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authorStanislaw Halik <sthalik@misaki.pl>2023-12-23 14:42:15 +0100
committerStanislaw Halik <sthalik@misaki.pl>2023-12-26 04:39:12 +0100
commit3370445a2e22ee00687ecef2e9dc88f47bb2b4c6 (patch)
treea99ec32a02fc91d729205fc26d7183b6b4214b28 /shaders/lightmap.cpp
parentc141a9efcfaecadffe771bd0c37bea0e46a3f9aa (diff)
a
Diffstat (limited to 'shaders/lightmap.cpp')
-rw-r--r--shaders/lightmap.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp
index fcb32619..f925cc98 100644
--- a/shaders/lightmap.cpp
+++ b/shaders/lightmap.cpp
@@ -135,7 +135,7 @@ void lightmap_shader::end_occlusion()
}
}
-std::array<Vector3, 4>& lightmap_shader::alloc_rect()
+quad& lightmap_shader::alloc_rect()
{
if (count == capacity)
{
@@ -192,7 +192,7 @@ lightmap_shader::lightmap_shader(texture_unit_cache& tuc) : tuc{tuc}
framebuffer = make_framebuffer(Vector2i((int)real_image_size));
- auto blend_vertexes = std::array<Vector3, 4>{{
+ auto blend_vertexes = quad {{
{ 1, -1, 0 }, /* 3--1 1 */
{ 1, 1, 0 }, /* | / /| */
{ -1, -1, 0 }, /* |/ / | */