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| author | Stanislaw Halik <sthalik@misaki.pl> | 2024-04-09 20:31:20 +0200 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-04-09 21:15:22 +0200 |
| commit | b0c0ac90119a0dd72a8fd4664fbc4dc4608478c9 (patch) | |
| tree | 2be24fe47182fb880fb596865851f56431f45b90 | |
| parent | ba6cbb8d468f01ceb803cef7bab5902a2d410c2e (diff) | |
remove obsolete comment
| -rw-r--r-- | serialize/savegame.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/serialize/savegame.cpp b/serialize/savegame.cpp index 29766269..c3dbe078 100644 --- a/serialize/savegame.cpp +++ b/serialize/savegame.cpp @@ -234,9 +234,6 @@ struct visitor_ visit(obj.frame, f); visit(obj.r, f); visit(obj.pass, f); - - // todo! - // immediately after this function's return, read sc_type and then read scenery_proto } template<typename F> static inline void visit(tile_ref c, F&& f) |
