y < iPoints[rightIndex].y)
{
vertexIndices[VertexPosition::TopRight] = vertexIndices[VertexPosition::Right];
vertexIndices[VertexPosition::Right] = rightIndex;
}
else
{
vertexIndices[VertexPosition::TopRight] = rightIndex;
}
// Order matters, see UpdateModel function
iTrackedPoints.push_back(iPoints[vertexIndices[VertexPosition::Top]]);
iTrackedPoints.push_back(iPoints[vertexIndices[VertexPosition::Right]]);
iTrackedPoints.push_back(iPoints[vertexIndices[VertexPosition::Left]]);
iTrackedPoints.push_back(iPoints[vertexIndices[VertexPosition::TopRight]]);
iTrackedPoints.push_back(iPoints[vertexIndices[VertexPosition::TopLeft]]);
//
aTopIndex = vertexIndices[VertexPosition::Top];
aRightIndex = vertexIndices[VertexPosition::Right];
aLeftIndex = vertexIndices[VertexPosition::Left];
aTopRight = vertexIndices[VertexPosition::TopRight];
aTopLeft = vertexIndices[VertexPosition::TopLeft];
}
void Tracker::MatchThreeOrFourVertices(int& aTopIndex, int& aRightIndex, int& aLeftIndex, int& aCenterIndex)
{
//Bitmap origin is top left
iTrackedPoints.clear();
// Tracked points must match the order of the object model points.
// Find top most point, that's the one with min Y as we assume our guy's head is not up side down
int minY = std::numeric_limits<int>::max();
for (int i = 0; i < iPoints.size(); i++)
{
if (iPoints[i].y < minY)
{
minY = iPoints[i].y;
aTopIndex = i;
}
}
int maxX = 0;
// Find right most point
for (int i = 0; i < iPoints.size(); i++)
{
// Excluding top most point
if (i != aTopIndex && iPoints[i].x > maxX)
{
maxX = iPoints[i].x;
aRightIndex = i;
}
}
// Find left most point
int minX = std::numeric_limits<int>::max();
for (int i = 0; i < iPoints.size(); i++)
{
// Excluding top most point and right most point
if (i != aTopIndex && i != aRightIndex && iPoints[i].x < minX)
{
aLeftIndex = i;
minX = iPoints[i].x;
}
}
// Find center point, the last one
for (int i = 0; i < iPoints.size(); i++)
{
// Excluding the three points we already have
if (i != aTopIndex && i != aRightIndex && i != aLeftIndex)
{
aCenterIndex = i;
}
}
// Order matters
iTrackedPoints.push_back(iPoints[aTopIndex]);
iTrackedPoints.push_back(iPoints[aRightIndex]);
iTrackedPoints.push_back(iPoints[aLeftIndex]);
if (iModel.size() > iTrackedPoints.size())
{
// We are tracking more than 3 points
iTrackedPoints.push_back(iPoints[aCenterIndex]);
}
}
///
///
///
void Tracker::ProcessFrame()
{
QMutexLocker l(&iProcessLock);
// Create OpenCV matrix from our frame
// TODO: Assert channel size is one or two
iMatFrame = cv::Mat(iFrame.height, iFrame.width, CV_MAKETYPE((iFrame.channel_size == 2 ? CV_16U : CV_8U), iFrame.channels), iFrame.data, iFrame.stride);
iFrameCount++;
bool doPreview = check_is_visible();
if (doPreview)
{
iPreview = iMatFrame;
}
iPoints.clear();
iPointExtractor.ExtractPoints(iMatFrame, (doPreview ? &iPreview.iFrameRgb : nullptr), iModel.size(), iPoints);
const bool success = iPoints.size() >= iModel.size() && iModel.size() >= KMinVertexCount;
int topPointIndex = -1;
int rightPointIndex = -1;
int leftPointIndex = -1;
int centerPointIndex = -1;
int topRightPointIndex = -1;
int topLeftPointIndex = -1;
if (success)
{
// Lets match our 3D vertices with our image 2D points
MatchVertices(topPointIndex, rightPointIndex, leftPointIndex, centerPointIndex, topRightPointIndex, topLeftPointIndex);
bool movedEnough = true;
// Check if we moved enough since last time we were here
// This is our deadzone management
if (iDeadzoneHalfEdge != 0 // Check if deazones are enabled
&& iTrackedRects.size() == iTrackedPoints.size())
