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/* Copyright (c) 2019, Stéphane Lenclud <github@lenclud.com>
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted,
* provided that the above copyright notice and this permission
* notice appear in all copies.
*/
#include <cmath>
#include "api/plugin-api.hpp"
#include "compat/timer.hpp"
#include "compat/macros.hpp"
#include "video/video-widget.hpp"
// Kinect Header files
#include <Kinect.h>
#include <Kinect.Face.h>
#pragma once
// @deprecated Use UniqueInterface instead. Remove it at some point.
template<class Interface>
inline void SafeRelease(Interface *& pInterfaceToRelease)
{
if (pInterfaceToRelease != nullptr)
{
pInterfaceToRelease->Release();
pInterfaceToRelease = nullptr;
}
}
template<class Interface>
inline void ReleaseInterface(Interface* pInterfaceToRelease)
{
if (pInterfaceToRelease != nullptr)
{
pInterfaceToRelease->Release();
}
}
// Safely use Microsoft interfaces.
template<typename T>
class UniqueInterface : public std::unique_ptr<T, decltype(&ReleaseInterface<T>)> ///**/
{
public:
UniqueInterface() : std::unique_ptr<T, decltype(&ReleaseInterface<T>)>(nullptr, ReleaseInterface<T>){}
// Access pointer, typically for creation
T** PtrPtr() { return &iPtr; };
// Called this once the pointer was created
void Reset() { std::unique_ptr<T, decltype(&ReleaseInterface<T>)>::reset(iPtr); }
// If ever you want to release that interface before the object is deleted
void Free() { iPtr = nullptr; Reset(); }
private:
T* iPtr = nullptr;
};
//
//
//
class KinectFaceTracker : public ITracker
{
public:
KinectFaceTracker();
~KinectFaceTracker() override;
module_status start_tracker(QFrame* aFrame) override;
void data(double *data) override;
bool center() override;
private:
// Kinect stuff
void Update();
HRESULT InitializeDefaultSensor();
void ProcessFaces();
HRESULT UpdateBodyData(IBody** ppBodies);
void ExtractFaceRotationInDegrees(const Vector4* pQuaternion, float* pPitch, float* pYaw, float* pRoll);
static IBody* FindClosestBody(IBody** aBodies);
static IBody* FindTrackedBodyById(IBody** aBodies,UINT64 aTrackingId);
//
Timer iTimer;
// Current Kinect
IKinectSensor* iKinectSensor = nullptr;
// Color reader
IColorFrameReader* iColorFrameReader = nullptr;
// Body reader
IBodyFrameReader* iBodyFrameReader = nullptr;
// Face sources
IHighDefinitionFaceFrameSource* iFaceFrameSource = nullptr;
// Face readers
IHighDefinitionFaceFrameReader* iFaceFrameReader = nullptr;
//
RGBQUAD* iColorRGBX = nullptr;
RectI iFaceBox = { 0 };
// Face position
CameraSpacePoint iLastFacePosition = { 0 };
CameraSpacePoint iFacePosition = { 0 };
CameraSpacePoint iFacePositionCenter = { 0 };
Vector4 iFaceRotationQuaternion = { 0 };
// As Yaw, Pitch, Roll
CameraSpacePoint iLastFaceRotation = { 0 };
CameraSpacePoint iFaceRotation = { 0 };
CameraSpacePoint iFaceRotationCenter = { 0 };
//
std::unique_ptr<video_widget> iVideoWidget;
std::unique_ptr<QLayout> iLayout;
// Id of the body currently being tracked
UINT64 iTrackingId = 0;
};
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