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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-30 16:24:26 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-30 18:22:56 +0200 |
commit | e16648acc1d2ea13ac1b06b77ace110d29b15a23 (patch) | |
tree | 41f4821101ffa2ad0c4c904ab927a387a3666fa9 | |
parent | cf077427127a1647d6a11037a67f263be2558446 (diff) |
fix typo/grammar
-rw-r--r-- | shaders/lightmap.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index 7c943686..f6bc76b2 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -218,7 +218,7 @@ std::array<UnsignedShort, 6> lightmap_shader::quad_indexes(size_t N) void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light) { // todo finish uniform interface block - // NOTE, go benchjmark case where the main inteface block doesn't need to be uploaded ijn given frame. + // NOTE, make a benchmark where the vertex buffer isn't updated every frame neighbor_offset += Vector2((float)half_neighbors); |