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|
// _______________________________________________________________________________
//
// - WiiYourself! - native C++ Wiimote library v1.15
// (c) gl.tter 2007-10 - http://gl.tter.org
//
// see License.txt for conditions of use. see History.txt for change log.
// _______________________________________________________________________________
//
// wiimote.cpp (tab = 4 spaces)
#include "wiimote.h"
#include <cmath>
#include <algorithm> // std::min
#include <iterator> // std::size
#include <tchar.h>
#include <setupapi.h>
extern "C" {
#include <hidsdi.h>
}
#include <sys/types.h> // for _stat
#include <sys/stat.h> // "
#include <process.h> // for _beginthreadex()
#include <mmreg.h> // for WAVEFORMATEXTENSIBLE
#include <mmsystem.h> // for timeGetTime()
// ------------------------------------------------------------------------------------
// helpers
// ------------------------------------------------------------------------------------
template<class T> inline T sign (const T& val) { return (val<0)? T(-1) : T(1); }
template<class T> inline T square(const T& val) { return val*val; }
// ------------------------------------------------------------------------------------
// Tracing & Debugging
// ------------------------------------------------------------------------------------
static_assert(sizeof(TCHAR) == sizeof(char));
template<typename... xs>
[[maybe_unused]]
static void trace_ (const char* fmt, const xs&... args)
{
fprintf(stderr, fmt, args...);
fprintf(stderr, "\n");
fflush(stderr);
}
template<typename... xs>
[[maybe_unused]]
static inline void disabled_trace_(const char*, const xs&...) {}
#define TRACE trace_
#define WARN trace_
#ifndef TRACE
# define TRACE disabled_trace_
#endif
#ifndef DEEP_TRACE
# define DEEP_TRACE disabled_trace_
#endif
#ifndef WARN
# define WARN disabled_trace_
#endif
// uncomment any of these for deeper debugging:
//#define BEEP_DEBUG_READS
//#define BEEP_DEBUG_WRITES
//#define BEEP_ON_ORIENTATION_ESTIMATE
//#define BEEP_ON_PERIODIC_STATUSREFRESH
// ------------------------------------------------------------------------------------
// wiimote
// ------------------------------------------------------------------------------------
// class statics
unsigned wiimote::_TotalConnected = 0;
// (keep in sync with 'speaker_freq'):
const unsigned wiimote::FreqLookup [TOTAL_FREQUENCIES] =
{ 0, 4200, 3920, 3640, 3360,
3130, 2940, 2760, 2610, 2470 };
const TCHAR* const wiimote::ButtonNameFromBit [TOTAL_BUTTON_BITS] =
{ _T("Left") , _T("Right"), _T("Down"), _T("Up"),
_T("Plus") , _T("??") , _T("??") , _T("??") ,
_T("Two") , _T("One") , _T("B") , _T("A") ,
_T("Minus"), _T("??") , _T("??") , _T("Home") };
const TCHAR* const wiimote::ClassicButtonNameFromBit [TOTAL_BUTTON_BITS] =
{ _T("??") , _T("TrigR") , _T("Plus") , _T("Home"),
_T("Minus"), _T("TrigL") , _T("Down") , _T("Right") ,
_T("Up") , _T("Left") , _T("ZR") , _T("X") ,
_T("A") , _T("Y") , _T("B") , _T("ZL") };
// ------------------------------------------------------------------------------------
wiimote::wiimote ()
:
DataRead (CreateEvent(NULL, FALSE, FALSE, NULL)),
Handle (INVALID_HANDLE_VALUE),
ReportType (IN_BUTTONS),
bStatusReceived (false), // for output method detection
bConnectInProgress (true ),
bInitInProgress (false),
bEnablingMotionPlus (false),
bConnectionLost (false), // set if write fails after connection
bMotionPlusDetected (false),
bMotionPlusEnabled (false),
bMotionPlusExtension (false),
bCalibrateAtRest (false),
bUseHIDwrite (false), // if OS supports it
ChangedCallback (NULL),
CallbackTriggerFlags (CHANGED_ALL),
InternalChanged (NO_CHANGE),
CurrentSample (NULL),
HIDwriteThread (NULL),
ReadParseThread (NULL),
SampleThread (NULL),
AsyncRumbleThread (NULL),
AsyncRumbleTimeout (0),
UniqueID (0) // not _guaranteed_ unique, see comments in header
#ifdef ID2_FROM_DEVICEPATH // (see comments in header)
// UniqueID2 (0)
#endif
{
_ASSERT(DataRead != INVALID_HANDLE_VALUE);
// clear our public and private state data completely (including deadzones)
Clear (true);
Internal.Clear(true);
// and the state recording vars
memset(&Recording, 0, sizeof(Recording));
// for overlapped IO (Read/WriteFile)
memset(&Overlapped, 0, sizeof(Overlapped));
Overlapped.hEvent = DataRead;
Overlapped.Offset =
Overlapped.OffsetHigh = 0;
// for async HID output method
InitializeCriticalSection(&HIDwriteQueueLock);
// for polling
InitializeCriticalSection(&StateLock);
// request millisecond timer accuracy
timeBeginPeriod(1);
}
// ------------------------------------------------------------------------------------
wiimote::~wiimote ()
{
Disconnect();
// events & critical sections are kept open for the lifetime of the object,
// so tidy them up here:
if(DataRead != INVALID_HANDLE_VALUE)
CloseHandle(DataRead);
DeleteCriticalSection(&HIDwriteQueueLock);
DeleteCriticalSection(&StateLock);
// tidy up timer accuracy request
timeEndPeriod(1);
}
// ------------------------------------------------------------------------------------
bool wiimote::Connect (unsigned wiimote_index, bool force_hidwrites)
{
if(wiimote_index == FIRST_AVAILABLE)
TRACE(_T("Connecting first available Wiimote:"));
else
TRACE(_T("Connecting Wiimote %u:"), wiimote_index);
// auto-disconnect if user is being naughty
if(IsConnected())
Disconnect();
// get the GUID of the HID class
GUID guid;
HidD_GetHidGuid(&guid);
// get a handle to all devices that are part of the HID class
// Brian: Fun fact: DIGCF_PRESENT worked on my machine just fine. I reinstalled
// Vista, and now it no longer finds the Wiimote with that parameter enabled...
HDEVINFO dev_info = SetupDiGetClassDevs(&guid, NULL, NULL, DIGCF_DEVICEINTERFACE);// | DIGCF_PRESENT);
if(!dev_info) {
WARN(_T("couldn't get device info"));
return false;
}
// enumerate the devices
SP_DEVICE_INTERFACE_DATA didata;
didata.cbSize = sizeof(didata);
unsigned index = 0;
unsigned wiimotes_found = 0;
while(SetupDiEnumDeviceInterfaces(dev_info, NULL, &guid, index, &didata))
{
// get the buffer size for this device detail instance
DWORD req_size = 0;
(void)SetupDiGetDeviceInterfaceDetail(dev_info, &didata, NULL, 0, &req_size, NULL);
if (req_size < sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA))
WARN(_T("couldn't get device size for %u"), index);
// (bizarre way of doing it) create a buffer large enough to hold the
// fixed-size detail struct components, and the variable string size
SP_DEVICE_INTERFACE_DETAIL_DATA *didetail =
(SP_DEVICE_INTERFACE_DETAIL_DATA*) new BYTE[req_size];
_ASSERT(didetail);
didetail->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
// now actually get the detail struct
if(!SetupDiGetDeviceInterfaceDetail(dev_info, &didata, didetail,
req_size, &req_size, NULL)) {
WARN(_T("couldn't get devinterface info for %u"), index);
break;
}
// open a shared handle to the device to query it (this will succeed even
// if the wiimote is already Connect()'ed)
DEEP_TRACE(_T(".. querying device %s"), didetail->DevicePath);
Handle = CreateFile(didetail->DevicePath, 0, FILE_SHARE_READ|FILE_SHARE_WRITE,
NULL, OPEN_EXISTING, 0, NULL);
if(Handle == INVALID_HANDLE_VALUE) {
DEEP_TRACE(_T(".... failed with err %x (probably harmless)."),
GetLastError());
goto skip;
}
// get the device attributes
HIDD_ATTRIBUTES attrib;
attrib.Size = sizeof(attrib);
if(HidD_GetAttributes(Handle, &attrib))
{
// is this a wiimote?
if((attrib.VendorID != VID) || (attrib.ProductID != PID))
goto skip;
// yes, but is it the one we're interested in?
++wiimotes_found;
if((wiimote_index != FIRST_AVAILABLE) &&
(wiimote_index != wiimotes_found))
goto skip;
// the wiimote is installed, but it may not be currently paired:
if(wiimote_index == FIRST_AVAILABLE)
TRACE(_T(".. opening Wiimote %u:"), wiimotes_found);
else
TRACE(_T(".. opening:"));
// re-open the handle, but this time we don't allow write sharing
// (that way subsequent calls can still _discover_ wiimotes above, but
// will correctly fail here if they're already connected)
CloseHandle(Handle);
// note this also means that if another application has already opened
// the device, the library can no longer connect it (this may happen
// with software that enumerates all joysticks in the system, because
// even though the wiimote is not a standard joystick (and can't
// be read as such), it unfortunately announces itself to the OS
// as one. The SDL library was known to do grab wiimotes like this.
// If you cannot stop the application from doing it, you may change the
// call below to open the device in full shared mode - but then the
// library can no longer detect if you've already connected a device
// and will allow you to connect it twice! So be careful ...
Handle = CreateFile(didetail->DevicePath, GENERIC_READ|GENERIC_WRITE,
FILE_SHARE_READ| FILE_SHARE_WRITE,
NULL, OPEN_EXISTING,
FILE_FLAG_OVERLAPPED, NULL);
if(Handle == INVALID_HANDLE_VALUE) {
TRACE(_T(".... failed with err %x"), GetLastError());
goto skip;
}
// clear the wiimote state & buffers
Clear (false); // preserves existing deadzones
Internal.Clear(false); // "
InternalChanged = NO_CHANGE;
memset(ReadBuff , 0, sizeof(ReadBuff));
bConnectionLost = false;
bConnectInProgress = true; // don't parse extensions or request regular
// updates until complete
// enable async reading
BeginAsyncRead();
// autodetect which write method the Bluetooth stack supports,
// by requesting the wiimote status report:
if(force_hidwrites)
TRACE(_T(".. (HID writes forced)"));
else{
// - try WriteFile() first as it's the most efficient (it uses
// harware interrupts where possible and is async-capable):
bUseHIDwrite = false;
RequestStatusReport();
// and wait for the report to arrive:
DWORD last_time = timeGetTime();
while(!bStatusReceived && ((timeGetTime()-last_time) < 500))
Sleep(10);
TRACE(_T(".. WriteFile() %s."), bStatusReceived? _T("succeeded") :
_T("failed"));
}
// try HID write method (if supported)
if(!bStatusReceived)
{
bUseHIDwrite = true;
RequestStatusReport();
// wait for the report to arrive:
DWORD last_time = timeGetTime();
while(!bStatusReceived && ((timeGetTime()-last_time) < 500))
Sleep(10);
// did we get it?
