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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-20 06:29:31 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-20 07:54:17 +0100 |
commit | 1c13313ec845d43077bd7e78538358ca4e007f8a (patch) | |
tree | 95923091df12f95bae5049d88037c9c8ff39f07f /src/chunk-collision.cpp | |
parent | 38a87664deaedacf0aa8e97d9b0aa46dfb6c8ae6 (diff) |
sort entities by id rather than draw order
Diffstat (limited to 'src/chunk-collision.cpp')
-rw-r--r-- | src/chunk-collision.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/chunk-collision.cpp b/src/chunk-collision.cpp index fedfd877..b233a112 100644 --- a/src/chunk-collision.cpp +++ b/src/chunk-collision.cpp @@ -152,7 +152,7 @@ void chunk::_replace_bbox(const bbox& x0, const bbox& x1, bool b0, bool b1) bool chunk::can_place_entity(const entity_proto& proto, local_coords pos) { - (void)ensure_scenery_mesh(); + (void)ensure_scenery_mesh({}); const auto center = Vector2(pos)*TILE_SIZE2 + Vector2(proto.offset) + Vector2(proto.bbox_offset), min = center - Vector2(proto.bbox_size/2), max = min + Vector2(proto.bbox_size); |