diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-19 16:18:13 +0100 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-19 16:18:13 +0100 |
commit | 86bd6a4411badecfc76fe3a9d29b4aa30c8fdba7 (patch) | |
tree | 468c23d67bab654f98126c1fa7ab58e9043b3f6a /src | |
parent | f1da751349fb52a8a88b10bc3289288a4fcd2396 (diff) |
work on entity reodering
Diffstat (limited to 'src')
-rw-r--r-- | src/character.cpp | 34 | ||||
-rw-r--r-- | src/character.hpp | 3 | ||||
-rw-r--r-- | src/entity.cpp | 90 | ||||
-rw-r--r-- | src/entity.hpp | 13 | ||||
-rw-r--r-- | src/scenery.cpp | 38 | ||||
-rw-r--r-- | src/scenery.hpp | 3 | ||||
-rw-r--r-- | src/world.cpp | 1 | ||||
-rw-r--r-- | src/world.hpp | 3 |
8 files changed, 129 insertions, 56 deletions
diff --git a/src/character.cpp b/src/character.cpp index 110d2031..10ef4a34 100644 --- a/src/character.cpp +++ b/src/character.cpp @@ -96,26 +96,36 @@ void character::set_keys(bool L, bool R, bool U, bool D) b_D = D; } -bool character::update(size_t i, float dt) +Vector2 character::ordinal_offset(Vector2b offset) const +{ + return Vector2(offset); +} + +entity_update_status character::update(size_t i, float dt) { auto [lr, ud, new_r] = arrows_to_dir(b_L, b_R, b_U, b_D); if (!lr & !ud) { delta = 0; - return false; + return entity_update_status::not_updated; } int nframes = allocate_frame_time(dt); - rotate(i, new_r); - - if (!nframes) - return false; + if (nframes == 0) + { + if (r == new_r) [[unlikely]] + return entity_update_status::not_updated; + rotate(i, new_r); + return entity_update_status::updated; + } const auto vec = move_vec(lr, ud); c->ensure_passability(); + entity_update_status ret = entity_update_status::updated; + for (int k = 0; k < nframes; k++) { constexpr auto frac = Vector2(32767); @@ -123,12 +133,22 @@ bool character::update(size_t i, float dt) auto offset_ = vec + Vector2(offset_frac) * inv_frac; offset_frac = Vector2s(Vector2(std::fmod(offset_[0], 1.f), std::fmod(offset_[1], 1.f)) * frac); auto off_i = Vector2i(offset_); + const auto old_i = i; if (can_move_to(off_i)) + { i = move_to(i, off_i, new_r); + if (i != old_i) + { + //Debug{} << "move_to repositioned" << i; + ret = entity_update_status::updated_repositioned; + } + } + else + break; ++frame %= atlas->info().nframes; } //Debug{} << "pos" << Vector2i(pos.local()); - return true; + return ret; } entity_type character::type() const noexcept { return entity_type::character; } diff --git a/src/character.hpp b/src/character.hpp index 24e0e173..17915df7 100644 --- a/src/character.hpp +++ b/src/character.hpp @@ -26,8 +26,9 @@ struct character final : entity entity_type type() const noexcept override; explicit operator character_proto() const; + entity_update_status update(size_t i, float dt) override; void set_keys(bool L, bool R, bool U, bool D); - bool update(size_t i, float dt) override; + Vector2 ordinal_offset(Vector2b offset) const override; String name; Vector2s offset_frac; diff --git a/src/entity.cpp b/src/entity.cpp index 8822326e..766b0093 100644 --- a/src/entity.cpp +++ b/src/entity.cpp @@ -4,6 +4,7 @@ #include "anim-atlas.hpp" #include "RTree.hpp" #include "compat/exception.hpp" +#include <cmath> #include <algorithm> namespace floormat { @@ -39,36 +40,17 @@ entity::~entity() noexcept const_cast<object_id&>(id) = 0; } -Vector2b entity::ordinal_offset_for_type(entity_type type, Vector2b offset) -{ - switch (type) - { - default: - fm_warn_once("unknown entity type '%zu'", size_t(type)); - [[fallthrough]]; - case entity_type::scenery: - return offset; - case entity_type::character: - return {}; - } -} - -float entity_proto::ordinal(local_coords local) const -{ - return entity::ordinal(local, offset, type); -} - float entity::ordinal() const { - return ordinal(coord.local(), offset, type()); + return ordinal(coord.local(), offset); } -float entity::ordinal(local_coords xy, Vector2b offset, entity_type type) +float entity::ordinal(local_coords xy, Vector2b offset) const { constexpr auto inv_tile_size = 1.f/TILE_SIZE2; constexpr float width = TILE_MAX_DIM+1; - offset = ordinal_offset_for_type(type, offset); - auto vec = Vector2(xy) + Vector2(offset)*inv_tile_size; + auto offset_ = ordinal_offset(offset); + auto vec = Vector2(xy) + offset_*inv_tile_size; return vec[1]*width + vec[0]; } @@ -82,8 +64,15 @@ size_t entity::index() const auto& c = chunk(); auto& es = c._entities; auto it = std::lower_bound(es.cbegin(), es.cend(), nullptr, [ord = ordinal()](const auto& a, const auto&) { return a->ordinal() < ord; }); - fm_assert(it != es.cend()); + if (it == es.cend()) + goto slow; it = std::find_if(it, es.cend(), [id = id](const auto& x) { return x->id == id; }); + if (it == es.cend()) + goto slow; + return (size_t)std::distance(es.cbegin(), it); +slow: + fm_warn_once("BUG: wrong entity sort order"); + it = std::find_if(es.cbegin(), es.cend(), [id = id](const auto& x) { return x->id == id; }); fm_assert(it != es.cend()); return (size_t)std::distance(es.cbegin(), it); } @@ -181,26 +170,17 @@ size_t entity::move_to(size_t i, Vector2i delta, rotation new_r) const auto bb_size = rotate_size(bbox_size, r, new_r); bool b0 = c->_bbox_for_scenery(*this, bb0), b1 = c->_bbox_for_scenery(*this, coord_.local(), offset_, bb_offset, bb_size, bb1); - const auto ord = ordinal(coord_.local(), offset_, type()); + const auto ord = ordinal(coord_.local(), offset_); if (coord_.chunk() == coord.chunk()) { c->_replace_bbox(bb0, bb1, b0, b1); - auto it_ = std::lower_bound(es.cbegin(), es.cend(), e_, [=](const auto& a, const auto&) { return a->ordinal() < ord; }); const_cast<global_coords&>(coord) = coord_; set_bbox_(offset_, bb_offset, bb_size, pass); const_cast<rotation&>(r) = new_r; - auto pos1 = std::distance(es.cbegin(), it_); - if ((size_t)pos1 > i) - pos1--; //for (auto i = 0_uz; const auto& x : es) fm_debug("%zu %s %f", i++, x->atlas->name().data(), x->ordinal()); - if ((size_t)pos1 != i) - { - //fm_debug("insert (%hd;%hd|%hhd;%hhd) %td -> %zu | %f", coord_.chunk().x, coord_.chunk().y, coord_.local().x, coord_.local().y, pos1, es.size(), e.ordinal()); - es.erase(es.cbegin() + (ptrdiff_t)i); - es.insert(es.cbegin() + pos1, std::move(e_)); - } - return size_t(pos1); + //fm_debug("insert (%hd;%hd|%hhd;%hhd) %td -> %zu | %f", coord_.chunk().x, coord_.chunk().y, coord_.local().x, coord_.local().y, pos1, es.size(), e.ordinal()); + return reposition(i); } else { @@ -265,6 +245,44 @@ bool entity::is_dynamic() const return atlas->info().fps > 0; } +size_t entity::reposition(size_t i) +{ + const auto ord = ordinal(); + const auto fn = [=](const auto& a, const auto&) { return a->ordinal() < ord; }; + auto& es = c->_entities; + fm_assert(i < es.size()); + auto e_ = es[i]; + fm_assert(&*e_ == this); + const auto old_it = es.cbegin() + ptrdiff_t(i); + if (auto it = std::lower_bound(es.cbegin(), old_it, e_, fn); + it != old_it) + { + auto pos = std::distance(es.cbegin(), it); + //Debug{} << "repos: backward