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authorStanislaw Halik <sthalik@misaki.pl>2024-04-13 12:26:26 +0200
committerStanislaw Halik <sthalik@misaki.pl>2024-04-13 12:26:26 +0200
commitcb13eb86db3593e723ce06c48a5cb2c94505d6ae (patch)
tree9b56825b1debc908dc999feace69645eb56eb2f8 /serialize/old-savegame.cpp
parent2c042d30d96827941e5052d4eca0cc03965cacc8 (diff)
use inheritance for scenery, not std::variant
It's still WIP because creating scenery has to branch on all subtypes. This needs to be taken care of generically in `world::make_object()`.
Diffstat (limited to 'serialize/old-savegame.cpp')
-rw-r--r--serialize/old-savegame.cpp29
1 files changed, 21 insertions, 8 deletions
diff --git a/serialize/old-savegame.cpp b/serialize/old-savegame.cpp
index 46b83590..31136798 100644
--- a/serialize/old-savegame.cpp
+++ b/serialize/old-savegame.cpp
@@ -186,7 +186,7 @@ bool read_object_flags(binary_reader<T>& s, U& e)
}
else if constexpr(tag == object_type::critter)
{
- e.playable = !!(flags & 1 << 2);
+ e.playable = !!(flags & 1 << 2);
}
else
{
@@ -355,7 +355,7 @@ void reader_state::read_chunks(reader_t& s)
}
uint32_t object_count = 0;
if (PROTO >= 8) [[likely]]
- object_count << s;
+ object_count << s;
SET_CHUNK_SIZE();
@@ -482,6 +482,7 @@ void reader_state::read_chunks(reader_t& s)
uint16_t delta_; delta_ << s;
sc.delta = uint32_t(sc.delta) * 65536u;
}
+ _world->make_object<generic_scenery, false>(oid, {ch, local}, *val, sc);
}
else if (const auto* val = std::get_if<door_scenery_proto>(&sc.subtype))
{
@@ -490,10 +491,11 @@ void reader_state::read_chunks(reader_t& s)
uint16_t delta_; delta_ << s;
sc.delta = uint32_t(sc.delta) * 65536u;
}
+ _world->make_object<door_scenery, false>(oid, {ch, local}, *val, sc);
}
+ else
+ fm_soft_assert(false);
}
- auto e = _world->make_object<scenery, false>(oid, {ch, local}, sc);
- (void)e;
break;
}
case object_type::light: {
@@ -564,10 +566,12 @@ void reader_state::read_old_scenery(reader_t& s, chunk_coords_ ch, size_t i)
atlasid id; id << s;
const bool exact = id & meta_short_scenery_bit_;
const auto r = rotation(id >> sizeof(id)*8-1-rotation_BITS & rotation_MASK);
+ const global_coords coord{ch, local_coords{i}};
id &= ~scenery_id_flag_mask_;
auto sc = lookup_scenery(id);
- (void)sc.atlas->group(r);
sc.r = r;
+ (void)sc.atlas->group(r);
+
if (!exact)
{
if (read_object_flags(s, sc))
@@ -589,6 +593,7 @@ void reader_state::read_old_scenery(reader_t& s, chunk_coords_ ch, size_t i)
sc.bbox_offset[0] << s;
sc.bbox_offset[1] << s;
}
+
if (auto* val = std::get_if<generic_scenery_proto>(&sc.subtype))
{
if (val->active)
@@ -625,10 +630,18 @@ void reader_state::read_old_scenery(reader_t& s, chunk_coords_ ch, size_t i)
}
}
}
+ else
+ fm_soft_assert(false);
+ }
+ else
+ {
+ if (auto* val = std::get_if<generic_scenery_proto>(&sc.subtype))
+ auto e = _world->make_object<generic_scenery, false>(_world->make_id(), coord, *val, sc);
+ else if (auto* val = std::get_if<door_scenery_proto>(&sc.subtype))
+ auto e = _world->make_object<door_scenery, false>(_world->make_id(), coord, *val, sc);
+ else
+ fm_soft_assert(false);
}
- global_coords coord{ch, local_coords{i}};
- auto e = _world->make_object<scenery, false>(_world->make_id(), coord, sc);
- (void)e;
}
void reader_state::deserialize_world(ArrayView<const char> buf, proto_t proto)