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authorStanislaw Halik <sthalik@misaki.pl>2024-05-28 09:52:03 +0200
committerStanislaw Halik <sthalik@misaki.pl>2024-05-28 09:52:03 +0200
commit8393fb6cb5798d930ae1e5d34acf56bde3ef2d7d (patch)
tree1f2e02f468f4831eba869d3518196566dbef7608
parent9de8761ec5c31453bb88f88cfacb348a8348d17f (diff)
d
-rw-r--r--main/projection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/main/projection.cpp b/main/projection.cpp
index b7ee01da..8bb28604 100644
--- a/main/projection.cpp
+++ b/main/projection.cpp
@@ -77,7 +77,7 @@ auto main_impl::get_draw_bounds() const noexcept -> draw_bounds
bool floormat_main::check_chunk_visible(const Vector2d& offset, const Vector2i& size) noexcept
{
constexpr Vector3d len = dTILE_SIZE * TILE_MAX_DIM20d;
- enum : size_t { x, y, };
+ enum : uint32_t { x, y, };
constexpr Vector2d p00 = tile_shader::project(Vector3d(0, 0, 0)),
p10 = tile_shader::project(Vector3d(len[x], 0, 0)),
p01 = tile_shader::project(Vector3d(0, len[y], 0)),
@@ -91,4 +91,4 @@ bool floormat_main::check_chunk_visible(const Vector2d& offset, const Vector2i&
}
-}
+} // namespace floormat