diff options
| author | Stanislaw Halik <sthalik@misaki.pl> | 2023-12-07 09:27:52 +0100 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-12-09 05:08:48 +0100 |
| commit | 459e94900d06ea79b7fb215880e336a8cba156ca (patch) | |
| tree | c099f716f75c8bbb94b77d6fcf5478ae9b72e8ca /shaders | |
| parent | 142a53e157d5f1f591feb2560b2e6260e4a2a249 (diff) | |
wipshit
Diffstat (limited to 'shaders')
| -rw-r--r-- | shaders/shader.vert | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/shader.vert b/shaders/shader.vert index 88ed1e93..a2deda52 100644 --- a/shaders/shader.vert +++ b/shaders/shader.vert @@ -5,7 +5,7 @@ layout (location = 1) uniform vec3 offset; layout (location = 2) uniform vec4 tint; layout (location = 3) uniform bool enable_lightmap; -layout (location = 0) in vec4 position; +layout (location = 0) in vec4 position; // todo move depth to .w layout (location = 1) in vec2 texcoords; layout (location = 2) in vec2 light_coord; layout (location = 3) in float depth; |