TRACE(_T(".. HID write %s."), bStatusReceived? _T("succeeded") :
_T("failed"));
}
// still failed?
if(!bStatusReceived) {
WARN(_T("output failed - wiimote is not connected (or confused)."));
Disconnect();
goto skip;
}
//Sleep(500);
// reset it
Reset();
// read the wiimote calibration info
ReadCalibration();
// allow the result(s) to come in (so that the caller can immediately test
// MotionPlusConnected()
Sleep(300); // note, don't need it on my system, better to be safe though
// connected succesfully:
_TotalConnected++;
// use the first incomding analogue sensor values as the 'at rest'
// offsets (only supports the Balance Board currently)
bCalibrateAtRest = true;
// refresh the public state from the internal one (so that everything
// is available straight away
RefreshState();
// attempt to construct a unique hardware ID from the calibration
// data bytes (this is obviously not guaranteed to be unique across
// all devices, but may work fairly well in practice... ?)
memcpy(&UniqueID, &CalibrationInfo, sizeof(CalibrationInfo));
_ASSERT(UniqueID != 0); // if this fires, the calibration data didn't
// arrive - this shouldn't happen
#ifdef ID2_FROM_DEVICEPATH // (see comments in header)
// create a 2nd alternative id by simply adding all the characters
// in the device path to create a single number
UniqueID2 = 0;
for(unsigned index=0; index<_tcslen(didetail->DevicePath); index++)
UniqueID2 += didetail->DevicePath[index];
#endif
// and show when we want to trigger the next periodic status request
// (for battery level and connection loss detection)
NextStatusTime = timeGetTime() + REQUEST_STATUS_EVERY_MS;
NextMPlusDetectTime = timeGetTime() + DETECT_MPLUS_EVERY_MS;
MPlusDetectCount = DETECT_MPLUS_COUNT;
// tidy up
delete[] (BYTE*)didetail;
break;
}
skip:
// tidy up
delete[] (BYTE*)didetail;
if(Handle != INVALID_HANDLE_VALUE) {
CloseHandle(Handle);
Handle = INVALID_HANDLE_VALUE;
}
// if this was the specified wiimote index, abort
if((wiimote_index != FIRST_AVAILABLE) &&
(wiimote_index == (wiimotes_found-1)))
break;
index++;
}
// clean up our list
SetupDiDestroyDeviceInfoList(dev_info);
bConnectInProgress = false;
if(IsConnected()) {
TRACE(_T(".. connected!"));
// notify the callbacks (if requested to do so)
if(CallbackTriggerFlags & CONNECTED)
{
ChangedNotifier(CONNECTED, Internal);
if(ChangedCallback)
ChangedCallback(*this, CONNECTED, Internal);
}
return true;
}
TRACE(_T(".. connection failed."));
return false;
}
// ------------------------------------------------------------------------------------
void wiimote::CalibrateAtRest ()
{
_ASSERT(IsConnected());
if(!IsConnected())
return;
// the app calls this to remove 'at rest' offsets from the analogue sensor
// values (currently only works for the Balance Board):
if(IsBalanceBoard()) {
TRACE(_T(".. removing 'at rest' BBoard offsets."));
Internal.BalanceBoard.AtRestKg = Internal.BalanceBoard.Kg;
RefreshState();
}
}
// ------------------------------------------------------------------------------------
void wiimote::Disconnect ()
{
if(Handle == INVALID_HANDLE_VALUE)
return;
TRACE(_T("Disconnect()."));
if(IsConnected())
{
_ASSERT(_TotalConnected > 0); // sanity
_TotalConnected--;
if(!bConnectionLost)
Reset();
}
CloseHandle(Handle);
Handle = INVALID_HANDLE_VALUE;
UniqueID = 0;
#ifdef ID2_FROM_DEVICEPATH // (see comments in header)
UniqueID2 = 0;
#endif
// close the read thread
if(ReadParseThread) {
// unblock it so it can realise we're closing and exit straight away
SetEvent(DataRead);
WaitForSingleObject(ReadParseThread, 3000);
CloseHandle(ReadParseThread);
ReadParseThread = NULL;
}
// close the rumble thread
if(AsyncRumbleThread) {
WaitForSingleObject(AsyncRumbleThread, 3000);
CloseHandle(AsyncRumbleThread);
AsyncRumbleThread = NULL;
AsyncRumbleTimeout = 0;
}
// and the sample streaming thread
if(SampleThread) {
WaitForSingleObject(SampleThread, 3000);
CloseHandle(SampleThread);
SampleThread = NULL;
}
#ifndef USE_DYNAMIC_HIDQUEUE
HID.Deallocate();
#endif
bStatusReceived = false;
// and clear the state
Clear (false); // (preserves deadzones)
Internal.Clear(false); // "
InternalChanged = NO_CHANGE;
}
// ------------------------------------------------------------------------------------
void wiimote::Reset ()
{
TRACE(_T("Resetting wiimote."));
if(bMotionPlusEnabled)
DisableMotionPlus();
// stop updates (by setting report type to non-continuous, buttons-only)
if(IsBalanceBoard())
SetReportType(IN_BUTTONS_BALANCE_BOARD, false);
else
SetReportType(IN_BUTTONS, false);
SetRumble (false);
SetLEDs (0x00);
// MuteSpeaker (true);
EnableSpeaker(false);
Sleep(150); // avoids loosing the extension calibration data on Connect()
}
// ------------------------------------------------------------------------------------
unsigned __stdcall wiimote::ReadParseThreadfunc (void* param)
{
// this thread waits for the async ReadFile() to deliver data & parses it.
// it also requests periodic status updates, deals with connection loss
// and ends state recordings with a specific duration:
_ASSERT(param);
wiimote &remote = *(wiimote*)param;
OVERLAPPED &overlapped = remote.Overlapped;
unsigned exit_code = 0; // (success)
while(1)
{
// wait until the overlapped read completes, or the timeout is reached:
DWORD wait = WaitForSingleObject(overlapped.hEvent, 500);
// before we deal with the result, let's do some housekeeping:
// if we were recently Disconect()ed, exit now
if(remote.Handle == INVALID_HANDLE_VALUE) {
DEEP_TRACE(_T("read thread: wiimote was disconnected"));
break;
}
// ditto if the connection was lost (eg. through a failed write)
if(remote.bConnectionLost)
{
connection_lost:
TRACE(_T("read thread: connection to wiimote was lost"));
remote.Disconnect();
remote.InternalChanged = (state_change_flags)
(remote.InternalChanged | CONNECTION_LOST);
// report via the callback (if any)
if(remote.CallbackTriggerFlags & CONNECTION_LOST)
{
remote.ChangedNotifier(CONNECTION_LOST, remote.Internal);
if(remote.ChangedCallback)
remote.ChangedCallback(remote, CONNECTION_LOST, remote.Internal);
}
break;
}
DWORD time = timeGetTime();
// periodic events (but not if we're streaming audio,
// we don't want to cause a glitch)
if(remote.IsConnected() && !remote.bInitInProgress &&
!remote.IsPlayingAudio())
{
// status request due?
if(time > remote.NextStatusTime)
{
#ifdef BEEP_ON_PERIODIC_STATUSREFRESH
Beep(2000,50);
#endif
remote.RequestStatusReport();
// and schedule the next one
remote.NextStatusTime = time + REQUEST_STATUS_EVERY_MS;
}
// motion plus detection due?
if(!remote.IsBalanceBoard() &&
// !remote.bConnectInProgress &&
!remote.bMotionPlusExtension &&
(remote.Internal.ExtensionType != MOTION_PLUS) &&
(remote.Internal.ExtensionType != PARTIALLY_INSERTED) &&
(time > remote.NextMPlusDetectTime))
{
remote.DetectMotionPlusExtensionAsync();
// we try several times in quick succession before the next
// delay:
if(--remote.MPlusDetectCount == 0) {
remote.NextMPlusDetectTime = time + DETECT_MPLUS_EVERY_MS;
remote.MPlusDetectCount = DETECT_MPLUS_COUNT;
#ifdef _DEBUG
TRACE(_T("--"));
#endif
}
}
}
// if we're state recording and have reached the specified duration, stop
if(remote.Recording.bEnabled && (remote.Recording.EndTimeMS != UNTIL_STOP) &&
(time >= remote.Recording.EndTimeMS))
remote.Recording.bEnabled = false;
// now handle the wait result:
// did the wait time out?
if(wait == WAIT_TIMEOUT) {
DEEP_TRACE(_T("read thread: timed out"));
continue; // wait again
}
// did an error occurr?
if(wait != WAIT_OBJECT_0) {
DEEP_TRACE(_T("read thread: error waiting!"));
remote.bConnectionLost = true;
// deal with it straight away to avoid a longer delay
goto connection_lost;
}
// data was received:
#ifdef BEEP_DEBUG_READS
Beep(500,1);
#endif
DWORD read = 0;
// get the data read result
GetOverlappedResult(remote.Handle, &overlapped, &read, TRUE);
// if we read data, parse it
if(read) {
DEEP_TRACE(_T("read thread: parsing data"));
remote.OnReadData(read);
}
else
DEEP_TRACE(_T("read thread: didn't get any data??"));
}
TRACE(_T("(ending read thread)"));
#ifdef BEEP_DEBUG_READS
if(exit_code != 0)
Beep(200,1000);
#endif
return exit_code;
}
// ------------------------------------------------------------------------------------
bool wiimote::BeginAsyncRead ()
{
// (this is also called before we're fully connected)
if(Handle == INVALID_HANDLE_VALUE)
return false;
DEEP_TRACE(_T(".. starting async read"));
#ifdef BEEP_DEBUG_READS
Beep(1000,1);
#endif
DWORD read;
if (!ReadFile(Handle, ReadBuff, REPORT_LENGTH, &read, &Overlapped)) {
DWORD err = GetLastError();
if(err != ERROR_IO_PENDING) {
DEEP_TRACE(_T(".... ** ReadFile() failed! **"));
return false;
}
}
// launch the completion wait/callback thread
if(!ReadParseThread) {
ReadParseThread = (HANDLE)_beginthreadex(NULL, 0, ReadParseThreadfunc,
this, 0, NULL);
DEEP_TRACE(_T(".... creating read thread"));
_ASSERT(ReadParseThread);
if(!ReadParseThread)
return false;
SetThreadPriority(ReadParseThread, WORKER_THREAD_PRIORITY);
}
// if ReadFile completed while we called, signal the thread to proceed
if(read) {
DEEP_TRACE(_T(".... got data right away"));
SetEvent(DataRead);
}
return true;
}
// ------------------------------------------------------------------------------------
void wiimote::OnReadData (DWORD bytes_read)
{
_ASSERT(bytes_read == REPORT_LENGTH);
// copy our input buffer
BYTE buff [REPORT_LENGTH];
memcpy(buff, ReadBuff, bytes_read);
// start reading again
BeginAsyncRead();
// parse it
ParseInput(buff);
}
// ------------------------------------------------------------------------------------
void wiimote::SetReportType (input_report type, bool continuous)
{
_ASSERT(IsConnected());
if(!IsConnected())
return;
// the balance board only uses one type of report
_ASSERT(!IsBalanceBoard() || type == IN_BUTTONS_BALANCE_BOARD);
if(IsBalanceBoard() && (type != IN_BUTTONS_BALANCE_BOARD))
return;
#ifdef TRACE
#define TYPE2NAME(_type) (type==_type)? _T(#_type)
const TCHAR* name = TYPE2NAME(IN_BUTTONS) :
TYPE2NAME(IN_BUTTONS_ACCEL_IR) :
TYPE2NAME(IN_BUTTONS_ACCEL_EXT) :
TYPE2NAME(IN_BUTTONS_ACCEL_IR_EXT) :
TYPE2NAME(IN_BUTTONS_BALANCE_BOARD) :
_T("(unknown?)");
TRACE(_T("ReportType: %s (%s)"), name, (continuous? _T("continuous") :
_T("non-continuous")));
#endif
ReportType = type;
switch(type)
{
case IN_BUTTONS_ACCEL_IR:
EnableIR(wiimote_state::ir::EXTENDED);
break;
case IN_BUTTONS_ACCEL_IR_EXT:
EnableIR(wiimote_state::ir::BASIC);
break;
default:
DisableIR();
break;
}
BYTE buff [REPORT_LENGTH] = {0};
buff[0] = OUT_TYPE;
buff[1] = (continuous ? 0x04 : 0x00) | GetRumbleBit();
buff[2] = (BYTE)type;
WriteReport(buff);
// Sleep(15);
}
// ------------------------------------------------------------------------------------
void wiimote::SetLEDs (BYTE led_bits)
{
_ASSERT(IsConnected());
if(!IsConnected() || bInitInProgress)
return;
_ASSERT(led_bits <= 0x0f);
led_bits &= 0xf;
BYTE buff [REPORT_LENGTH] = {0};
buff[0] = OUT_LEDs;
buff[1] = (led_bits<<4) | GetRumbleBit();
WriteReport(buff);
Internal.LED.Bits = led_bits;
}
// ------------------------------------------------------------------------------------
void wiimote::SetRumble (bool on)
{
_ASSERT(IsConnected());
if(!IsConnected())
return;
if(Internal.bRumble == on)
return;
Internal.bRumble = on;
// if we're streaming audio, we don't need to send a report (sending it makes
// the audio glitch, and the rumble bit is sent with every report anyway)
if(IsPlayingAudio())
return;
BYTE buff [REPORT_LENGTH] = {0};
buff[0] = OUT_STATUS;
buff[1] = on? 0x01 : 0x00;
WriteReport(buff);
}
// ------------------------------------------------------------------------------------
unsigned __stdcall wiimote::AsyncRumbleThreadfunc (void* param)
{
// auto-disables rumble after x milliseconds:
_ASSERT(param);
wiimote &remote = *(wiimote*)param;
while(remote.IsConnected())
{
if(remote.AsyncRumbleTimeout)
{
DWORD current_time = timeGetTime();
if(current_time >= remote.AsyncRumbleTimeout)
{
if(remote.Internal.bRumble)
remote.SetRumble(false);
remote.AsyncRumbleTimeout = 0;
}
Sleep(1);
}
else
Sleep(4);
}
return 0;
}
// ------------------------------------------------------------------------------------
void wiimote::RumbleForAsync (unsigned milliseconds)
{
// rumble for a fixed amount of time
_ASSERT(IsConnected());
if(!IsConnected())
return;
SetRumble(true);
// show how long thread should wait to disable rumble again
// (it it's currently rumbling it will just extend the time)
AsyncRumbleTimeout = timeGetTime() + milliseconds;
// create the thread?
