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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>test_ui</class>
<widget class="QWidget" name="test_ui">
<property name="windowModality">
<enum>Qt::NonModal</enum>
</property>
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>352</width>
<height>224</height>
</rect>
</property>
<property name="windowTitle">
<string>Gamepad input</string>
</property>
<property name="windowIcon">
<iconset>
<normaloff>../gui/images/facetracknoir.png</normaloff>../gui/images/facetracknoir.png</iconset>
</property>
<property name="layoutDirection">
<enum>Qt::LeftToRight</enum>
</property>
<property name="autoFillBackground">
<bool>false</bool>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
<slots>
<slot>startEngineClicked()</slot>
<slot>stopEngineClicked()</slot>
<slot>cameraSettingsClicked()</slot>
</slots>
</ui>
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