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#include <cmath>
#include "api/plugin-api.hpp"
#include "compat/timer.hpp"
#include "compat/macros.hpp"
// Kinect Header files
#include <Kinect.h>
#include <Kinect.Face.h>
#pragma once
// Safe release for interfaces
template<class Interface>
inline void SafeRelease(Interface *& pInterfaceToRelease)
{
if (pInterfaceToRelease != nullptr)
{
pInterfaceToRelease->Release();
pInterfaceToRelease = nullptr;
}
}
class KinectFaceTracker : public ITracker
{
public:
KinectFaceTracker();
~KinectFaceTracker() override;
module_status start_tracker(QFrame *) override;
void data(double *data) override;
bool center() override;
private:
Timer t;
// Kinect stuff
// define the face frame features required to be computed by this application
static const DWORD c_FaceFrameFeatures =
FaceFrameFeatures::FaceFrameFeatures_BoundingBoxInColorSpace
| FaceFrameFeatures::FaceFrameFeatures_PointsInColorSpace
| FaceFrameFeatures::FaceFrameFeatures_RotationOrientation
| FaceFrameFeatures::FaceFrameFeatures_Happy
| FaceFrameFeatures::FaceFrameFeatures_RightEyeClosed
| FaceFrameFeatures::FaceFrameFeatures_LeftEyeClosed
| FaceFrameFeatures::FaceFrameFeatures_MouthOpen
| FaceFrameFeatures::FaceFrameFeatures_MouthMoved
| FaceFrameFeatures::FaceFrameFeatures_LookingAway
| FaceFrameFeatures::FaceFrameFeatures_Glasses
| FaceFrameFeatures::FaceFrameFeatures_FaceEngagement;
static const int cColorWidth = 1920;
static const int cColorHeight = 1080;
void Update();
HRESULT InitializeDefaultSensor();
void ProcessFaces();
HRESULT UpdateBodyData(IBody** ppBodies);
void ExtractFaceRotationInDegrees(const Vector4* pQuaternion, float* pPitch, float* pYaw, float* pRoll);
// Current Kinect
IKinectSensor* m_pKinectSensor;
// Coordinate mapper
ICoordinateMapper* m_pCoordinateMapper;
// Color reader
IColorFrameReader* m_pColorFrameReader;
// Body reader
IBodyFrameReader* m_pBodyFrameReader;
// Face sources
IHighDefinitionFaceFrameSource* m_pFaceFrameSource;
// Face readers
IHighDefinitionFaceFrameReader* m_pFaceFrameReader;
//
RGBQUAD* m_pColorRGBX;
CameraSpacePoint iLastFacePosition;
CameraSpacePoint iFacePosition;
CameraSpacePoint iFacePositionCenter;
Vector4 iFaceRotationQuaternion;
// As Yaw, Pitch, Roll
CameraSpacePoint iLastFaceRotation;
CameraSpacePoint iFaceRotation;
CameraSpacePoint iFaceRotationCenter;
};
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