if(AsyncRumbleThread)
return;
AsyncRumbleThread = (HANDLE)_beginthreadex(NULL, 0, AsyncRumbleThreadfunc, this,
0, NULL);
_ASSERT(AsyncRumbleThread);
if(!AsyncRumbleThread) {
WARN(_T("couldn't create rumble thread!"));
return;
}
SetThreadPriority(AsyncRumbleThread, WORKER_THREAD_PRIORITY);
}
// ------------------------------------------------------------------------------------
void wiimote::RequestStatusReport ()
{
// (this can be called before we're fully connected)
_ASSERT(Handle != INVALID_HANDLE_VALUE);
if(Handle == INVALID_HANDLE_VALUE)
return;
BYTE buff [REPORT_LENGTH] = {0};
buff[0] = OUT_STATUS;
buff[1] = GetRumbleBit();
WriteReport(buff);
}
// ------------------------------------------------------------------------------------
bool wiimote::ReadAddress (int address, short size)
{
// asynchronous
BYTE buff [REPORT_LENGTH] = {0};
buff[0] = OUT_READMEMORY;
buff[1] = (BYTE)(((address & 0xff000000) >> 24) | GetRumbleBit());
buff[2] = (BYTE)( (address & 0x00ff0000) >> 16);
buff[3] = (BYTE)( (address & 0x0000ff00) >> 8);
buff[4] = (BYTE)( (address & 0x000000ff));
buff[5] = (BYTE)( (size & 0xff00 ) >> 8);
buff[6] = (BYTE)( (size & 0xff));
return WriteReport(buff);
}
// ------------------------------------------------------------------------------------
void wiimote::WriteData (int address, BYTE size, const BYTE* buff)
{
// asynchronous
BYTE write [REPORT_LENGTH] = {0};
write[0] = OUT_WRITEMEMORY;
write[1] = (BYTE)(((address & 0xff000000) >> 24) | GetRumbleBit());
write[2] = (BYTE)( (address & 0x00ff0000) >> 16);
write[3] = (BYTE)( (address & 0x0000ff00) >> 8);
write[4] = (BYTE)( (address & 0x000000ff));
write[5] = size;
memcpy(write+6, buff, size);
WriteReport(write);
}
// ------------------------------------------------------------------------------------
int wiimote::ParseInput (BYTE* buff)
{
int changed = 0;
// lock our internal state (so RefreshState() is blocked until we're done
EnterCriticalSection(&StateLock);
switch(buff[0])
{
case IN_BUTTONS:
DEEP_TRACE(_T(".. parsing buttons."));
changed |= ParseButtons(buff);
break;
case IN_BUTTONS_ACCEL:
DEEP_TRACE(_T(".. parsing buttons/accel."));
changed |= ParseButtons(buff);
if(!IsBalanceBoard())
changed |= ParseAccel(buff);
break;
case IN_BUTTONS_ACCEL_EXT:
DEEP_TRACE(_T(".. parsing extenion/accel."));
changed |= ParseButtons(buff);
changed |= ParseExtension(buff, 6);
if(!IsBalanceBoard())
changed |= ParseAccel(buff);
break;
case IN_BUTTONS_ACCEL_IR:
DEEP_TRACE(_T(".. parsing ir/accel."));
changed |= ParseButtons(buff);
if(!IsBalanceBoard()) {
changed |= ParseAccel(buff);
changed |= ParseIR(buff);
}
break;
case IN_BUTTONS_ACCEL_IR_EXT:
DEEP_TRACE(_T(".. parsing ir/extenion/accel."));
changed |= ParseButtons(buff);
changed |= ParseExtension(buff, 16);
if(!IsBalanceBoard()) {
changed |= ParseAccel(buff);
changed |= ParseIR (buff);
}
break;
case IN_BUTTONS_BALANCE_BOARD:
DEEP_TRACE(_T(".. parsing buttson/balance."));
changed |= ParseButtons(buff);
changed |= ParseExtension(buff, 3);
break;
case IN_READADDRESS:
DEEP_TRACE(_T(".. parsing read address."));
changed |= ParseButtons (buff);
changed |= ParseReadAddress(buff);
break;
case IN_STATUS:
DEEP_TRACE(_T(".. parsing status."));
changed |= ParseStatus(buff);
// show that we received the status report (used for output method
// detection during Connect())
bStatusReceived = true;
break;
default:
DEEP_TRACE(_T(".. ** unknown input ** (happens)."));
///_ASSERT(0);
//Debug.WriteLine("Unknown report type: " + type.ToString());
LeaveCriticalSection(&StateLock);
return false;
}
// if we're recording and some state we care about has changed, insert it into
// the state history
if(Recording.bEnabled && (changed & Recording.TriggerFlags))
{
DEEP_TRACE(_T(".. adding state to history"));
state_event event;
event.time_ms = timeGetTime();
event.state = *(wiimote_state*)this;
Recording.StateHistory->push_back(event);
}
// for polling: show which state has changed since the last RefreshState()
InternalChanged = (state_change_flags)(InternalChanged | changed);
LeaveCriticalSection(&StateLock);
// callbacks: call it (if set & state the app is interested in has changed)
if(changed & CallbackTriggerFlags)
{
DEEP_TRACE(_T(".. calling state change callback"));
ChangedNotifier((state_change_flags)changed, Internal);
if(ChangedCallback)
ChangedCallback(*this, (state_change_flags)changed, Internal);
}
DEEP_TRACE(_T(".. parse complete."));
return true;
}
// ------------------------------------------------------------------------------------
state_change_flags wiimote::RefreshState ()
{
// nothing changed since the last call?
if(InternalChanged == NO_CHANGE)
return NO_CHANGE;
// copy the internal state to our public data members:
// synchronise the interal state with the read/parse thread (we don't want
// values changing during the copy)
EnterCriticalSection(&StateLock);
// remember which state changed since the last call
state_change_flags changed = InternalChanged;
// preserve the application-set deadzones (if any)
joystick::deadzone nunchuk_deadzone = Nunchuk.Joystick.DeadZone;
joystick::deadzone classic_joyl_deadzone = ClassicController.JoystickL.DeadZone;
joystick::deadzone classic_joyr_deadzone = ClassicController.JoystickR.DeadZone;
// copy the internal state to the public one
*(wiimote_state*)this = Internal;
InternalChanged = NO_CHANGE;
// restore the application-set deadzones
Nunchuk.Joystick.DeadZone = nunchuk_deadzone;
ClassicController.JoystickL.DeadZone = classic_joyl_deadzone;
ClassicController.JoystickR.DeadZone = classic_joyr_deadzone;
LeaveCriticalSection(&StateLock);
return changed;
}
// ------------------------------------------------------------------------------------
void wiimote::DetectMotionPlusExtensionAsync ()
{
#ifdef _DEBUG
TRACE(_T("(looking for motion plus)"));
#endif
// show that we're expecting the result shortly
MotionPlusDetectCount++;
// MotionPLus reports at a different address than other extensions (until
// activated, when it maps itself into the usual extension registers), so
// try to detect it first:
ReadAddress(REGISTER_MOTIONPLUS_DETECT, 6);
}
// ------------------------------------------------------------------------------------
bool wiimote::EnableMotionPlus ()
{
_ASSERT(bMotionPlusDetected);
if(!bMotionPlusDetected)
return false;
if(bMotionPlusEnabled)
return true;
TRACE(_T("Enabling Motion Plus:"));
bMotionPlusExtension = false;
bInitInProgress = true;
bEnablingMotionPlus = true;
// Initialize it:
WriteData(REGISTER_MOTIONPLUS_INIT , 0x55);
// Sleep(50);
// Enable it (this maps it to the standard extension port):
WriteData(REGISTER_MOTIONPLUS_ENABLE, 0x04);
// Sleep(50);
Sleep(500);
return true;
}
// ------------------------------------------------------------------------------------
bool wiimote::DisableMotionPlus ()
{
if(!bMotionPlusDetected || !bMotionPlusEnabled)
return false;
TRACE(_T("Disabling Motion Plus:"));
// disable it (this makes standard extensions visible again)
WriteData(REGISTER_EXTENSION_INIT1, 0x55);
return true;
}
// ------------------------------------------------------------------------------------
void wiimote::InitializeExtension ()
{
TRACE(_T("Initialising Extension."));
// wibrew.org: The new way to initialize the extension is by writing 0x55 to
// 0x(4)A400F0, then writing 0x00 to 0x(4)A400FB. It works on all extensions, and
// makes the extension type bytes unencrypted. This means that you no longer have
// to decrypt the extension bytes using the transform listed above.
bInitInProgress = true;
_ASSERT(Internal.bExtension);
// only initialize if it's not a MotionPlus
if(!bEnablingMotionPlus) {
WriteData (REGISTER_EXTENSION_INIT1, 0x55);
WriteData (REGISTER_EXTENSION_INIT2, 0x00);
}
else
bEnablingMotionPlus = false;
ReadAddress(REGISTER_EXTENSION_TYPE , 6);
}
// ------------------------------------------------------------------------------------
int wiimote::ParseStatus (BYTE* buff)
{
// parse the buttons
int changed = ParseButtons(buff);
// get the battery level
BYTE battery_raw = buff[6];
if(Internal.BatteryRaw != battery_raw)
changed |= BATTERY_CHANGED;
Internal.BatteryRaw = battery_raw;
// it is estimated that ~200 is the maximum battery level
Internal.BatteryPercent = battery_raw / 2;
// there is also a flag that shows if the battery is nearly empty
bool drained = buff[3] & 0x01;
if(drained != bBatteryDrained)
{
bBatteryDrained = drained;
if(drained)
changed |= BATTERY_DRAINED;
}
// leds
BYTE leds = buff[3] >> 4;
if(leds != Internal.LED.Bits)
changed |= LEDS_CHANGED;
Internal.LED.Bits = leds;
// don't handle extensions until a connection is complete
// if(bConnectInProgress)
// return changed;
bool extension = ((buff[3] & 0x02) != 0);
// TRACE(_T("(extension = %s)"), (extension? _T("TRUE") : _T("false")));
if(extension != Internal.bExtension)
{
if(!Internal.bExtension)
{
TRACE(_T("Extension connected:"));
Internal.bExtension = true;
InitializeExtension();
}
else{
TRACE(_T("Extension disconnected."));
Internal.bExtension = false;
Internal.ExtensionType = wiimote_state::NONE;
bMotionPlusEnabled = false;
bMotionPlusExtension = false;
bMotionPlusDetected = false;
bInitInProgress = false;
bEnablingMotionPlus = false;
changed |= EXTENSION_DISCONNECTED;
// renable reports
// SetReportType(ReportType);
}
}
return changed;
}
// ------------------------------------------------------------------------------------
int wiimote::ParseButtons (BYTE* buff)
{
int changed = 0;
// WORD bits = *(WORD*)(buff+1);
WORD bits = *(WORD*)(buff+1) & Button.ALL;
if(bits != Internal.Button.Bits)
changed |= BUTTONS_CHANGED;
Internal.Button.Bits = bits;
return changed;
}
// ------------------------------------------------------------------------------------
bool wiimote::EstimateOrientationFrom (wiimote_state::acceleration &accel)
{
// Orientation estimate from acceleration data (shared between wiimote and nunchuk)
// return true if the orientation was updated
// assume the controller is stationary if the acceleration vector is near
// 1g for several updates (this may not always be correct)
float length_sq = square(accel.X) + square(accel.Y) + square(accel.Z);
// TODO: as I'm comparing _squared_ length, I really need different
// min/max epsilons...
