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authorStanislaw Halik <sthalik@misaki.pl>2023-06-10 06:57:44 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-06-10 06:57:44 +0200
commitbb70c67f77fbd3a8d1af5d73bad27acf1b986fc6 (patch)
treebbf48921bddf5b6604cab66d1b237fc96514a344
parentf7898053802ea38630f93034d0cd1555492fbc56 (diff)
wip
-rw-r--r--shaders/lightmap.frag10
1 files changed, 7 insertions, 3 deletions
diff --git a/shaders/lightmap.frag b/shaders/lightmap.frag
index 8690ffcb..cba5a269 100644
--- a/shaders/lightmap.frag
+++ b/shaders/lightmap.frag
@@ -5,9 +5,13 @@ layout (location = 1) uniform vec2 center;
layout (location = 2) uniform uint falloff;
layout (location = 3) uniform vec2 size;
-out vec4 color;
+out vec3 color;
void main() {
- vec3 color = color_intensity.xyz;
- float dist = color_intensity.w;
+ vec2 pos = gl_FragCoord.xy;
+ float I = color_intensity.w;
+ vec2 tmp = pos - center;
+ float dist = sqrt(tmp.x*tmp.x + tmp.y*tmp.y);
+ float alpha = 1 - min(1, dist / I);
+ color = alpha * color_intensity.xyz;
}