diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-02-17 22:26:16 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-02-17 23:09:00 +0100 |
commit | 3550a1170b354b3f7dd92df038f6e6d7c8e0dd7f (patch) | |
tree | 9fd5b93a53815690f91d00dfa82dbc6b49109025 /shaders |
initial import
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/TexturedQuadShader.frag | 40 | ||||
-rw-r--r-- | shaders/TexturedQuadShader.vert | 39 |
2 files changed, 79 insertions, 0 deletions
diff --git a/shaders/TexturedQuadShader.frag b/shaders/TexturedQuadShader.frag new file mode 100644 index 00000000..06d647f8 --- /dev/null +++ b/shaders/TexturedQuadShader.frag @@ -0,0 +1,40 @@ +/* + This file is part of Magnum. + + Original authors — credit is appreciated but not required: + + 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, + 2020, 2021, 2022 — Vladimír Vondruš <mosra@centrum.cz> + + This is free and unencumbered software released into the public domain. + + Anyone is free to copy, modify, publish, use, compile, sell, or distribute + this software, either in source code form or as a compiled binary, for any + purpose, commercial or non-commercial, and by any means. + + In jurisdictions that recognize copyright laws, the author or authors of + this software dedicate any and all copyright interest in the software to + the public domain. We make this dedication for the benefit of the public + at large and to the detriment of our heirs and successors. We intend this + dedication to be an overt act of relinquishment in perpetuity of all + present and future rights to this software under copyright law. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +uniform vec3 color = vec3(1.0, 1.0, 1.0); +uniform sampler2D textureData; + +in vec2 interpolatedTextureCoordinates; + +out vec4 fragmentColor; + +void main() { + fragmentColor.rgb = color*texture(textureData, interpolatedTextureCoordinates).rgb; + fragmentColor.a = 1.0; +} diff --git a/shaders/TexturedQuadShader.vert b/shaders/TexturedQuadShader.vert new file mode 100644 index 00000000..2fd94f8f --- /dev/null +++ b/shaders/TexturedQuadShader.vert @@ -0,0 +1,39 @@ +/* + This file is part of Magnum. + + Original authors — credit is appreciated but not required: + + 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, + 2020, 2021, 2022 — Vladimír Vondruš <mosra@centrum.cz> + + This is free and unencumbered software released into the public domain. + + Anyone is free to copy, modify, publish, use, compile, sell, or distribute + this software, either in source code form or as a compiled binary, for any + purpose, commercial or non-commercial, and by any means. + + In jurisdictions that recognize copyright laws, the author or authors of + this software dedicate any and all copyright interest in the software to + the public domain. We make this dedication for the benefit of the public + at large and to the detriment of our heirs and successors. We intend this + dedication to be an overt act of relinquishment in perpetuity of all + present and future rights to this software under copyright law. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +layout(location = 0) in vec4 position; +layout(location = 1) in vec2 textureCoordinates; + +out vec2 interpolatedTextureCoordinates; + +void main() { + interpolatedTextureCoordinates = textureCoordinates; + + gl_Position = position; +} |