#define DOT(x1,y1,z1, x2,y2,z2) ((x1*x2) + (y1*y2) + (z1*z2))
static const float epsilon = 0.2f;
if((length_sq >= (1.f-epsilon)) && (length_sq <= (1.f+epsilon)))
{
if(++WiimoteNearGUpdates < 2)
return false;
// wiimote seems to be stationary: normalize the current acceleration
// (ie. the assumed gravity vector)
float inv_len = 1.f / sqrt(length_sq);
float x = accel.X * inv_len;
float y = accel.Y * inv_len;
float z = accel.Z * inv_len;
// copy the values
accel.Orientation.X = x;
accel.Orientation.Y = y;
accel.Orientation.Z = z;
// and extract pitch & roll from them:
// (may not be optimal)
float pitch = -asin(y) * 57.2957795f;
// float roll = asin(x) * 57.2957795f;
float roll = atan2(x,z) * 57.2957795f;
if(z < 0) {
pitch = (y < 0)? 180 - pitch : -180 - pitch;
roll = (x < 0)? -180 - roll : 180 - roll;
}
accel.Orientation.Pitch = pitch;
accel.Orientation.Roll = roll;
// show that we just updated orientation
accel.Orientation.UpdateAge = 0;
#ifdef BEEP_ON_ORIENTATION_ESTIMATE
Beep(2000, 1);
#endif
return true; // updated
}
// not updated this time:
WiimoteNearGUpdates = 0;
// age the last orientation update
accel.Orientation.UpdateAge++;
return false;
}
// ------------------------------------------------------------------------------------
void wiimote::ApplyJoystickDeadZones (wiimote_state::joystick &joy)
{
// apply the deadzones to each axis (if set)
if((joy.DeadZone.X > 0.f) && (joy.DeadZone.X <= 1.f))
{
if(fabs(joy.X) <= joy.DeadZone.X)
joy.X = 0;
else{
joy.X -= joy.DeadZone.X * sign(joy.X);
joy.X /= 1.f - joy.DeadZone.X;
}
}
if((joy.DeadZone.Y > 0.f) && (joy.DeadZone.Y <= 1.f))
{
if(fabs(joy.Y) <= joy.DeadZone.Y)
joy.Y = 0;
else{
joy.Y -= joy.DeadZone.Y * sign(joy.Y);
joy.Y /= 1.f - joy.DeadZone.Y;
}
}
}
// ------------------------------------------------------------------------------------
int wiimote::ParseAccel (BYTE* buff)
{
int changed = 0;
BYTE raw_x = buff[3];
BYTE raw_y = buff[4];
BYTE raw_z = buff[5];
if((raw_x != Internal.Acceleration.RawX) ||
(raw_y != Internal.Acceleration.RawY) ||
(raw_z != Internal.Acceleration.RawZ))
changed |= ACCEL_CHANGED;
Internal.Acceleration.RawX = raw_x;
Internal.Acceleration.RawY = raw_y;
Internal.Acceleration.RawZ = raw_z;
// avoid / 0.0 when calibration data hasn't arrived yet
if(Internal.CalibrationInfo.X0)
{
Internal.Acceleration.X =
((float)Internal.Acceleration.RawX - Internal.CalibrationInfo.X0) /
((float)Internal.CalibrationInfo.XG - Internal.CalibrationInfo.X0);
Internal.Acceleration.Y =
((float)Internal.Acceleration.RawY - Internal.CalibrationInfo.Y0) /
((float)Internal.CalibrationInfo.YG - Internal.CalibrationInfo.Y0);
Internal.Acceleration.Z =
((float)Internal.Acceleration.RawZ - Internal.CalibrationInfo.Z0) /
((float)Internal.CalibrationInfo.ZG - Internal.CalibrationInfo.Z0);
}
else{
Internal.Acceleration.X =
Internal.Acceleration.Y =
Internal.Acceleration.Z = 0.f;
}
// see if we can estimate the orientation from the current values
if(EstimateOrientationFrom(Internal.Acceleration))
changed |= ORIENTATION_CHANGED;
return changed;
}
// ------------------------------------------------------------------------------------
int wiimote::ParseIR (BYTE* buff)
{
if(Internal.IR.Mode == wiimote_state::ir::OFF)
return NO_CHANGE;
// avoid garbage values when the MotionPlus is enabled, but the app is
// still using the extended IR report type
if(bMotionPlusEnabled && (Internal.IR.Mode == wiimote_state::ir::EXTENDED))
return NO_CHANGE;
// take a copy of the existing IR state (so we can detect changes)
wiimote_state::ir prev_ir = Internal.IR;
// only updates the other values if the dots are visible (so that the last
// valid values stay unmodified)
switch(Internal.IR.Mode)
{
case wiimote_state::ir::BASIC:
// 2 dots are encoded in 5 bytes, so read 2 at a time
for(unsigned step=0; step<2; step++)
{
ir::dot &dot0 = Internal.IR.Dot[step*2 ];
ir::dot &dot1 = Internal.IR.Dot[step*2+1];
const unsigned offs = 6 + (step*5); // 5 bytes for 2 dots
dot0.bVisible = !(buff[offs ] == 0xff && buff[offs+1] == 0xff);
dot1.bVisible = !(buff[offs+3] == 0xff && buff[offs+4] == 0xff);
if(dot0.bVisible) {
dot0.RawX = buff[offs ] | ((buff[offs+2] >> 4) & 0x03) << 8;;
dot0.RawY = buff[offs+1] | ((buff[offs+2] >> 6) & 0x03) << 8;;
dot0.X = 1.f - (dot0.RawX / (float)wiimote_state::ir::MAX_RAW_X);
dot0.Y = (dot0.RawY / (float)wiimote_state::ir::MAX_RAW_Y);
}
if(dot1.bVisible) {
dot1.RawX = buff[offs+3] | ((buff[offs+2] >> 0) & 0x03) << 8;
dot1.RawY = buff[offs+4] | ((buff[offs+2] >> 2) & 0x03) << 8;
dot1.X = 1.f - (dot1.RawX / (float)wiimote_state::ir::MAX_RAW_X);
dot1.Y = (dot1.RawY / (float)wiimote_state::ir::MAX_RAW_Y);
}
}
break;
case wiimote_state::ir::EXTENDED:
// each dot is encoded into 3 bytes
for(unsigned index=0; index<4; index++)
{
ir::dot &dot = Internal.IR.Dot[index];
const unsigned offs = 6 + (index * 3);
dot.bVisible = !(buff[offs ]==0xff && buff[offs+1]==0xff &&
buff[offs+2]==0xff);
if(dot.bVisible) {
dot.RawX = buff[offs ] | ((buff[offs+2] >> 4) & 0x03) << 8;
dot.RawY = buff[offs+1] | ((buff[offs+2] >> 6) & 0x03) << 8;
dot.X = 1.f - (dot.RawX / (float)wiimote_state::ir::MAX_RAW_X);
dot.Y = (dot.RawY / (float)wiimote_state::ir::MAX_RAW_Y);
dot.Size = buff[offs+2] & 0x0f;
}
}
break;
case wiimote_state::ir::FULL:
_ASSERT(0); // not supported yet;
break;
}
return memcmp(&prev_ir, &Internal.IR, sizeof(Internal.IR))? IR_CHANGED : 0;
}
// ------------------------------------------------------------------------------------
inline float wiimote::GetBalanceValue (short sensor, short min, short mid, short max)
{
if(max == mid || mid == min)
return 0;
float val = (sensor < mid)?
