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-rw-r--r--draw/anim.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/draw/anim.cpp b/draw/anim.cpp
index 87003f82..03f6df76 100644
--- a/draw/anim.cpp
+++ b/draw/anim.cpp
@@ -55,7 +55,7 @@ void anim_mesh::add_clickable(tile_shader& shader, const Vector2i& win_size,
}
}
-void anim_mesh::draw(tile_shader& shader, const Vector2i& win_size, chunk& c, std::vector<clickable>& list)
+void anim_mesh::draw(tile_shader& shader, const Vector2i& win_size, chunk& c, std::vector<clickable>& list, bool draw_vobjs)
{
constexpr auto quad_index_count = 6;
@@ -78,6 +78,7 @@ void anim_mesh::draw(tile_shader& shader, const Vector2i& win_size, chunk& c, st
fm_assert(x.e);
add_clickable(shader, win_size, x.data.in, x.data, list);
auto& e = *x.e;
+
auto& atlas = *e.atlas;
fm_assert(e.is_dynamic() == (x.mesh_idx == (uint32_t)-1));
if (!e.is_dynamic())
@@ -88,6 +89,10 @@ void anim_mesh::draw(tile_shader& shader, const Vector2i& win_size, chunk& c, st
}
else
{
+ if (!draw_vobjs) [[likely]]
+ if (e.is_virtual()) [[unlikely]]
+ continue;
+
const auto depth0 = e.depth_offset();
const auto depth = tile_shader::depth_value(e.coord.local(), depth0);
draw(shader, atlas, e.r, e.frame, e.coord.local(), e.offset, depth);