{
movedEnough = false;
for (size_t i = 0; i < iTrackedPoints.size(); i++)
{
if (!iTrackedRects[i].contains(iTrackedPoints[i]))
{
movedEnough = true;
break;
}
}
}
if (!movedEnough)
{
// We are in a dead zone
// However we still have tracking so make sure we don't auto center
QMutexLocker lock(&iDataLock);
iBestTime.start();
}
else
{
// Build deadzone rectangles if needed
iTrackedRects.clear();
if (iDeadzoneHalfEdge != 0) // Check if deazones are enabled
{
for (const cv::Point& pt : iTrackedPoints)
{
cv::Rect rect(pt - cv::Point(iDeadzoneHalfEdge, iDeadzoneHalfEdge), cv::Size(iDeadzoneEdge, iDeadzoneEdge));
iTrackedRects.push_back(rect);
}
}
dbgout << "Object: " << iModel << "\n";
dbgout << "Points: " << iTrackedPoints << "\n";
iAngles.clear();
iBestSolutionIndex = -1;
// Solve P3P problem with OpenCV
int solutionCount = 0;
if (iModel.size() == 3)
{
solutionCount = cv::solveP3P(iModel, iTrackedPoints, iCameraMatrix, iDistCoeffsMatrix, iRotations, iTranslations, iSolver);
}
else
{
//Guess extrinsic boolean is only for ITERATIVE method, it will be set to false for all other method
cv::Mat rotation, translation;
// Init only needed for iterative, it's also useless as it is
rotation = cv::Mat::zeros(3, 1, CV_64FC1);
translation = cv::Mat::zeros(3, 1, CV_64FC1);
rotation.setTo(cv::Scalar(0));
translation.setTo(cv::Scalar(0));
/////
iRotations.clear();
iTranslations.clear();
bool solved = cv::solvePnP(iModel, iTrackedPoints, iCameraMatrix, iDistCoeffsMatrix, rotation, translation, true, iSolver );
if (solved)
{
solutionCount = 1;
iRotations.push_back(rotation);
iTranslations.push_back(translation);
}
}
// Reset best solution index
iBestSolutionIndex = -1;
if (solutionCount > 0)
{
dbgout << "Solution count: " << solutionCount << "\n";
int minPitch = std::numeric_limits<int>::max();
// Find the solution we want amongst all possible ones
for (int i = 0; i < solutionCount; i++)
{
dbgout << "Translation:\n";
dbgout << iTranslations.at(i);
dbgout << "\n";
dbgout << "Rotation:\n";
//dbgout << rvecs.at(i);
cv::Mat rotationCameraMatrix;
cv::Rodrigues(iRotations[i], rotationCameraMatrix);
cv::Vec3d angles;
getEulerAngles(rotationCameraMatrix, angles);
iAngles.push_back(angles);
// Check if pitch is closest to zero
int absolutePitch = std::abs(angles[0]);
if (minPitch > absolutePitch)
{
// The solution with pitch closest to zero is the one we want
minPitch = absolutePitch;
iBestSolutionIndex = i;
}
dbgout << angles;
dbgout << "\n";
}
dbgout << "\n";
}
if (iBestSolutionIndex != -1)
{
// Best translation
cv::Vec3d translation = iTranslations[iBestSolutionIndex];
// Best angles
cv::Vec3d angles = iAngles[iBestSolutionIndex];
// Pass solution through our kalman filter
iKf.Update(translation[0], translation[1], translation[2], angles[2], angles[0], angles[1]);
// Check if our solution makes sense
// For now, just discard solutions with extrem pitch
if (std::abs(angles[0]) > 50) //TODO: Put that in settings
{
infout << "WARNING: discarding solution!";
iBadSolutionCount++;
}
else
{
iGoodSolutionCount++;
// We succeded in finding a solution to our PNP problem
ever_success.store(true, std::memory_order_relaxed);
// Send solution data back to main thread
QMutexLocker l2(&iDataLock);
iBestAngles = angles;
iBestTranslation = translation;
iBestTime.start();
}
}
}
}
if (doPreview)
{
double qualityIndex = 1 - (iGoodSolutionCount!=0?(double)iBadSolutionCount / (double)iGoodSolutionCount:0);
std::ostringstream ss;
ss << "FPS: " << iFps << "/" << iSkippedFps << " QI: " << qualityIndex;