68.0f * ((float)(sensor - min) / (mid - min)) :
68.0f * ((float)(sensor - mid) / (max - mid)) + 68.0f;
// divide by four (so that each sensor is correct)
return val * 0.25f;
}
// ------------------------------------------------------------------------------------
int wiimote::ParseExtension (BYTE *buff, unsigned offset)
{
int changed = 0;
switch(Internal.ExtensionType)
{
case wiimote_state::NUNCHUK:
{
// buttons
bool c = (buff[offset+5] & 0x02) == 0;
bool z = (buff[offset+5] & 0x01) == 0;
if((c != Internal.Nunchuk.C) || (z != Internal.Nunchuk.Z))
changed |= NUNCHUK_BUTTONS_CHANGED;
Internal.Nunchuk.C = c;
Internal.Nunchuk.Z = z;
// acceleration
{
wiimote_state::acceleration &accel = Internal.Nunchuk.Acceleration;
BYTE raw_x = buff[offset+2];
BYTE raw_y = buff[offset+3];
BYTE raw_z = buff[offset+4];
if((raw_x != accel.RawX) || (raw_y != accel.RawY) || (raw_z != accel.RawZ))
changed |= NUNCHUK_ACCEL_CHANGED;
accel.RawX = raw_x;
accel.RawY = raw_y;
accel.RawZ = raw_z;
wiimote_state::nunchuk::calibration_info &calib =
Internal.Nunchuk.CalibrationInfo;
accel.X = ((float)raw_x - calib.X0) / ((float)calib.XG - calib.X0);
accel.Y = ((float)raw_y - calib.Y0) / ((float)calib.YG - calib.Y0);
accel.Z = ((float)raw_z - calib.Z0) / ((float)calib.ZG - calib.Z0);
// try to extract orientation from the accel:
if(EstimateOrientationFrom(accel))
changed |= NUNCHUK_ORIENTATION_CHANGED;
}
{
// joystick:
wiimote_state::joystick &joy = Internal.Nunchuk.Joystick;
float raw_x = buff[offset+0];
float raw_y = buff[offset+1];
if((raw_x != joy.RawX) || (raw_y != joy.RawY))
changed |= NUNCHUK_JOYSTICK_CHANGED;
joy.RawX = raw_x;
joy.RawY = raw_y;
// apply the calibration data
wiimote_state::nunchuk::calibration_info &calib =
Internal.Nunchuk.CalibrationInfo;
if(Internal.Nunchuk.CalibrationInfo.MaxX != 0x00)
joy.X = ((float)raw_x - calib.MidX) / ((float)calib.MaxX - calib.MinX);
if(calib.MaxY != 0x00)
joy.Y = ((float)raw_y - calib.MidY) / ((float)calib.MaxY - calib.MinY);
// i prefer the outputs to range -1 - +1 (note this also affects the
// deadzone calculations)
joy.X *= 2; joy.Y *= 2;
// apply the public deadzones to the internal state (if set)
joy.DeadZone = Nunchuk.Joystick.DeadZone;
ApplyJoystickDeadZones(joy);
}
}
break;
case wiimote_state::CLASSIC:
case wiimote_state::GH3_GHWT_GUITAR:
case wiimote_state::GHWT_DRUMS:
{
// buttons:
WORD bits = *(WORD*)(buff+offset+4);
bits = ~bits; // need to invert bits since 0 is down, and 1 is up
if(bits != Internal.ClassicController.Button.Bits)
changed |= CLASSIC_BUTTONS_CHANGED;
Internal.ClassicController.Button.Bits = bits;
// joysticks:
wiimote_state::joystick &joyL = Internal.ClassicController.JoystickL;
wiimote_state::joystick &joyR = Internal.ClassicController.JoystickR;
float l_raw_x = (float) (buff[offset+0] & 0x3f);
float l_raw_y = (float) (buff[offset+1] & 0x3f);
float r_raw_x = (float)((buff[offset+2] >> 7) |
((buff[offset+1] & 0xc0) >> 5) |
((buff[offset+0] & 0xc0) >> 3));
float r_raw_y = (float) (buff[offset+2] & 0x1f);
if((joyL.RawX != l_raw_x) || (joyL.RawY != l_raw_y))
changed |= CLASSIC_JOYSTICK_L_CHANGED;
if((joyR.RawX != r_raw_x) || (joyR.RawY != r_raw_y))
changed |= CLASSIC_JOYSTICK_R_CHANGED;
joyL.RawX = l_raw_x; joyL.RawY = l_raw_y;
joyR.RawX = r_raw_x; joyR.RawY = r_raw_y;
// apply calibration
wiimote_state::classic_controller::calibration_info &calib =
Internal.ClassicController.CalibrationInfo;
if(calib.MaxXL != 0x00)
joyL.X = (joyL.RawX - calib.MidXL) / ((float)calib.MaxXL - calib.MinXL);
if(calib.MaxYL != 0x00)
joyL.Y = (joyL.RawY - calib.MidYL) / ((float)calib.MaxYL - calib.MinYL);
if(calib.MaxXR != 0x00)
joyR.X = (joyR.RawX - calib.MidXR) / ((float)calib.MaxXR - calib.MinXR);
if(calib.MaxYR != 0x00)
joyR.Y = (joyR.RawY - calib.MidYR) / ((float)calib.MaxYR - calib.MinYR);
// i prefer the joystick outputs to range -1 - +1 (note this also affects
// the deadzone calculations)
joyL.X *= 2; joyL.Y *= 2; joyR.X *= 2; joyR.Y *= 2;
// apply the public deadzones to the internal state (if set)
joyL.DeadZone = ClassicController.JoystickL.DeadZone;
joyR.DeadZone = ClassicController.JoystickR.DeadZone;
ApplyJoystickDeadZones(joyL);
ApplyJoystickDeadZones(joyR);
// triggers
BYTE raw_trigger_l = ((buff[offset+2] & 0x60) >> 2) |
(buff[offset+3] >> 5);
BYTE raw_trigger_r = buff[offset+3] & 0x1f;
if((raw_trigger_l != Internal.ClassicController.RawTriggerL) ||
(raw_trigger_r != Internal.ClassicController.RawTriggerR))
changed |= CLASSIC_TRIGGERS_CHANGED;
Internal.ClassicController.RawTriggerL = raw_trigger_l;
Internal.ClassicController.RawTriggerR = raw_trigger_r;
if(calib.MaxTriggerL != 0x00)
Internal.ClassicController.TriggerL =
(float)Internal.ClassicController.RawTriggerL /
((float)calib.MaxTriggerL - calib.MinTriggerL);
if(calib.MaxTriggerR != 0x00)
Internal.ClassicController.TriggerR =
(float)Internal.ClassicController.RawTriggerR /
((float)calib.MaxTriggerR - calib.MinTriggerR);
}
break;
case BALANCE_BOARD:
{
wiimote_state::balance_board::sensors_raw prev_raw =
Internal.BalanceBoard.Raw;
Internal.BalanceBoard.Raw.TopR =
(short)((short)buff[offset+0] << 8 | buff[offset+1]);
Internal.BalanceBoard.Raw.BottomR =
(short)((short)buff[offset+2] << 8 | buff[offset+3]);
Internal.BalanceBoard.Raw.TopL =
(short)((short)buff[offset+4] << 8 | buff[offset+5]);
Internal.BalanceBoard.Raw.BottomL =
(short)((short)buff[offset+6] << 8 | buff[offset+7]);
if((Internal.BalanceBoard.Raw.TopL != prev_raw.TopL) ||
(Internal.BalanceBoard.Raw.TopR != prev_raw.TopR) ||
(Internal.BalanceBoard.Raw.BottomL != prev_raw.BottomL) ||
(Internal.BalanceBoard.Raw.BottomR != prev_raw.BottomR))
changed |= BALANCE_WEIGHT_CHANGED;
Internal.BalanceBoard.Kg.TopL =
GetBalanceValue(Internal.BalanceBoard.Raw.TopL,
Internal.BalanceBoard.CalibrationInfo.Kg0 .TopL,
Internal.BalanceBoard.CalibrationInfo.Kg17.TopL,
Internal.BalanceBoard.CalibrationInfo.Kg34.TopL);
Internal.BalanceBoard.Kg.TopR =
GetBalanceValue(Internal.BalanceBoard.Raw.TopR,
Internal.BalanceBoard.CalibrationInfo.Kg0 .TopR,
Internal.BalanceBoard.CalibrationInfo.Kg17.TopR,
Internal.BalanceBoard.CalibrationInfo.Kg34.TopR);
Internal.BalanceBoard.Kg.BottomL =
GetBalanceValue(Internal.BalanceBoard.Raw.BottomL,
Internal.BalanceBoard.CalibrationInfo.Kg0 .BottomL,
Internal.BalanceBoard.CalibrationInfo.Kg17.BottomL,
Internal.BalanceBoard.CalibrationInfo.Kg34.BottomL);
Internal.BalanceBoard.Kg.BottomR =
GetBalanceValue(Internal.BalanceBoard.Raw.BottomR,
Internal.BalanceBoard.CalibrationInfo.Kg0 .BottomR,
Internal.BalanceBoard.CalibrationInfo.Kg17.BottomR,
Internal.BalanceBoard.CalibrationInfo.Kg34.BottomR);
// uses these as the 'at rest' offsets? (immediately after Connect(),
// or if the app called CalibrateAtRest())
if(bCalibrateAtRest) {
bCalibrateAtRest = false;
TRACE(_T(".. Auto-removing 'at rest' BBoard offsets."));
Internal.BalanceBoard.AtRestKg = Internal.BalanceBoard.Kg;
}
// remove the 'at rest' offsets
Internal.BalanceBoard.Kg.TopL -= BalanceBoard.AtRestKg.TopL;
Internal.BalanceBoard.Kg.TopR -= BalanceBoard.AtRestKg.TopR;
Internal.BalanceBoard.Kg.BottomL -= BalanceBoard.AtRestKg.BottomL;
Internal.BalanceBoard.Kg.BottomR -= BalanceBoard.AtRestKg.BottomR;
// compute the average
Internal.BalanceBoard.Kg.Total = Internal.BalanceBoard.Kg.TopL +
Internal.BalanceBoard.Kg.TopR +
Internal.BalanceBoard.Kg.BottomL +
Internal.BalanceBoard.Kg.BottomR;
// and convert to Lbs
const float KG2LB = 2.20462262f;
Internal.BalanceBoard.Lb = Internal.BalanceBoard.Kg;
Internal.BalanceBoard.Lb.TopL *= KG2LB;
Internal.BalanceBoard.Lb.TopR *= KG2LB;
Internal.BalanceBoard.Lb.BottomL *= KG2LB;
Internal.BalanceBoard.Lb.BottomR *= KG2LB;
Internal.BalanceBoard.Lb.Total *= KG2LB;
}
break;
case MOTION_PLUS:
{
bMotionPlusDetected = true;
bMotionPlusEnabled = true;
short yaw = ((unsigned short)buff[offset+3] & 0xFC)<<6 |
(unsigned short)buff[offset+0];
short pitch = ((unsigned short)buff[offset+5] & 0xFC)<<6 |
(unsigned short)buff[offset+2];
short roll = ((unsigned short)buff[offset+4] & 0xFC)<<6 |
(unsigned short)buff[offset+1];
// we get one set of bogus values when the MotionPlus is disconnected,
// so ignore them
if((yaw != 0x3fff) || (pitch != 0x3fff) || (roll != 0x3fff))
{
wiimote_state::motion_plus::sensors_raw &raw = Internal.MotionPlus.Raw;
if((raw.Yaw != yaw) || (raw.Pitch != pitch) || (raw.Roll != roll))
changed |= MOTIONPLUS_SPEED_CHANGED;
raw.Yaw = yaw;
raw.Pitch = pitch;
raw.Roll = roll;
// convert to float values
bool yaw_slow = (buff[offset+3] & 0x2) == 0x2;
bool pitch_slow = (buff[offset+3] & 0x1) == 0x1;
bool roll_slow = (buff[offset+4] & 0x2) == 0x2;
float y_scale = yaw_slow? 0.05f : 0.25f;
float p_scale = pitch_slow? 0.05f : 0.25f;
float r_scale = roll_slow? 0.05f : 0.25f;
Internal.MotionPlus.Speed.Yaw = -(raw.Yaw - 0x1F7F) * y_scale;
Internal.MotionPlus.Speed.Pitch = -(raw.Pitch - 0x1F7F) * p_scale;
Internal.MotionPlus.Speed.Roll = -(raw.Roll - 0x1F7F) * r_scale;
// show if there's an extension plugged into the MotionPlus:
bool extension = buff[offset+4] & 1;
if(extension != bMotionPlusExtension)
{
if(extension) {
TRACE(_T(".. MotionPlus extension found."));
changed |= MOTIONPLUS_EXTENSION_CONNECTED;
}
else{
TRACE(_T(".. MotionPlus' extension disconnected."));
changed |= MOTIONPLUS_EXTENSION_DISCONNECTED;
}
}
bMotionPlusExtension = extension;
}
// while we're getting data, the plus is obviously detected/enabled
// bMotionPlusDetected = bMotionPlusEnabled = true;
}
break;
}
return changed;
}
// ------------------------------------------------------------------------------------
int wiimote::ParseReadAddress (BYTE* buff)
{
// decode the address that was queried:
int address = buff[4]<<8 | buff[5];
int size = buff[3] >> 4;
(void)size;
int changed = 0;
if((buff[3] & 0x08) != 0) {
WARN(_T("error: read address not valid."));
_ASSERT(0);
return NO_CHANGE;
}
// address read failed (write-only)?
else if((buff[3] & 0x07) != 0)
{
// this also happens when attempting to detect a non-existant MotionPlus
if(MotionPlusDetectCount)
{
--MotionPlusDetectCount;
if(Internal.ExtensionType == MOTION_PLUS)
{
if(bMotionPlusDetected)
TRACE(_T(".. MotionPlus removed."));
bMotionPlusDetected = false;
bMotionPlusEnabled = false;
// the MotionPlus can sometimes get confused - initializing
// extenions fixes it:
// if(address == 0xfa)
// InitializeExtension();
}
}
else
WARN(_T("error: attempt to read from write-only register 0x%X."), buff[3]);
return NO_CHANGE;
}
// *NOTE*: this is a major (but convenient) hack! The returned data only
// contains the lower two bytes of the address that was queried.
