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authorStanislaw Halik <sthalik@misaki.pl>2023-02-11 17:54:20 +0100
committerStanislaw Halik <sthalik@misaki.pl>2023-02-11 17:59:32 +0100
commit72735b0ba4fc4bcbc613afee5e438c2b20a54a51 (patch)
tree142f0a57486a8a6f1a1b35305de995c14c508273 /src
parent1c5be045bf12c04e1b7cbd96c4e7299a8e3c1ec7 (diff)
src/scenery, draw/anim: add worldspace pixel offset for scenery
Diffstat (limited to 'src')
-rw-r--r--src/scenery.hpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/scenery.hpp b/src/scenery.hpp
index 8c9035de..ca577bc6 100644
--- a/src/scenery.hpp
+++ b/src/scenery.hpp
@@ -3,6 +3,8 @@
#include <cstdint>
#include <memory>
#include <type_traits>
+#include <Magnum/Math/Vector2.h>
+#include <Magnum/Magnum.h>
namespace floormat {
@@ -34,6 +36,7 @@ struct scenery final
std::uint16_t delta = 0;
frame_t frame = 0;
+ Vector2b offset;
rotation r : 3 = rotation::N;
scenery_type type : 3 = scenery_type::none;
pass_mode passability : 2 = pass_mode::shoot_through;