iPreview.DrawInfo(ss.str());
//Color is BGR
if (topPointIndex != -1)
{
// Render a cross to indicate which point is the head
static const cv::Scalar color(0, 255, 255); // Yellow
iPreview.DrawCross(iPoints[topPointIndex],color);
}
if (rightPointIndex != -1)
{
static const cv::Scalar color(255, 0, 255); // Pink
iPreview.DrawCross(iPoints[rightPointIndex], color);
}
if (leftPointIndex != -1)
{
static const cv::Scalar color(255, 0, 0); // Blue
iPreview.DrawCross(iPoints[leftPointIndex], color);
}
if (centerPointIndex != -1)
{
static const cv::Scalar color(0, 255, 0); // Green
iPreview.DrawCross(iPoints[centerPointIndex], color);
}
if (topRightPointIndex != -1)
{
static const cv::Scalar color(0, 0, 255); // Red
iPreview.DrawCross(iPoints[topRightPointIndex], color);
}
if (topLeftPointIndex != -1)
{
static const cv::Scalar color(255, 255, 0); // Cyan
iPreview.DrawCross(iPoints[topLeftPointIndex], color);
}
// Render our deadzone rects
for (const cv::Rect& rect : iTrackedRects)
{
cv::rectangle(iPreview.iFrameRgb,rect,cv::Scalar(255,0,0));
}
// Show full size preview pop-up
if (iDebug)
{
cv::imshow("Preview", iPreview.iFrameRgb);
cv::waitKey(1);
}
// Update preview widget
widget->update_image(iPreview.get_bitmap());
auto[w, h] = widget->preview_size();
if (w != preview_width || h != preview_height)
{
// Resize preivew if widget size has changed
preview_width = w; preview_height = h;
iPreview = Preview(w, h);
}
}
else
{
// No preview, destroy preview pop-up
if (iDebug)
{
cv::destroyWindow("Preview");
}
}
dbgout << "Frame time:" << iTimer.elapsed_seconds() << "\n";
}
///
///
///
void Tracker::Tick()
{
maybe_reopen_camera();
iTimer.start();
bool new_frame = false;
{
QMutexLocker l(&camera_mtx);
if (camera)
{
std::tie(iFrame, new_frame) = camera->get_frame();
}
}
if (new_frame)
{
ProcessFrame();
}
else
{
iSkippedFrameCount++;
}
// Compute FPS
double elapsed = iFpsTimer.elapsed_seconds();
if (elapsed >= 1.0)
{
iFps = iFrameCount / elapsed;
iSkippedFps = iSkippedFrameCount / elapsed;
iFrameCount = 0;
iSkippedFrameCount = 0;
iFpsTimer.start();
}
}
bool Tracker::maybe_reopen_camera()
{
QMutexLocker l(&camera_mtx);
if (camera->is_open())
{
return true;
}
iCameraInfo.fps = iSettings.cam_fps;
iCameraInfo.width = iSettings.cam_res_x;
iCameraInfo.height = iSettings.cam_res_y;
bool res = camera->start(iCameraInfo);
// We got new our camera intrinsics, create corresponding matrices
CreateCameraIntrinsicsMatrices();
// If ever the camera implementation provided an FPS now is the time to apply it
DoSetFps(iCameraInfo.fps);
return res;
}
void Tracker::set_fov(int value)
{
QMutexLocker l(&camera_mtx);
}
// Calling this from another thread than the one it belongs too after it's started somehow breaks our timer
void Tracker::SetFps(int aFps)
{
QMutexLocker l(&camera_mtx);
DoSetFps(aFps);
}
void Tracker::DoSetFps(int aFps)
{
// Aplly FPS to timer
iTicker.setInterval(1000 / aFps + 1);
// Reset Kalman filter
//int nStates = 18; // the number of states
//int nMeasurements = 6; // the number of measured states
//int nInputs = 0; // the number of control actions
//double dt = 0.125; // time between measurements (1/FPS)
double dt = 1000.0 / aFps;
iKf.Init(18, 6, 0, dt);
}
///
/// Create our model from settings specifications
///
void Tracker::UpdateModel()
{
infout << "Update model";
QMutexLocker lock(&iProcessLock);
// Construct the points defining the object we want to detect based on settings.
// We are converting them from millimeters to centimeters.
