diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2024-06-05 12:55:53 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-06-05 12:55:53 +0200 |
commit | 5b4c0fa56cd0719db8662258a52fe7e8bc2c8d05 (patch) | |
tree | e934a1921abe77cd88bb1f9e1dfdcd089bba9cab /draw/anim.cpp | |
parent | a4261d25e5f191184dbc37c32346343c5cb5b166 (diff) |
disable broken drawing multiple scenery at once
Diffstat (limited to 'draw/anim.cpp')
-rw-r--r-- | draw/anim.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp index 19a71ac3..1c593ded 100644 --- a/draw/anim.cpp +++ b/draw/anim.cpp @@ -134,10 +134,10 @@ void anim_mesh::draw(tile_shader& shader, const Vector2i& win_size, chunk& c, Ar fm_assert(e.is_dynamic() == (x.mesh_idx == (uint32_t)-1)); if (!e.is_dynamic()) { -#if 1 // todo! recalc it when chunk's object list changes! +#if 0 // todo! broken const auto r = get_contig_draw_len(es, k); #else - constexpr auto r = minmax_s{1, x.mesh_idx}; + const auto r = minmax_s{1, x.mesh_idx}; #endif uint32_t count = r.len; GL::MeshView mesh{mesh_}; |