// as these don't collide between any of the addresses/registers
// we currently read, it's OK to match just those two bytes
// skip the header
buff += 6;
switch(address)
{
case (REGISTER_CALIBRATION & 0xffff):
{
_ASSERT(size == 6);
TRACE(_T(".. got wiimote calibration."));
Internal.CalibrationInfo.X0 = buff[0];
Internal.CalibrationInfo.Y0 = buff[1];
Internal.CalibrationInfo.Z0 = buff[2];
Internal.CalibrationInfo.XG = buff[4];
Internal.CalibrationInfo.YG = buff[5];
Internal.CalibrationInfo.ZG = buff[6];
//changed |= CALIBRATION_CHANGED;
}
break;
// note: this covers both the normal extension and motion plus extension
// addresses (0x4a400fa / 0x4a600fa)
case (REGISTER_EXTENSION_TYPE & 0xffff):
{
_ASSERT(size == 5);
QWORD type = *(QWORD*)buff;
// TRACE(_T("(found extension 0x%I64x)"), type);
static const QWORD NUNCHUK = 0x000020A40000ULL;
static const QWORD CLASSIC = 0x010120A40000ULL;
static const QWORD GH3_GHWT_GUITAR = 0x030120A40000ULL;
static const QWORD GHWT_DRUMS = 0x030120A40001ULL;
static const QWORD BALANCE_BOARD = 0x020420A40000ULL;
static const QWORD MOTION_PLUS = 0x050420A40000ULL;
static const QWORD MOTION_PLUS_DETECT = 0x050020a60000ULL;
static const QWORD MOTION_PLUS_DETECT2 = 0x050420a60000ULL;
static const QWORD PARTIALLY_INSERTED = 0xffffffffffffULL;
// MotionPlus: _before_ it's been activated
if((type == MOTION_PLUS_DETECT) || (type == MOTION_PLUS_DETECT2))
{
if(!bMotionPlusDetected) {
TRACE(_T("Motion Plus detected!"));
changed |= MOTIONPLUS_DETECTED;
}
bMotionPlusDetected = true;
--MotionPlusDetectCount;
break;
}
#define IF_TYPE(id, ...) /* sometimes it comes in more than once */ \
if(type == id) \
{ \
if(Internal.ExtensionType == wiimote_state::id) \
break; \
Internal.ExtensionType = wiimote_state::id; \
__VA_ARGS__; \
}
// MotionPlus: once it's activated & mapped to the standard ext. port
IF_TYPE(MOTION_PLUS,
TRACE(_T(".. Motion Plus!"));
// and start a query for the calibration data
ReadAddress(REGISTER_EXTENSION_CALIBRATION, 16);
bMotionPlusDetected = true;
)
else IF_TYPE(NUNCHUK,
TRACE(_T(".. Nunchuk!"));
bMotionPlusEnabled = false;
// and start a query for the calibration data
ReadAddress(REGISTER_EXTENSION_CALIBRATION, 16);
)
else IF_TYPE(CLASSIC,
TRACE(_T(".. Classic Controller!"));
bMotionPlusEnabled = false;
// and start a query for the calibration data
ReadAddress(REGISTER_EXTENSION_CALIBRATION, 16);
)
else IF_TYPE(GH3_GHWT_GUITAR,
// sometimes it comes in more than once?
TRACE(_T(".. GH3/GHWT Guitar Controller!"));
bMotionPlusEnabled = false;
// and start a query for the calibration data
ReadAddress(REGISTER_EXTENSION_CALIBRATION, 16);
)
else IF_TYPE(GHWT_DRUMS,
TRACE(_T(".. GHWT Drums!"));
bMotionPlusEnabled = false;
// and start a query for the calibration data
ReadAddress(REGISTER_EXTENSION_CALIBRATION, 16);
)
else IF_TYPE(BALANCE_BOARD,
TRACE(_T(".. Balance Board!"));
bMotionPlusEnabled = false;
// and start a query for the calibration data
ReadAddress(REGISTER_BALANCE_CALIBRATION, 24);
)
else if(type == PARTIALLY_INSERTED) {
// sometimes it comes in more than once?
if(Internal.ExtensionType == wiimote_state::PARTIALLY_INSERTED)
Sleep(50);
TRACE(_T(".. partially inserted!"));
bMotionPlusEnabled = false;
Internal.ExtensionType = wiimote_state::PARTIALLY_INSERTED;
changed |= EXTENSION_PARTIALLY_INSERTED;
// try initializing the extension again by requesting another
// status report (this usually fixes it)
Internal.bExtension = false;
RequestStatusReport();
}
else
TRACE(_T("unknown extension controller found (0x%I64x)"), type);
}
break;
case (REGISTER_EXTENSION_CALIBRATION & 0xffff):
case (REGISTER_BALANCE_CALIBRATION & 0xffff):
{
// _ASSERT(((Internal.ExtensionType == BALANCE_BOARD) && (size == 31)) ||
// ((Internal.ExtensionType != BALANCE_BOARD) && (size == 15)));
switch(Internal.ExtensionType)
{
case wiimote_state::NUNCHUK:
{
wiimote_state::nunchuk::calibration_info
&calib = Internal.Nunchuk.CalibrationInfo;
calib.X0 = buff[ 0];
calib.Y0 = buff[ 1];
calib.Z0 = buff[ 2];
calib.XG = buff[ 4];
calib.YG = buff[ 5];
calib.ZG = buff[ 6];
calib.MaxX = buff[ 8];
calib.MinX = buff[ 9];
calib.MidX = buff[10];
calib.MaxY = buff[11];
calib.MinY = buff[12];
calib.MidY = buff[13];
changed |= NUNCHUK_CONNECTED;//|NUNCHUK_CALIBRATION_CHANGED;
// reenable reports
// SetReportType(ReportType);
}
break;
case wiimote_state::CLASSIC:
case wiimote_state::GH3_GHWT_GUITAR:
case wiimote_state::GHWT_DRUMS:
{
wiimote_state::classic_controller::calibration_info
&calib = Internal.ClassicController.CalibrationInfo;
calib.MaxXL = buff[ 0] >> 2;
calib.MinXL = buff[ 1] >> 2;
calib.MidXL = buff[ 2] >> 2;
calib.MaxYL = buff[ 3] >> 2;
calib.MinYL = buff[ 4] >> 2;
calib.MidYL = buff[ 5] >> 2;
calib.MaxXR = buff[ 6] >> 3;
calib.MinXR = buff[ 7] >> 3;
calib.MidXR = buff[ 8] >> 3;
calib.MaxYR = buff[ 9] >> 3;
calib.MinYR = buff[10] >> 3;
calib.MidYR = buff[11] >> 3;
// this doesn't seem right...
// calib.MinTriggerL = buff[12] >> 3;
// calib.MaxTriggerL = buff[14] >> 3;
// calib.MinTriggerR = buff[13] >> 3;
// calib.MaxTriggerR = buff[15] >> 3;
calib.MinTriggerL = 0;
calib.MaxTriggerL = 31;
calib.MinTriggerR = 0;
calib.MaxTriggerR = 31;
changed |= CLASSIC_CONNECTED;//|CLASSIC_CALIBRATION_CHANGED;
// reenable reports
// SetReportType(ReportType);
}
break;
case BALANCE_BOARD:
{
// first part, 0 & 17kg calibration values
wiimote_state::balance_board::calibration_info
&calib = Internal.BalanceBoard.CalibrationInfo;
calib.Kg0 .TopR = (short)((short)buff[0] << 8 | buff[1]);
calib.Kg0 .BottomR = (short)((short)buff[2] << 8 | buff[3]);
calib.Kg0 .TopL = (short)((short)buff[4] << 8 | buff[5]);
calib.Kg0 .BottomL = (short)((short)buff[6] << 8 | buff[7]);
calib.Kg17.TopR = (short)((short)buff[8] << 8 | buff[9]);
calib.Kg17.BottomR = (short)((short)buff[10] << 8 | buff[11]);
calib.Kg17.TopL = (short)((short)buff[12] << 8 | buff[13]);
calib.Kg17.BottomL = (short)((short)buff[14] << 8 | buff[15]);
// 2nd part is scanned above
}
break;
case MOTION_PLUS:
{
// TODO: not known how the calibration values work
changed |= MOTIONPLUS_ENABLED;
bMotionPlusEnabled = true;
bInitInProgress = false;
// reenable reports
// SetReportType(ReportType);
}
break;
}
case 0x34:
{
if(Internal.ExtensionType == BALANCE_BOARD)
{
wiimote_state::balance_board::calibration_info
&calib = Internal.BalanceBoard.CalibrationInfo;
// 2nd part of the balance board calibration,
// 34kg calibration values
calib.Kg34.TopR = (short)((short)buff[0] << 8 | buff[1]);
calib.Kg34.BottomR = (short)((short)buff[2] << 8 | buff[3]);
calib.Kg34.TopL = (short)((short)buff[4] << 8 | buff[5]);
calib.Kg34.BottomL = (short)((short)buff[6] << 8 | buff[7]);
changed |= BALANCE_CONNECTED;
// reenable reports
SetReportType(IN_BUTTONS_BALANCE_BOARD);
}
// else unknown what these are for
}
bInitInProgress = false;
}
break;
default:
// _ASSERT(0); // shouldn't happen
break;
}
return changed;
}
// ------------------------------------------------------------------------------------
void wiimote::ReadCalibration ()
{
TRACE(_T("Requestion wiimote calibration:"));
// this appears to change the report type to 0x31
ReadAddress(REGISTER_CALIBRATION, 7);
}
// ------------------------------------------------------------------------------------
void wiimote::EnableIR (wiimote_state::ir::mode mode)
{
Internal.IR.Mode = mode;
BYTE buff [REPORT_LENGTH] = {0};
buff[0] = OUT_IR;
buff[1] = 0x04 | GetRumbleBit();
WriteReport(buff);
memset(buff, 0, REPORT_LENGTH);
buff[0] = OUT_IR2;
buff[1] = 0x04 | GetRumbleBit();
WriteReport(buff);
static const BYTE ir_sens1[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x00,
0xc0};
static const BYTE ir_sens2[] = {0x40, 0x00};
WriteData(REGISTER_IR, 0x08);
Sleep(25); // wait a little to make IR more reliable (for some)
WriteData(REGISTER_IR_SENSITIVITY_1, sizeof(ir_sens1), ir_sens1);
WriteData(REGISTER_IR_SENSITIVITY_2, sizeof(ir_sens2), ir_sens2);
WriteData(REGISTER_IR_MODE, (BYTE)mode);
}
// ------------------------------------------------------------------------------------
void wiimote::DisableIR ()
{
Internal.IR.Mode = wiimote_state::ir::OFF;
BYTE buff [REPORT_LENGTH] = {0};
buff[0] = OUT_IR;
buff[1] = GetRumbleBit();
WriteReport(buff);
memset(buff, 0, REPORT_LENGTH);
buff[0] = OUT_IR2;
buff[1] = GetRumbleBit();
WriteReport(buff);
}
// ------------------------------------------------------------------------------------
unsigned __stdcall wiimote::HIDwriteThreadfunc (void* param)
{
_ASSERT(param);
TRACE(_T("(starting HID write thread)"));
wiimote &remote = *(wiimote*)param;
while(remote.Handle != INVALID_HANDLE_VALUE)
{
// try to write the oldest entry in the queue
#ifdef USE_DYNAMIC_HIDQUEUE
if(!remote.HIDwriteQueue.empty())
#else
if(!remote.HID.IsEmpty())
#endif
{
#ifdef BEEP_DEBUG_WRITES
Beep(1500,1);
#endif
EnterCriticalSection(&remote.HIDwriteQueueLock);
#ifdef USE_DYNAMIC_HIDQUEUE
BYTE *buff = remote.HIDwriteQueue.front();
_ASSERT(buff);
#else
BYTE *buff = remote.HID.Queue[remote.HID.ReadIndex].Report;
#endif
LeaveCriticalSection(&remote.HIDwriteQueueLock);
if(!HidD_SetOutputReport(remote.Handle, buff, REPORT_LENGTH))
{
DWORD err = GetLastError();
if(err==ERROR_BUSY)
TRACE(_T("**** HID WRITE: BUSY ****"));
else if(err == ERROR_NOT_READY)
TRACE(_T("**** HID WRITE: NOT READY ****"));
if((err != ERROR_BUSY) && // "the requested resource is in use"
(err != ERROR_NOT_READY)) // "the device is not ready"
{
if(err == ERROR_NOT_SUPPORTED) {
WARN(_T("BT Stack doesn't suport HID writes!"));
goto remove_entry;
}
else{
DEEP_TRACE(_T("HID write failed (err %u)! - "), err);
// if this worked previously, the connection was probably lost
if(remote.IsConnected())
remote.bConnectionLost = true;
}
//_T("aborting write thread"), err);
//return 911;
}
}
else{
remove_entry:
EnterCriticalSection(&remote.HIDwriteQueueLock);
#ifdef USE_DYNAMIC_HIDQUEUE
remote.HIDwriteQueue.pop();
delete[] buff;
#else
remote.HID.ReadIndex++;
remote.HID.ReadIndex &= (hid::MAX_QUEUE_ENTRIES-1);
#endif
LeaveCriticalSection(&remote.HIDwriteQueueLock);
}
}
Sleep(1);
}
TRACE(_T("ending HID write thread"));
return 0;
}
// ------------------------------------------------------------------------------------
bool wiimote::WriteReport (BYTE *buff)
{
#ifdef BEEP_DEBUG_WRITES
Beep(2000,1);
#endif
#ifdef _DEBUG
#define DEEP_TRACE_TYPE(type) case OUT_##type: DEEP_TRACE(_T("WriteReport: ")\
_T(#type)); break
switch(buff[0])
{
DEEP_TRACE_TYPE(NONE);
DEEP_TRACE_TYPE(LEDs);
DEEP_TRACE_TYPE(TYPE);
DEEP_TRACE_TYPE(IR);
DEEP_TRACE_TYPE(SPEAKER_ENABLE);
DEEP_TRACE_TYPE(STATUS);
DEEP_TRACE_TYPE(WRITEMEMORY);
DEEP_TRACE_TYPE(READMEMORY);
DEEP_TRACE_TYPE(SPEAKER_DATA);
DEEP_TRACE_TYPE(SPEAKER_MUTE);
DEEP_TRACE_TYPE(IR2);
default:
TRACE(_T("WriteReport: type [%02x][%02x]"), buff[1], buff[2]);
}
#endif
if(bUseHIDwrite)
{
/* no where to release handle, I have to do it myself */
if (HIDwriteThread)
{
if (WaitForSingleObject(HIDwriteThread, 0) == WAIT_OBJECT_0) {
CloseHandle(HIDwriteThread);
HIDwriteThread = NULL;
}
}
// HidD_SetOutputReport: +: works on MS Bluetooth stacks (WriteFile doesn't).