to" << std::distance(es.cbegin(), it) << "from" << i; + es.erase(old_it); + es.insert(es.cbegin() + pos, e_); + i = (size_t)pos; + goto done; + } + if (auto it = std::lower_bound(old_it, es.cend(), e_, fn); + it != old_it) + { + --it; + auto pos = std::distance(es.cbegin(), it); + //Debug{} << "repos: forward to" << std::distance(es.cbegin(), it) << "from" << i; + es.erase(old_it); + es.insert(es.cbegin() + pos, e_); + goto done; + } + + //Debug{} << "repos: no need to move" << i; + return i; +done: + if (!is_dynamic()) + c->mark_scenery_modified(); + return (size_t)i; +} + entity_type entity::type_of() const noexcept { return type(); diff --git a/src/entity.hpp b/src/entity.hpp index d759cbd1..ade975e4 100644 --- a/src/entity.hpp +++ b/src/entity.hpp @@ -25,7 +25,6 @@ struct entity_proto rotation r : rotation_BITS = rotation::N; pass_mode pass : pass_mode_BITS = pass_mode::see_through; - float ordinal(local_coords coord) const; entity_proto& operator=(const entity_proto&); entity_proto(); entity_proto(const entity_proto&); @@ -36,11 +35,16 @@ struct entity_proto entity_type type_of() const noexcept; }; +enum class entity_update_status : unsigned char { + not_updated, updated, updated_repositioned, updated_repositioning, +}; + struct entity { fm_DECLARE_DELETED_COPY_ASSIGNMENT(entity); const object_id id = 0; + uint64_t last_update = 0; struct chunk* const c; std::shared_ptr<anim_atlas> atlas; const global_coords coord; @@ -52,9 +56,9 @@ struct entity virtual ~entity() noexcept; - static Vector2b ordinal_offset_for_type(entity_type type, Vector2b offset); + virtual Vector2 ordinal_offset(Vector2b offset) const = 0; float ordinal() const; - static float ordinal(local_coords xy, Vector2b offset, entity_type type); + float ordinal(local_coords xy, Vector2b offset) const; struct chunk& chunk() const; size_t index() const; @@ -63,7 +67,7 @@ struct entity virtual entity_type type() const noexcept = 0; virtual bool can_activate(size_t i) const; virtual bool activate(size_t i); - virtual bool update(size_t i, float dt) = 0; + virtual entity_update_status update(size_t i, float dt) = 0; virtual void rotate(size_t i, rotation r); virtual bool can_rotate(global_coords coord, rotation new_r, rotation old_r, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size); virtual bool can_move_to(Vector2i delta, global_coords coord, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_aize); @@ -73,6 +77,7 @@ struct entity static Pair<global_coords, Vector2b> normalize_coords(global_coords coord, Vector2b cur_offset, Vector2i delta); bool is_dynamic() const; + size_t reposition(size_t i); bool can_rotate(rotation new_r); bool can_move_to(Vector2i delta); size_t move_to(size_t i, Vector2i delta, rotation new_r); diff --git a/src/scenery.cpp b/src/scenery.cpp index bfa69142..fe1618af 100644 --- a/src/scenery.cpp +++ b/src/scenery.cpp @@ -3,6 +3,7 @@ #include "chunk.hpp" #include "compat/assert.hpp" #include "world.hpp" +#include "src/rotation.inl" #include <algorithm> namespace floormat { @@ -22,19 +23,19 @@ bool scenery::can_activate(size_t) const return atlas && interactive; } -bool scenery::update(size_t, float dt) +entity_update_status scenery::update(size_t, float dt) { auto& s = *this; if (!s.active) - return false; + return entity_update_status::not_updated; switch (s.sc_type) { default: case scenery_type::none: case scenery_type::generic: - return false; - case scenery_type::door: + return entity_update_status::not_updated; + case scenery_type::door: { fm_assert(atlas); auto& anim = *atlas; const auto hz = uint8_t(atlas->info().fps); @@ -47,10 +48,12 @@ bool scenery::update(size_t, float dt) const auto n = (uint8_t)std::clamp(delta_ / frame_time, 0, 255); s.delta = (uint16_t)std::clamp(delta_ - frame_time*n, 0, 65535); fm_debug_assert(s.delta >= 0); + if (n == 0) + return entity_update_status::not_updated; const int8_t dir = s.closing ? 