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author | Stanislaw Halik <sthalik@misaki.pl> | 2022-12-07 15:07:38 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-12-07 15:07:38 +0100 |
commit | b4f2db356749fb088585546bbcae1c65e1fd20bb (patch) | |
tree | c289f7f9730ebdf79900d795ea3eb293f2b7e823 | |
parent | ef690aa28d8d12e2c998de94816a719170a5d696 (diff) |
src/scenery: default to shoot-through pass mode
-rw-r--r-- | src/scenery.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scenery.hpp b/src/scenery.hpp index 04fcf984..44d2c6b5 100644 --- a/src/scenery.hpp +++ b/src/scenery.hpp @@ -36,7 +36,7 @@ struct scenery final frame_t frame = 0; rotation r : 3 = rotation::N; scenery_type type : 3 = scenery_type::none; - pass_mode passability : 2 = pass_mode::pass; + pass_mode passability : 2 = pass_mode::shoot_through; std::uint8_t active : 1 = false; std::uint8_t closing : 1 = false; std::uint8_t interactive : 1 = false; |