diff options
| author | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-10 15:06:01 +0100 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-10 15:32:46 +0100 |
| commit | 09183eb08755b20804f26a4341ab30bcea89a697 (patch) | |
| tree | 947cbb58e67ebda5053ec27250d1c53ea8341a88 /shaders | |
| parent | abc0ca438938d9ccad9097a671556988b7625696 (diff) | |
editor: add placeholder character walking around
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/tile.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp index b12176c5..c4080ab8 100644 --- a/shaders/tile.hpp +++ b/shaders/tile.hpp @@ -38,7 +38,7 @@ struct tile_shader : GL::AbstractShaderProgram decltype(auto) draw(T&& mesh, Xs&&... xs); static constexpr float depth_tile_size = 1.f/(256 * TILE_COUNT); - static constexpr float scenery_depth_offset = .25f; + static constexpr float scenery_depth_offset = .25f, character_depth_offset = .5f; private: void _draw(); |