// TODO: Need to support clip too. That's cap only for now.
iModel.clear();
iModel.push_back(cv::Point3f(iSettings.iVertexTopX / 10.0, iSettings.iVertexTopY / 10.0, iSettings.iVertexTopZ / 10.0)); // Top
iModel.push_back(cv::Point3f(iSettings.iVertexRightX / 10.0, iSettings.iVertexRightY / 10.0, iSettings.iVertexRightZ / 10.0)); // Right
iModel.push_back(cv::Point3f(iSettings.iVertexLeftX / 10.0, iSettings.iVertexLeftY / 10.0, iSettings.iVertexLeftZ / 10.0)); // Left
if (iSettings.iCustomModelFour)
{
iModel.push_back(cv::Point3f(iSettings.iVertexCenterX / 10.0, iSettings.iVertexCenterY / 10.0, iSettings.iVertexCenterZ / 10.0)); // Center
}
else if (iSettings.iCustomModelFive)
{
iModel.push_back(cv::Point3f(iSettings.iVertexTopRightX / 10.0, iSettings.iVertexTopRightY / 10.0, iSettings.iVertexTopRightZ / 10.0)); // Top Right
iModel.push_back(cv::Point3f(iSettings.iVertexTopLeftX / 10.0, iSettings.iVertexTopLeftY / 10.0, iSettings.iVertexTopLeftZ / 10.0)); // Top Left
}
}
///
/// Take a copy of the settings needed by our thread to avoid deadlocks
///
void Tracker::UpdateSettings()
{
infout << "Update Setting";
QMutexLocker l(&iProcessLock);
iPointExtractor.UpdateSettings();
iSolver = iSettings.PnpSolver;
iDeadzoneHalfEdge = iSettings.DeadzoneRectHalfEdgeSize;
iDeadzoneEdge = iDeadzoneHalfEdge * 2;
iTrackedRects.clear();
iDebug = iSettings.debug;
}
///
module_status Tracker::start_tracker(QFrame* video_frame)
{
// Check that we support that solver
if (iSolver!=cv::SOLVEPNP_P3P && iSolver != cv::SOLVEPNP_AP3P && iModel.size()==3)
{
return module_status("Error: Solver not supported use either P3P or AP3P.");
}
//video_frame->setAttribute(Qt::WA_NativeWindow);
widget = std::make_unique<video_widget>(video_frame);
layout = std::make_unique<QHBoxLayout>(video_frame);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(widget.get());
video_frame->setLayout(layout.get());
//video_widget->resize(video_frame->width(), video_frame->height());
video_frame->show();
// Create our camera
camera = video::make_camera(iSettings.camera_name);
// Precise timer is needed otherwise the interval is not really respected
iTicker.setTimerType(Qt::PreciseTimer);
SetFps(iSettings.cam_fps);
iTicker.moveToThread(&iThread);
// Connect timer timeout signal to our tick slot
connect(&iTicker, SIGNAL(timeout()), SLOT(Tick()), Qt::DirectConnection);
// Start our timer once our thread is started
iTicker.connect(&iThread, SIGNAL(started()), SLOT(start()));
iFpsTimer.start(); // Kick off our FPS counter
iThread.setObjectName("EasyTrackerThread");
iThread.setPriority(QThread::HighPriority); // Do we really want that?
iThread.start();
return {};
}
//
void FeedData(double* aData, const cv::Vec3d& aAngles, const cv::Vec3d& aTranslation)
{
aData[Yaw] = aAngles[1];
aData[Pitch] = aAngles[0];
aData[Roll] = aAngles[2];
aData[TX] = aTranslation[0];
aData[TY] = aTranslation[1];
aData[TZ] = aTranslation[2];
}
//
// That's called around 250 times per second.
// Therefore we better not do anything here other than provide current data.
//
void Tracker::data(double* aData)
{
if (ever_success.load(std::memory_order_relaxed))
{
// Get data back from tracker thread
QMutexLocker l(&iDataLock);
// If there was no new data recently then we provide center data.
// Basically, if our user remove her hat, we will go back to center position until she puts it back on.
if (iSettings.iAutoCenter && iBestTime.elapsed_ms() > iSettings.iAutoCenterTimeout)
{
// Reset to center until we get new data
FeedData(aData, iCenterAngles, iCenterTranslation);
}
else
{
// We got valid data, provide it
FeedData(aData, iBestAngles, iBestTranslation);
}
}
}
bool Tracker::center()
{
QMutexLocker l(&iDataLock);
iCenterTranslation = iBestTranslation;
iCenterAngles = iBestAngles;
// Returning false tells the pipeline we want to use the default center behaviour
return false;
}
}
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