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authorStanislaw Halik <sthalik@misaki.pl>2023-05-30 11:27:07 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-05-30 11:27:07 +0200
commite680e33f71da05c4407495e04ed7fd2f4d1e861c (patch)
tree17a555d713ddb77f009a43dac9d4c3b46328042a
parent49e8918e20d9cce86a7a136a231e400c2680e88f (diff)
add random notes
-rw-r--r--doc/character-builds.txt46
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+character archetypes:
+- firearms with a strength & crafting requirement; making civilian rifles fully
+ automatic, creating suppressors out of loose parts
+- stealth (unique quest solutions, very limited combat); other character types
+ can't be stealthy
+- melee with magic-like abilities
+
+player character attributes:
+# not more than 4 to 5
+- strength / constitution rolled into one
+- perception / intelligence / wisdom rolled into one
+- agility *or* dexterity, not both
+
+player character skills:
+# not more than 5 levels
+# level 5 is superhuman
+# level 4 is one of the very best in the world
+# level 3 is very experienced
+# level 0 is technically being able to use it
+- stealth
+- firearms
+- melee
+- etiquette (making factions work for you despite negative reputation)
+- mercantile (getting better goodies, like in underrail)
+- magic
+
+player character derived abilities:
+- recoil control (strength*3 + firearms)
+- close quarters maneuverability (agility - weapon bulkiness)
+- being detected by sound (agility + stealth)
+- being detected by sight (stealth only)
+- chance to hit (perception * 3 + weapon skill)
+
+combat etc
+- silent bows requiring actual skill to aim (simple, recurve, compound)
+- crafting modifies weapons into full auto
+- crafting adjustable stock, foregrips
+- gun types like pistol caliber rifles, bolt-action 7.62x39 rifles
+- limits on suppressor usability or no suppressors at all
+
+magic melee
+# uses wisdom, agility
+# try ripping off LoL skills for melee:
+- Lee Sin kick enemy into enemy
+- Fizz gap closer while untargetable
+- Tryndamere's invulnerability