// -: is synchronous, so make it async
if(!HIDwriteThread)
{
HIDwriteThread = (HANDLE)_beginthreadex(NULL, 0, HIDwriteThreadfunc,
this, 0, NULL);
_ASSERT(HIDwriteThread);
if(!HIDwriteThread) {
WARN(_T("couldn't create HID write thread!"));
return false;
}
SetThreadPriority(HIDwriteThread, WORKER_THREAD_PRIORITY);
}
// insert the write request into the thread's queue
#ifdef USE_DYNAMIC_HIDQUEUE
EnterCriticalSection(&HIDwriteQueueLock);
BYTE *buff_copy = new BYTE[REPORT_LENGTH];
#else
// allocate the HID write queue once
if(!HID.Queue && !HID.Allocate())
return false;
EnterCriticalSection(&HIDwriteQueueLock);
BYTE *buff_copy = HID.Queue[HID.WriteIndex].Report;
#endif
memcpy(buff_copy, buff, REPORT_LENGTH);
#ifdef USE_DYNAMIC_HIDQUEUE
HIDwriteQueue.push(buff_copy);
#else
HID.WriteIndex++;
HID.WriteIndex &= (HID.MAX_QUEUE_ENTRIES-1);
// check if the fixed report queue has overflown:
// if this ASSERT triggers, the HID write queue (that stores reports
// for asynchronous output by HIDwriteThreadfunc) has overflown.
// this can happen if the connection with the wiimote has been lost
// and in that case is harmless.
//
// if it happens during normal operation though you need to increase
// hid::MAX_QUEUE_ENTRIES to the next power-of-2 (see comments)
// _and_ email me the working setting so I can update the next release
_ASSERT(HID.WriteIndex != HID.ReadIndex);
#endif
LeaveCriticalSection(&HIDwriteQueueLock);
return true;
}
// WriteFile:
DWORD written;
if(!WriteFile(Handle, buff, REPORT_LENGTH, &written, &Overlapped))
{
DWORD error = GetLastError();
if(error != ERROR_IO_PENDING) {
TRACE(_T("WriteFile failed, err: %u!"), error);
// if it worked previously, assume we lost the connection
if(IsConnected())
bConnectionLost = true;
#ifndef USE_DYNAMIC_HIDQUEUE
HID.Deallocate();
#endif
return false;
}
}
return true;
}
// ------------------------------------------------------------------------------------
// experimental speaker support:
// ------------------------------------------------------------------------------------
bool wiimote::MuteSpeaker (bool on)
{
_ASSERT(IsConnected());
if(!IsConnected())
return false;
if(Internal.Speaker.bMuted == on)
return true;
if(on) TRACE(_T("muting speaker." ));
else TRACE(_T("unmuting speaker."));
BYTE buff [REPORT_LENGTH] = {0};
buff[0] = OUT_SPEAKER_MUTE;
buff[1] = (on? 0x04 : 0x00) | GetRumbleBit();
if(!WriteReport(buff))
return false;
Sleep(1);
Internal.Speaker.bMuted = on;
return true;
}
// ------------------------------------------------------------------------------------
bool wiimote::EnableSpeaker (bool on)
{
_ASSERT(IsConnected());
if(!IsConnected())
return false;
if(Internal.Speaker.bEnabled == on)
return true;
if(on) TRACE(_T("enabling speaker.")); else TRACE(_T("disabling speaker."));
BYTE buff [REPORT_LENGTH] = {0};
buff[0] = OUT_SPEAKER_ENABLE;
buff[1] = (on? 0x04 : 0x00) | GetRumbleBit();
if(!WriteReport(buff))
return false;
if(!on) {
Internal.Speaker.Freq = FREQ_NONE;
Internal.Speaker.Volume = 0;
MuteSpeaker(true);
}
Internal.Speaker.bEnabled = on;
return true;
}
// ------------------------------------------------------------------------------------
#ifdef TR4 // TEMP, ignore
extern int hzinc;
#endif
// ------------------------------------------------------------------------------------
unsigned __stdcall wiimote::SampleStreamThreadfunc (void* param)
{
TRACE(_T("(starting sample thread)"));
// sends a simple square wave sample stream
wiimote &remote = *(wiimote*)param;
static BYTE squarewave_report[REPORT_LENGTH] =
{ OUT_SPEAKER_DATA, 20<<3, 0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,
0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3, };
static BYTE sample_report [REPORT_LENGTH] =
{ OUT_SPEAKER_DATA, 0 };
bool last_playing = false;
DWORD frame = 0;
DWORD frame_start = 0;
unsigned total_samples = 0;
unsigned sample_index = 0;
wiimote_sample *current_sample = NULL;
// TODO: duration!!
while(remote.IsConnected())
{
bool playing = remote.IsPlayingAudio();
if(!playing)
Sleep(1);
else{
const unsigned freq_hz = FreqLookup[remote.Internal.Speaker.Freq];
#ifdef TR4
const float frame_ms = 1000 / ((freq_hz+hzinc) / 40.f); // 20bytes = 40 samples per write
#else
const float frame_ms = 1000 / (freq_hz / 40.f); // 20bytes = 40 samples per write
#endif
// has the sample just changed?
bool sample_changed = (current_sample != remote.CurrentSample);
current_sample = (wiimote_sample*)remote.CurrentSample;
// (attempts to minimise glitches, doesn't seem to help though)
//#define FIRSTFRAME_IS_SILENT // send all-zero for first frame
#ifdef FIRSTFRAME_IS_SILENT
bool silent_frame = false;
#endif
if(!last_playing || sample_changed) {
frame = 0;
frame_start = timeGetTime();
total_samples = current_sample? current_sample->length : 0;
sample_index = 0;
#ifdef FIRSTFRAME_IS_SILENT
silent_frame = true;
#endif
}
// are we streaming a sample?
if(current_sample)
{
if(sample_index < current_sample->length)
{
// (remember that samples are 4bit, ie. 2 per byte)
unsigned samples_left = (current_sample->length - sample_index);
unsigned report_samples = std::min(samples_left, (unsigned)40);
// round the entries up to the nearest multiple of 2
unsigned report_entries = (report_samples+1) >> 1;
sample_report[1] = (BYTE)((report_entries<<3) |
remote.GetRumbleBit());
#ifdef FIRSTFRAME_IS_SILENT
if(silent_frame) {
// send all-zeroes
for(unsigned index=0; index<report_entries; index++)
sample_report[2+index] = 0;
remote.WriteReport(sample_report);
}
else
#endif
{
for(unsigned index=0; index<report_entries; index++)
sample_report[2+index] =
current_sample->samples[(sample_index>>1)+index];
remote.WriteReport(sample_report);
sample_index += report_samples;
}
}
else{
// we reached the sample end
remote.CurrentSample = NULL;
current_sample = NULL;
remote.Internal.Speaker.Freq = FREQ_NONE;
remote.Internal.Speaker.Volume = 0;
}
}
// no, a squarewave
else{
squarewave_report[1] = (20<<3) | remote.GetRumbleBit();
remote.WriteReport(squarewave_report);
#if 0
// verify that we're sending at the correct rate (we are)
DWORD elapsed = (timeGetTime()-frame_start);
unsigned total_samples = frame * 40;
float elapsed_secs = elapsed / 1000.f;
float sent_persec = total_samples / elapsed_secs;
#endif
}
frame++;
// send the first two buffers immediately? (attempts to lessen startup
// startup glitches by assuming we're filling a small sample
// (or general input) buffer on the wiimote) - doesn't seem to help
// if(frame > 2) {
while((timeGetTime()-frame_start) < (unsigned)(frame*frame_ms))
Sleep(1);
// }
}
last_playing = playing;
}
TRACE(_T("(ending sample thread)"));
return 0;
}
// ------------------------------------------------------------------------------------
bool wiimote::Load16bitMonoSampleWAV (const TCHAR* filepath, wiimote_sample &out)
{
// converts unsigned 16bit mono .wav audio data to the 4bit ADPCM variant
// used by the Wiimote (at least the closest match so far), and returns
// the data in a BYTE array (caller must delete[] it when no longer needed):
memset(&out, 0, sizeof(out));
TRACE(_T("Loading '%s'"), filepath);
FILE *file;
#if (_MSC_VER >= 1400) // VC 2005+
_tfopen_s(&file, filepath, _T("rb"));
#else
file = _tfopen(filepath, _T("rb"));
#endif
_ASSERT(file);
if(!file) {
WARN(_T("Couldn't open '%s"), filepath);
return false;
}
// parse the .wav file
struct riff_chunkheader {
char ckID [4];
DWORD ckSize;
char formType [4];
};
struct chunk_header {
char ckID [4];
DWORD ckSize;
};
union {
WAVEFORMATEX x;
WAVEFORMATEXTENSIBLE xe;
} wf = {0};
riff_chunkheader riff_chunkheader;
chunk_header chunk_header;
speaker_freq freq = FREQ_NONE;
#define READ(data) if(fread(&data, sizeof(data), 1, file) != 1) { \
TRACE(_T(".wav file corrupt")); \
fclose(file); \
return false; \
}
#define READ_SIZE(ptr,size) if(fread(ptr, size, 1, file) != 1) { \
TRACE(_T(".wav file corrupt")); \
fclose(file); \
return false; \
}
// read the riff chunk header
READ(riff_chunkheader);
// valid RIFF file?
_ASSERT(!strncmp(riff_chunkheader.ckID, "RIFF", 4));
if(strncmp(riff_chunkheader.ckID, "RIFF", 4))
goto unsupported; // nope
// valid WAV variant?
