diff options
| -rw-r--r-- | shaders/tile-shader.vert | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert index 499d3e1f..82900963 100644 --- a/shaders/tile-shader.vert +++ b/shaders/tile-shader.vert @@ -8,8 +8,8 @@ layout (location = 1) in vec2 texcoords; noperspective out vec2 frag_texcoords; void main() { - float cx = 1/scale.x, cy = 1/(scale.y*4./3.); + float cx = 1/scale.x, cy = 1/scale.y; float x = -position.y, y = -position.x, z = position.z; - gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*0.75-offset.y*cy, 0, 1); + gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*0.5625-offset.y*cy, 0, 1); frag_texcoords = texcoords; } |
