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authorStanislaw Halik <sthalik@misaki.pl>2022-10-25 16:37:58 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-25 16:37:58 +0200
commitf1df7c20129a1f1cc47c47e5731efd10f8e49aeb (patch)
tree0241e953981404e50a5c1fcd6d49f583ecf5995e /draw/floor-mesh.cpp
parenta00ac8b5fed9d03cb2b3eafb4cd7d04546e341b1 (diff)
rename in draw/
Diffstat (limited to 'draw/floor-mesh.cpp')
-rw-r--r--draw/floor-mesh.cpp87
1 files changed, 0 insertions, 87 deletions
diff --git a/draw/floor-mesh.cpp b/draw/floor-mesh.cpp
deleted file mode 100644
index d7e45e71..00000000
--- a/draw/floor-mesh.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-#include "floor-mesh.hpp"
-#include "shaders/tile-shader.hpp"
-#include "tile.hpp"
-#include "chunk.hpp"
-#include "tile-atlas.hpp"
-#include <Magnum/GL/MeshView.h>
-
-namespace floormat {
-
-constexpr auto quad_index_count = 6;
-
-floor_mesh::floor_mesh()
-{
- _mesh.setCount((int)(quad_index_count * TILE_COUNT))
- .addVertexBuffer(_positions_buffer, 0, tile_shader::Position{})
- .addVertexBuffer(_vertex_buffer, 0, tile_shader::TextureCoordinates{})
- .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort);
-}
-
-void floor_mesh::set_tile(quad_data& data, tile& x)
-{
- if (x.ground_image)
- {
- auto texcoords = x.ground_image.atlas->texcoords_for_id(x.ground_image.variant);
- for (size_t i = 0; i < 4; i++)
- data[i] = { texcoords[i] };
- }
- else
- for (size_t i = 0; i < 4; i++)
- data[i] = {};
-}
-
-void floor_mesh::draw(tile_shader& shader, chunk& c)
-{
- //_vertex_buffer.setData({nullptr, sizeof(quad_data) * TILE_COUNT}, Magnum::GL::BufferUsage::DynamicDraw); // orphan the buffer
- std::array<quad_data, TILE_COUNT> data;
- for (auto& [x, idx, pt] : c) {
- set_tile(data[idx], x);
- }
- _vertex_buffer.setSubData(0, data);
- Magnum::GL::MeshView mesh{_mesh};
-
- tile_atlas* last_atlas = nullptr;
- std::size_t last_pos = 0;
-
- const auto do_draw = [&](std::size_t i, tile_atlas* atlas) {
- if (atlas == last_atlas)
- return;
- if (auto len = i - last_pos; last_atlas != nullptr && len > 0)
- {
- last_atlas->texture().bind(0);
- mesh.setCount((int)(quad_index_count * len));
- mesh.setIndexRange((int)(last_pos*quad_index_count), 0, quad_index_count*TILE_COUNT - 1);
- shader.draw(mesh);
- }
- last_atlas = atlas;
- last_pos = i;
- };
-
- for (auto& [x, i, pt] : c)
- do_draw(i, x.ground_image.atlas.get());
- do_draw(TILE_COUNT, nullptr);
-}
-
-std::array<std::array<UnsignedShort, 6>, TILE_COUNT> floor_mesh::make_index_array()
-{
- // NOLINTNEXTLINE(cppcoreguidelines-pro-type-member-init)
- std::array<std::array<UnsignedShort, quad_index_count>, TILE_COUNT> array;
- for (std::size_t i = 0; i < std::size(array); i++)
- array[i] = tile_atlas::indices(i);
- return array;
-}
-
-std::array<std::array<Vector3, 4>, TILE_COUNT> floor_mesh::make_position_array()
-{
- std::array<std::array<Vector3, 4>, TILE_COUNT> array;
- constexpr float X = TILE_SIZE[0], Y = TILE_SIZE[1];
- for (std::size_t j = 0, k = 0; j < TILE_MAX_DIM; j++)
- for (std::size_t i = 0; i < TILE_MAX_DIM; i++, k++)
- {
- Vector3 center {(float)(X*i), (float)(Y*j), 0};
- array[k] = { tile_atlas::floor_quad(center, {X, Y}) };
- }
- return array;
-}
-
-} // namespace floormat