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authorStanislaw Halik <sthalik@misaki.pl>2023-08-30 16:24:26 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-08-30 18:22:56 +0200
commite16648acc1d2ea13ac1b06b77ace110d29b15a23 (patch)
tree41f4821101ffa2ad0c4c904ab927a387a3666fa9
parentcf077427127a1647d6a11037a67f263be2558446 (diff)
fix typo/grammar
-rw-r--r--shaders/lightmap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp
index 7c943686..f6bc76b2 100644
--- a/shaders/lightmap.cpp
+++ b/shaders/lightmap.cpp
@@ -218,7 +218,7 @@ std::array<UnsignedShort, 6> lightmap_shader::quad_indexes(size_t N)
void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light)
{
// todo finish uniform interface block
- // NOTE, go benchjmark case where the main inteface block doesn't need to be uploaded ijn given frame.
+ // NOTE, make a benchmark where the vertex buffer isn't updated every frame
neighbor_offset += Vector2((float)half_neighbors);