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authorStanislaw Halik <sthalik@misaki.pl>2023-04-14 14:59:59 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-14 14:59:59 +0200
commit6956c790db1c0d3a1fab8ff811ecda7d26e5a764 (patch)
tree383b70e938209c8ddc9625ad5bffc0684969075b /shaders
parent47e6f77e69bba57745d9016fb7ac6fc573b92b4c (diff)
shaders: update depth offsets
Diffstat (limited to 'shaders')
-rw-r--r--shaders/shader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/shaders/shader.cpp b/shaders/shader.cpp
index 893563d0..28b7159c 100644
--- a/shaders/shader.cpp
+++ b/shaders/shader.cpp
@@ -79,10 +79,10 @@ float tile_shader::depth_value(const local_coords& xy, float offset) noexcept
}
const Vector2s tile_shader::max_screen_tiles = {8, 8};
-const float tile_shader::character_depth_offset = 1 + 2./64;
-const float tile_shader::scenery_depth_offset = 1 + 2./64;
+const float tile_shader::character_depth_offset = 1 + 1./64;
+const float tile_shader::scenery_depth_offset = 1 + 1./64;
const float tile_shader::wall_depth_offset = 1;
-const float tile_shader::z_depth_offset = 1 + 1./64;
+const float tile_shader::z_depth_offset = 1 + 2./64;
const float tile_shader::depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product());
} // namespace floormat