1 : -1; const int fr = s.frame + dir*n; s.active = fr > 0 && fr < nframes-1; - pass_mode p; + pass_mode old_pass = pass, p; if (fr <= 0) p = pass_mode::pass; else if (fr >= nframes-1) @@ -58,11 +61,32 @@ bool scenery::update(size_t, float dt) else p = pass_mode::see_through; set_bbox(offset, bbox_offset, bbox_size, p); - s.frame = (uint16_t)std::clamp(fr, 0, nframes-1); + const auto new_frame = (uint16_t)std::clamp(fr, 0, nframes-1); + //Debug{} << "frame" << new_frame << nframes-1; + s.frame = new_frame; if (!s.active) s.delta = s.closing = 0; - return true; + //if ((p == pass_mode::pass) != (old_pass == pass_mode::pass)) Debug{} << "update: need reposition" << (s.frame == 0 ? "-1" : "1"); + return (p == pass_mode::pass) != (old_pass == pass_mode::pass) + ? entity_update_status::updated_repositioning + : entity_update_status::updated; + } + } +} + +Vector2 scenery::ordinal_offset(Vector2b offset) const +{ + if (sc_type == scenery_type::door) + { + constexpr auto vec0 = Vector2b(-iTILE_SIZE2[0], -iTILE_SIZE[1]/2+1); + constexpr auto vec1 = Vector2b(0, -iTILE_SIZE[1]/2+1); + const auto vec0_ = rotate_point(vec0, rotation::N, r); + const auto vec1_ = rotate_point(vec1, rotation::N, r); + const auto vec = frame == 0 ? vec0_ : vec1_; + return Vector2(offset) + Vector2(vec); } + else + return Vector2(offset); } bool scenery::activate(size_t) diff --git a/src/scenery.hpp b/src/scenery.hpp index b52ddded..b21a416e 100644 --- a/src/scenery.hpp +++ b/src/scenery.hpp @@ -41,7 +41,8 @@ struct scenery final : entity unsigned char closing : 1 = false; unsigned char interactive : 1 = false; - bool update(size_t i, float dt) override; + entity_update_status update(size_t i, float dt) override; + Vector2 ordinal_offset(Vector2b offset) const override; bool can_activate(size_t i) const override; bool activate(size_t i) override; diff --git a/src/world.cpp b/src/world.cpp index 8c564007..9d669e62 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -21,6 +21,7 @@ world& world::operator=(world&& w) noexcept _chunks = std::move(w._chunks); _entities = std::move(w._entities); _entity_counter = w._entity_counter; + _current_frame = w._current_frame; w._entity_counter = 0; for (auto& [id, c] : _chunks) diff --git a/src/world.hpp b/src/world.hpp index d269acf6..b057b854 100644 --- a/src/world.hpp +++ b/src/world.hpp @@ -33,6 +33,7 @@ private: size_t _collect_every = 64; std::shared_ptr<char> _unique_id = std::make_shared<char>('A'); object_id _entity_counter = 0; + uint64_t _current_frame = 1; // zero is special for struct entity bool _teardown : 1 = false; explicit world(size_t capacity); @@ -66,6 +67,8 @@ public: static world deserialize(StringView filename); void set_collect_threshold(size_t value) { _collect_every = value; } size_t collect_threshold() const noexcept { return _collect_every; } + auto frame_no() const { return _current_frame; } + auto increment_frame_no() { return _current_frame++; } template<typename T, bool sorted = true, typename... Xs> requires requires(chunk& c) { |