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// _______________________________________________________________________________
//
// - WiiYourself! - native C++ Wiimote library v1.15
// (c) gl.tter 2007-10 - http://gl.tter.org
//
// see License.txt for conditions of use. see History.txt for change log.
// _______________________________________________________________________________
//
// wiimote_state.h (tab = 4 spaces)
// the 'wiimote_state' struct contains all the Wiimote and Extension state data
// (buttons etc) - the wiimote class inherits from this and the app can poll
// the data there at any time.
#ifdef _MSC_VER // VC
# pragma once
#endif
#ifndef _WIIMOTE_STATE_H
# define _WIIMOTE_STATE_H
#include "wiimote_common.h"
// wiimote_state (contains the Wiimote and Extension data and settings)
struct wiimote_state
{
friend class wiimote; // for Clear()
// calibration information (stored on the Wiimote)
struct calibration_info
{
BYTE X0, Y0, Z0;
BYTE XG, YG, ZG;
} CalibrationInfo;
// button state:
struct buttons
{
// convenience accessors
inline bool A () const { return (Bits & _A) != 0; }
inline bool B () const { return (Bits & _B) != 0; }
inline bool Plus () const { return (Bits & PLUS) != 0; }
inline bool Home () const { return (Bits & HOME) != 0; }
inline bool Minus () const { return (Bits & MINUS) != 0; }
inline bool One () const { return (Bits & ONE) != 0; }
inline bool Two () const { return (Bits & TWO) != 0; }
inline bool Up () const { return (Bits & UP) != 0; }
inline bool Down () const { return (Bits & DOWN) != 0; }
inline bool Left () const { return (Bits & LEFT) != 0; }
inline bool Right () const { return (Bits & RIGHT) != 0; }
// all 11 buttons stored as bits (set = pressed)
WORD Bits;
// button bit masks (little-endian order)
enum mask
{
LEFT = 0x0001,
RIGHT = 0x0002,
DOWN = 0x0004,
UP = 0x0008,
PLUS = 0x0010,
TWO = 0x0100,
ONE = 0x0200,
_B = 0x0400, // ie. trigger
_A = 0x0800,
MINUS = 0x1000,
HOME = 0x8000,
//
ALL = LEFT|RIGHT|DOWN|UP|PLUS|TWO|ONE|_A|_B|MINUS|HOME,
};
} Button;
// accelerometers state:
struct acceleration
{
BYTE RawX, RawY, RawZ;
float X, Y, Z;
// note: experimental! the orientation values can only be safely estimated
// if the controller isn't accelerating (otherwise there is no
// simple way to seperate orientation from acceleration - except
// perhaps using the IR reference and/or some clever assumptions).
// so for now the code only updates orientation if the controller
// appear to be stationary (by checking if the acceleration vector
// length is near 1G for several updates in a row).
// also note that there is no way to detect Yaw from the accelerometer
// alone when it's pointing at the screen (and I'm not curently
// processing IR):
struct orientation
{
float X, Y, Z;
unsigned UpdateAge; // how many acceleration updates ago the last
// orientation estimate was made (if this
// value is high, the values are out-of-date
// and probably shouldn't be used).
// Euler angle support (useful for some things).
// * note that decomposing to Euler angles is complex, not always reliable,
// and also depends on your assumptions about the order each component
// is applied in. you may need to handle this yourself for more
// complex scenarios *
float Pitch; // in degrees (-180 - +180)
float Roll; // "
// float Yaw;
} Orientation;
} Acceleration;
// IR camera state:
struct ir
{
// in theory the IR imager is 1024x768 and so should report raw coords
// 0-1023 x 0-767. in practice I have never seen them exceed the values
// below, so I'm using them instead to give the full 0-1 float range
// (it's possible that the edge pixels are used for processing, or masked
// out due to being unreliable). let me know if your wiimote reports
// a different range.
static const unsigned MAX_RAW_X = 1016;
static const unsigned MAX_RAW_Y = 760;
// data mode reported by the IR sensor
enum mode
{
OFF = 0x00,
BASIC = 0x01, // 10 bytes
EXTENDED = 0x03, // 12 bytes
FULL = 0x05, // 16 bytes * 2 (format unknown)
};
mode Mode; // read-only (depends on ReportType set)
struct dot
{
bool bVisible; // other values are not valid if == false
unsigned RawX;
unsigned RawY;
float X; // 0-1 (left-right)
float Y; // " (top -bottom)
int Size; // (not available in BASIC mode)
} Dot[4];
} IR;
struct leds
{
// all LEDs stored in bits 0-3 (1 = lit)
BYTE Bits;
// convenience accessors:
inline bool Lit (unsigned index)
{ _ASSERT(index < 4);
return (index >= 4)? false : ((Bits & (1<<index)) != 0); }
} LED;
BYTE BatteryRaw; // 0 - ~200 (it seems 200 *may* be the maximum charge)
BYTE BatteryPercent; // (using the above assumption, where 200 raw = 100%)
bool bBatteryDrained; // battery is nearly flat
bool bRumble;
bool bExtension; // an extension (eg. Nunchuk) is connected.
