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| author | Stanislaw Halik <sthalik@misaki.pl> | 2024-02-25 04:45:17 +0100 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-02-25 04:48:09 +0100 |
| commit | 50e42d74c9b25e2ec4c6b9fd3434f431c0b5c3d9 (patch) | |
| tree | 826691d937867e21587fd87adb2de6d34175eecd /src/path-search.cpp | |
| parent | 4746d19f7a749808391d1ad7ee6bd86950ba064f (diff) | |
rename path_search -> search
Diffstat (limited to 'src/path-search.cpp')
| -rw-r--r-- | src/path-search.cpp | 127 |
1 files changed, 0 insertions, 127 deletions
diff --git a/src/path-search.cpp b/src/path-search.cpp deleted file mode 100644 index a41c2820..00000000 --- a/src/path-search.cpp +++ /dev/null @@ -1,127 +0,0 @@ -#include "path-search.hpp" -#include "path-search-bbox.hpp" -#include "astar.hpp" -#include "global-coords.hpp" -#include "world.hpp" -#include "pass-mode.hpp" -#include "RTree-search.hpp" -#include "compat/function2.hpp" -#include <bit> - -namespace floormat::detail_astar { - -namespace { -constexpr auto never_continue_1 = [](collision_data) constexpr { return path_search_continue::blocked; }; -constexpr auto never_continue_ = pred{never_continue_1}; -constexpr auto always_continue_1 = [](collision_data) constexpr { return path_search_continue::pass; }; -constexpr auto always_continue_ = pred{always_continue_1}; -} // namespace - -const pred& never_continue() noexcept { return never_continue_; } -const pred& always_continue() noexcept { return always_continue_; } -//static_assert(1 << 2 == div_factor); - -} // namespace floormat::detail_astar - -namespace floormat { - -using namespace detail_astar; - -bool path_search::is_passable_1(chunk& c, Vector2 min, Vector2 max, object_id own_id, const pred& p) -{ - constexpr auto bbox_size = Vector2{0xff, 0xff}; - constexpr auto chunk_bounds = bbox<float>{ - -TILE_SIZE2/2 - bbox_size/2, - TILE_MAX_DIM*TILE_SIZE2 - TILE_SIZE2/2 + bbox_size, - }; - if (!rect_intersects(min, max, chunk_bounds.min, chunk_bounds.max)) - return true; - - auto& rt = *c.rtree(); - bool is_passable = true; - rt.Search(min.data(), max.data(), [&](uint64_t data, const auto& r) - { - auto x = std::bit_cast<collision_data>(data); - if (x.data != own_id && x.pass != (uint64_t)pass_mode::pass) - { - if (rect_intersects(min, max, {r.m_min[0], r.m_min[1]}, {r.m_max[0], r.m_max[1]})) - if (p(x) != path_search_continue::pass) - { - is_passable = false; - //[[maybe_unused]] auto obj = c.world().find_object(x.data); - return false; - } - } - return true; - }); - return is_passable; -} - -bool path_search::is_passable_(chunk* c0, const std::array<chunk*, 8>& neighbors, - Vector2 min, Vector2 max, object_id own_id, const pred& p) -{ - fm_debug_assert(max >= min); - - if (c0) - // it's not correct to return true if c == nullptr - // because neighbors can still contain bounding boxes for that tile - if (!is_passable_1(*c0, min, max, own_id, p)) - return false; - - for (auto i = 0uz; i < 8; i++) - { - auto nb = world::neighbor_offsets[i]; - auto* c2 = neighbors[i]; - - if (c2) - { - static_assert(std::size(world::neighbor_offsets) == 8); - constexpr auto chunk_size = iTILE_SIZE2 * TILE_MAX_DIM; - const auto off = Vector2(nb)*Vector2(chunk_size); - const auto min_ = min - off, max_ = max - off; - - if (!is_passable_1(*c2, min_, max_, own_id, p)) - return false; - } - } - - return true; -} - -bool path_search::is_passable(world& w, global_coords coord, - Vector2b offset, Vector2ui size_, - object_id own_id, const pred& p) -{ - auto center = iTILE_SIZE2 * Vector2i(coord.local()) + Vector2i(offset); - auto size = Vector2(size_); - auto min = Vector2(center) - size*.5f, max = min + size; - return is_passable(w, coord, {min, max}, own_id, p); -} - -bool path_search::is_passable(world& w, struct detail_astar::cache& cache, global_coords coord, - Vector2b offset, Vector2ui size_, - object_id own_id, const pred& p) -{ - auto center = iTILE_SIZE2 * Vector2i(coord.local()) + Vector2i(offset); - auto size = Vector2(size_); - auto min = Vector2(center) - size*.5f, max = min + size; - return is_passable(w, cache, coord, {min, max}, own_id, p); -} - -bool path_search::is_passable(world& w, chunk_coords_ ch, const bbox<float>& bb, - object_id own_id, const pred& p) -{ - auto* c = w.at(ch); - auto neighbors = w.neighbors(ch); - return is_passable_(c, neighbors, bb.min, bb.max, own_id, p); -} - -bool path_search::is_passable(world& w, struct detail_astar::cache& cache, chunk_coords_ ch0, - const bbox<float>& bb, object_id own_id, const pred& p) -{ - auto* c = cache.try_get_chunk(w, ch0); - auto nbs = cache.get_neighbors(w, ch0); - return is_passable_(c, nbs, bb.min, bb.max, own_id, p); -} - -} // namespace floormat |