_ASSERT(!strncmp(riff_chunkheader.formType, "WAVE", 4));
if(strncmp(riff_chunkheader.formType, "WAVE", 4))
goto unsupported; // nope
// find the format & data chunks
while(1)
{
READ(chunk_header);
if(!strncmp(chunk_header.ckID, "fmt ", 4))
{
// not a valid .wav file?
if(chunk_header.ckSize < 16 ||
chunk_header.ckSize > sizeof(WAVEFORMATEXTENSIBLE))
goto unsupported;
READ_SIZE((BYTE*)&wf.x, chunk_header.ckSize);
// now we know it's true wav file
bool extensible = (wf.x.wFormatTag == WAVE_FORMAT_EXTENSIBLE);
int format = extensible? wf.xe.SubFormat.Data1 :
wf.x .wFormatTag;
// must be uncompressed PCM (the format comparisons also work on
// the 'extensible' header, even though they're named differently)
if(format != WAVE_FORMAT_PCM) {
TRACE(_T(".. not uncompressed PCM"));
goto unsupported;
}
// must be mono, 16bit
if((wf.x.nChannels != 1) || (wf.x.wBitsPerSample != 16)) {
TRACE(_T(".. %d bit, %d channel%s"), wf.x.wBitsPerSample,
wf.x.nChannels,
(wf.x.nChannels>1? _T("s"):_T("")));
goto unsupported;
}
// must be _near_ a supported speaker frequency range (but allow some
// tolerance, especially as the speaker freq values aren't final yet):
unsigned sample_freq = wf.x.nSamplesPerSec;
const unsigned epsilon = 100; // for now
for(unsigned index=1; index<std::size(FreqLookup); index++)
{
if((sample_freq+epsilon) >= FreqLookup[index] &&
(sample_freq-epsilon) <= FreqLookup[index]) {
freq = (speaker_freq)index;
TRACE(_T(".. using speaker freq %u"), FreqLookup[index]);
break;
}
}
if(freq == FREQ_NONE) {
WARN(_T("Couldn't (loosely) match .wav samplerate %u Hz to speaker"),
sample_freq);
goto unsupported;
}
}
else if(!strncmp(chunk_header.ckID, "data", 4))
{
// make sure we got a valid fmt chunk first
if(!wf.x.nBlockAlign)
goto corrupt_file;
// grab the data
unsigned total_samples = chunk_header.ckSize / wf.x.nBlockAlign;
if(total_samples == 0)
goto corrupt_file;
short *samples = new short[total_samples];
size_t read = fread(samples, 2, total_samples, file);
fclose(file);
if(read != total_samples)
{
if(read == 0) {
delete[] samples;
goto corrupt_file;
}
// got a different number, but use them anyway
WARN(_T("found %s .wav audio data than expected (%u/%u samples)"),
((read < total_samples)? _T("less") : _T("more")),
read, total_samples);
total_samples = read;
}
// and convert them
bool res = Convert16bitMonoSamples(samples, true, total_samples, freq,
out);
delete[] samples;
return res;
}
else{
// unknown chunk, skip its data
DWORD chunk_bytes = (chunk_header.ckSize + 1) & ~1L;
if(fseek(file, chunk_bytes, SEEK_CUR))
goto corrupt_file;
}
}
corrupt_file:
WARN(_T(".wav file is corrupt"));
fclose(file);
return false;
unsupported:
WARN(_T(".wav file format not supported (must be mono 16bit PCM)"));
fclose(file);
return false;
}
// ------------------------------------------------------------------------------------
bool wiimote::Load16BitMonoSampleRAW (const TCHAR* filepath,
bool _signed,
speaker_freq freq,
wiimote_sample &out)
{
// converts (.wav style) unsigned 16bit mono raw data to the 4bit ADPCM variant
// used by the Wiimote, and returns the data in a BYTE array (caller must
// delete[] it when no longer needed):
memset(&out, 0, sizeof(out));
// get the length of the file
struct _stat file_info;
if(_tstat(filepath, &file_info)) {
WARN(_T("couldn't get filesize for '%s'"), filepath);
return false;
}
DWORD len = file_info.st_size;
_ASSERT(len);
if(!len) {
WARN(_T("zero-size sample file '%s'"), filepath);
return false;
}
unsigned total_samples = (len+1) / 2; // round up just in case file is corrupt
// allocate a buffer to hold the samples to convert
short *samples = new short[total_samples];
_ASSERT(samples);
if(!samples) {
TRACE(_T("Couldn't open '%s"), filepath);
return false;
}
// load them
FILE *file;
bool res;
#if (_MSC_VER >= 1400) // VC 2005+
_tfopen_s(&file, filepath, _T("rb"));
#else
file = _tfopen(filepath, _T("rb"));
#endif
_ASSERT(file);
if(!file) {
TRACE(_T("Couldn't open '%s"), filepath);
goto error;
}
res = (fread(samples, 1, len, file) == len);
fclose(file);
if(!res) {
WARN(_T("Couldn't load file '%s'"), filepath);
goto error;
}
// and convert them
res = Convert16bitMonoSamples(samples, _signed, total_samples, freq, out);
delete[] samples;
return res;
error:
delete[] samples;
return false;
}
// ------------------------------------------------------------------------------------
bool wiimote::Convert16bitMonoSamples (const short* samples,
bool _signed,
DWORD length,
speaker_freq freq,
wiimote_sample &out)
{
// converts 16bit mono sample data to the native 4bit format used by the Wiimote,
// and returns the data in a BYTE array (caller must delete[] when no
// longer needed):
memset(&out, 0, sizeof(0));
_ASSERT(samples && length);
if(!samples || !length)
return false;
// allocate the output buffer
out.samples = new BYTE[length];
_ASSERT(out.samples);
if(!out.samples)
return false;
// clear it
memset(out.samples, 0, length);
out.length = length;
out.freq = freq;
// ADPCM code, adapted from
// http://www.wiindows.org/index.php/Talk:Wiimote#Input.2FOutput_Reports
static const int index_table[16] = { -1, -1, -1, -1, 2, 4, 6, 8,
-1, -1, -1, -1, 2, 4, 6, 8 };
static const int diff_table [16] = { 1, 3, 5, 7, 9, 11, 13, 15,
-1, -3, -5, -7, -9, -11, -13, 15 };
static const int step_scale [16] = { 230, 230, 230, 230, 307, 409, 512, 614,
230, 230, 230, 230, 307, 409, 512, 614 };
// Encode to ADPCM, on initialization set adpcm_prev_value to 0 and adpcm_step
// to 127 (these variables must be preserved across reports)
int adpcm_prev_value = 0;
int adpcm_step = 127;
for(size_t i=0; i<length; i++)
{
// convert to 16bit signed
int value = samples[i];// (8bit) << 8);// | samples[i]; // dither it?
if(!_signed)
value -= 32768;
// encode:
int diff = value - adpcm_prev_value;
BYTE encoded_val = 0;
if(diff < 0) {
encoded_val |= 8;
diff = -diff;
}
diff = (diff << 2) / adpcm_step;
if (diff > 7)
diff = 7;
encoded_val |= diff;
adpcm_prev_value += ((adpcm_step * diff_table[encoded_val]) / 8);
if(adpcm_prev_value > 0x7fff)
adpcm_prev_value = 0x7fff;
if(adpcm_prev_value < -0x8000)
adpcm_prev_value = -0x8000;
adpcm_step = (adpcm_step * step_scale[encoded_val]) >> 8;
if(adpcm_step < 127)
adpcm_step = 127;
if(adpcm_step > 24567)
adpcm_step = 24567;
if(i & 1)
out.samples[i>>1] |= encoded_val;
else
out.samples[i>>1] |= encoded_val << 4;
}
return true;
}
// ------------------------------------------------------------------------------------
bool wiimote::PlaySample (const wiimote_sample &sample, BYTE volume,
speaker_freq freq_override)
{
_ASSERT(IsConnected());
if(!IsConnected())
return false;
speaker_freq freq = freq_override? freq_override : sample.freq;
TRACE(_T("playing sample."));
EnableSpeaker(true);
MuteSpeaker (true);
#if 0
// combine everything into one write - faster, seems to work?
BYTE bytes[9] = { 0x00, 0x00, 0x00, 10+freq, vol, 0x00, 0x00, 0x01, 0x01 };
WriteData(0x04a20001, sizeof(bytes), bytes);
#else
// Write 0x01 to register 0x04a20009
WriteData(0x04a20009, 0x01);
// Write 0x08 to register 0x04a20001
WriteData(0x04a20001, 0x08);
// Write 7-byte configuration to registers 0x04a20001-0x04a20008
BYTE bytes[7] = { '\0', '\0', '\0', BYTE(10 + freq), volume, '\0', '\0' };
WriteData(0x04a20001, sizeof(bytes), bytes);
// + Write 0x01 to register 0x04a20008
WriteData(0x04a20008, 0x01);
#endif
Internal.Speaker.Freq = freq;
Internal.Speaker.Volume = volume;
CurrentSample = &sample;
MuteSpeaker(false);
return StartSampleThread();
}
// ------------------------------------------------------------------------------------
bool wiimote::StartSampleThread ()
{
if(SampleThread)
return true;
SampleThread = (HANDLE)_beginthreadex(NULL, 0, SampleStreamThreadfunc,
this, 0, NULL);
_ASSERT(SampleThread);
if(!SampleThread) {
WARN(_T("couldn't create sample thread!"));
MuteSpeaker (true);
EnableSpeaker(false);
return false;
}
SetThreadPriority(SampleThread, WORKER_THREAD_PRIORITY);
return true;
}
// ------------------------------------------------------------------------------------
bool wiimote::PlaySquareWave (speaker_freq freq, BYTE volume)
{
_ASSERT(IsConnected());
if(!IsConnected())
return false;
// if we're already playing a sample, stop it first
if(IsPlayingSample())
CurrentSample = NULL;
// if we're already playing a square wave at this freq and volume, return
else if(IsPlayingAudio() && (Internal.Speaker.Freq == freq) &&
(Internal.Speaker.Volume == volume))
return true;
TRACE(_T("playing square wave."));
// stop playing samples
CurrentSample = 0;
EnableSpeaker(true);
MuteSpeaker (true);
#if 0
// combined everything into one write - much faster, seems to work?
BYTE bytes[9] = { 0x00, 0x00, 0x00, freq, volume, 0x00, 0x00, 0x01, 0x1 };
WriteData(0x04a20001, sizeof(bytes), bytes);
#else
// write 0x01 to register 0xa20009
WriteData(0x04a20009, 0x01);
// write 0x08 to register 0xa20001
WriteData(0x04a20001, 0x08);
// write default sound mode (4bit ADPCM, we assume) 7-byte configuration
// to registers 0xa20001-0xa20008
BYTE bytes[7] = { '\0', '\0', '\0', BYTE(10+freq), volume, '\0', '\0' };
WriteData(0x04a20001, sizeof(bytes), bytes);
// write 0x01 to register 0xa20008
WriteData(0x04a20008, 0x01);
#endif
Internal.Speaker.Freq = freq;
Internal.Speaker.Volume = volume;
MuteSpeaker(false);
return StartSampleThread();
}
// ------------------------------------------------------------------------------------
void wiimote::RecordState (state_history &events_out,
unsigned max_time_ms,
state_change_flags change_trigger)
{
// user being naughty?
if(Recording.bEnabled)
StopRecording();
// clear the list
if(!events_out.empty())
events_out.clear();
// start recording
Recording.StateHistory = &events_out;
Recording.StartTimeMS = timeGetTime();
Recording.EndTimeMS = Recording.StartTimeMS + max_time_ms;
Recording.TriggerFlags = change_trigger;
// as this call happens outside the read/parse thread, set the boolean
// which will enable reocrding last, so that all params are in place.
// TODO: * stricly speaking this only works on VC2005+ or better, as it
// automatically places a memory barrier on volatile variables - earlier/
// other compilers may reorder the assignments!). *
Recording.bEnabled = true;
}
// ------------------------------------------------------------------------------------
void wiimote::StopRecording ()
{
if(!Recording.bEnabled)
return;
Recording.bEnabled = false;
// make sure the read/parse thread has time to notice the change (else it might
// still write one more state to the list)
Sleep(10); // too much?
}
// ------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------
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