// speaker state:
struct speaker
{
bool bEnabled;
bool bMuted;
speaker_freq Freq;
BYTE Volume;
} Speaker;
// the extension plugged into the Wiimote (if any)
enum extension_type
{
NONE = 0,
NUNCHUK,
CLASSIC,
GH3_GHWT_GUITAR, // GH3 or GHWT Guitar (treated as Classic)
GHWT_DRUMS, // not yet used
BALANCE_BOARD,
MOTION_PLUS,
PARTIALLY_INSERTED,
};
extension_type ExtensionType;
// joystick struct (shared between Nunchuk & Classic Controller)
struct joystick
{
friend class wiimote;
// raw unprocessed coordinates:
float RawX, RawY;
// processed coordinates in approximately -1 - +1 range (includes calibration
// data and deadzones) - note that due to calibration inaccuracies, the
// extremes may be slightly over/under (+-)1.0.
float X, Y;
// a 'deadzone' is a user-defined range near the joystick center which
// is treated as zero (joysticks often drift a little even at the center
// position). you can set a deadzone for each axis at any time, range is
// 0.0 (off) to 1.0 (entire range - not useful :). try 0.03.
struct deadzone
{
float X, Y;
} DeadZone;
};
// Nunchuk state (if connected)
struct nunchuk
{
struct calibration_info
{
BYTE X0, Y0, Z0;
BYTE XG, YG, ZG;
BYTE MinX, MidX, MaxX;
BYTE MinY, MidY, MaxY;
} CalibrationInfo;
acceleration Acceleration;
joystick Joystick;
bool C;
bool Z;
} Nunchuk;
// Classic Controller state (if connected)
struct classic_controller
{
// calibration information (stored on the controller)
struct calibration_info
{
BYTE MinXL, MidXL, MaxXL;
BYTE MinYL, MidYL, MaxYL;
BYTE MinXR, MidXR, MaxXR;
BYTE MinYR, MidYR, MaxYR;
BYTE MinTriggerL, MaxTriggerL;
BYTE MinTriggerR, MaxTriggerR;
} CalibrationInfo;
// button state
struct buttons
{
// convenience accessors
inline bool A () const { return (Bits & _A) != 0; }
inline bool B () const { return (Bits & _B) != 0; }
inline bool Plus () const { return (Bits & PLUS) != 0; }
inline bool Minus () const { return (Bits & MINUS) != 0; }
inline bool Home () const { return (Bits & HOME) != 0; }
inline bool Up () const { return (Bits & UP) != 0; }
inline bool Down () const { return (Bits & DOWN) != 0; }
inline bool Left () const { return (Bits & LEFT) != 0; }
inline bool Right () const { return (Bits & RIGHT) != 0; }
inline bool X () const { return (Bits & _X) != 0; }
inline bool Y () const { return (Bits & _Y) != 0; }
inline bool ZL () const { return (Bits & _ZL) != 0; }
inline bool ZR () const { return (Bits & _ZR) != 0; }
inline bool TriggerL () const { return (Bits & TRIG_L) != 0; }
inline bool TriggerR () const { return (Bits & TRIG_R) != 0; }
// all 15 buttons stored as bits (set = pressed)
WORD Bits;
// button bitmasks (little-endian order)
enum mask
{
TRIG_R = 0x0002,
PLUS = 0x0004,
HOME = 0x0008,
MINUS = 0x0010,
TRIG_L = 0x0020,
DOWN = 0x0040,
RIGHT = 0x0080,
UP = 0x0100,
LEFT = 0x0200,
_ZR = 0x0400,
_X = 0x0800,
_A = 0x1000,
_Y = 0x2000,
_B = 0x4000,
_ZL = 0x8000,
//
ALL = TRIG_R|PLUS|HOME|MINUS|TRIG_L|DOWN|RIGHT|UP|LEFT|
_ZR|_X|_A|_Y|_B|_ZL,
};
} Button;
// joysticks
joystick JoystickL;
joystick JoystickR;
// triggers
BYTE RawTriggerL, RawTriggerR;
float TriggerL, TriggerR;
} ClassicController;
struct balance_board
{
// values for each of the board's 4 sensors:
// (these values are always exposed unmodifed)
struct sensors_raw
{
short TopR;
short TopL;
short BottomR;
short BottomL;
};
struct sensors_f
{
float TopL;
float TopR;
float BottomL;
float BottomR;
float Total; // sum of the 4 corner weights
};
// calibration info
struct calibration_info
{
sensors_raw Kg0; // calibration at 0 Kg
sensors_raw Kg17; // " 17 Kg
sensors_raw Kg34; // " 34 Kg
} CalibrationInfo;
// state:
sensors_raw Raw; // raw values (per sensor)
sensors_f AtRestKg; // set by Connect() and CalibrateAtRest()
// (the values below have their 'at-rest' offsets automatically removed)
sensors_f Kg; // kilograms (per sensor)
sensors_f Lb; // pounds (per sensor)
} BalanceBoard;
struct motion_plus
{
// (these values are always exposed unmodifed)
struct sensors_raw
{
short Yaw;
short Pitch;
short Roll;
};
struct sensors_f
{
float Yaw;
float Pitch;
float Roll;
};
// state:
sensors_raw Raw;
sensors_f Speed;
} MotionPlus;
// ---- internal use only ----
protected:
unsigned WiimoteNearGUpdates;
unsigned NunchukNearGUpdates;
void Clear (bool including_deadzones)
{
joystick::deadzone nunchuk_deadzone,
classic_joyl_deadzone,
classic_joyr_deadzone;
// preserve the deadzone settings?
if(!including_deadzones) {
nunchuk_deadzone = Nunchuk.Joystick.DeadZone;
classic_joyl_deadzone = ClassicController.JoystickL.DeadZone;
classic_joyr_deadzone = ClassicController.JoystickR.DeadZone;
}
memset(this, 0, sizeof(wiimote_state));
// restore the deadzones?
if(!including_deadzones) {
Nunchuk.Joystick.DeadZone = nunchuk_deadzone;
ClassicController.JoystickL.DeadZone = classic_joyl_deadzone;
ClassicController.JoystickR.DeadZone = classic_joyr_deadzone;
}
}
};
#endif // _WIIMOTE_STATE_H
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