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authorStanislaw Halik <sthalik@misaki.pl>2024-08-26 20:52:50 +0200
committerStanislaw Halik <sthalik@misaki.pl>2024-09-20 16:08:46 +0200
commitb0e86fb89d8ea94601b0244f918df07a3fa82a9e (patch)
tree9dd02047e1fbc93c83193a9921c8dd99e0407a16 /src/chunk.hpp
parent8eabcf8277657020907ca8b3d71bbf64baf48f71 (diff)
src/chunk: allow arbitrary amount of wall quads for rendering
It's required for drawing holes on walls.
Diffstat (limited to 'src/chunk.hpp')
-rw-r--r--src/chunk.hpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/chunk.hpp b/src/chunk.hpp
index e6379507..335d3440 100644
--- a/src/chunk.hpp
+++ b/src/chunk.hpp
@@ -107,10 +107,6 @@ public:
void remove_object(size_t i);
void sort_objects();
- // for drawing only
- static constexpr size_t max_wall_quad_count =
- TILE_COUNT*Wall::Direction_COUNT*(Wall::Group_COUNT+4);
-
pass_region make_pass_region(bool debug = false, ArrayView<const Vector2i> positions = {});
pass_region make_pass_region(const Search::pred& f, bool debug = false, ArrayView<const Vector2i> positions = {});
@@ -125,7 +121,7 @@ public:
{
std::array<bptr<wall_atlas>, 2*TILE_COUNT> atlases;
std::array<variant_t, 2*TILE_COUNT> variants;
- std::array<uint_fast16_t, max_wall_quad_count> mesh_indexes;
+ Array<uint_fast16_t> mesh_indexes;
};
private: