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#pragma once
#include <cstdint>
namespace ps3eye {
struct shm_in {
enum class mode : uint8_t { qvga, vga, };
enum class status : uint8_t { starting, running, fail, terminate, };
uint32_t settings_updated;
uint16_t framerate;
mode resolution;
status status_;
//uint8_t sharpness, contrast, brightness hue, saturation;
uint8_t gain, exposure, auto_gain, test_pattern;
uint8_t do_exit;
};
struct shm_out {
uint32_t timecode;
uint32_t settings_updated_ack;
union {
uint8_t data_320x240[320][240][3];
uint8_t data_640x480[640][480][3];
};
char error_string[256];
};
struct shm {
static constexpr unsigned _cacheline_len = 64;
static constexpr unsigned _padding_len =
(_cacheline_len - (sizeof(shm_in) & (_cacheline_len - 1))) & (_cacheline_len - 1);
using resolution = shm_in::mode;
using status = shm_in::status;
shm_out out;
const char* _padding[_padding_len];
shm_in in;
};
} // ns ps3eye
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