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-rw-r--r--editor/draw.cpp24
1 files changed, 14 insertions, 10 deletions
diff --git a/editor/draw.cpp b/editor/draw.cpp
index 09f9c490..445c1866 100644
--- a/editor/draw.cpp
+++ b/editor/draw.cpp
@@ -42,18 +42,22 @@ void app::draw_cursor()
shader.set_tint({1, 0, 0, 1});
- if (const auto* ed = _editor.current_tile_editor())
+ if (const auto* ed = _editor.current_ground_editor())
{
if (!ed->is_anything_selected())
shader.set_tint(inactive_color);
- if (ed->mode() == editor_mode::walls)
- switch (ed->rotation())
- {
- case editor_wall_rotation::N: draw(_wireframe_wall_n, TILE_SIZE); break;
- case editor_wall_rotation::W: draw(_wireframe_wall_w, TILE_SIZE); break;
- }
- else if (ed->mode() == editor_mode::floor)
- draw(_wireframe_quad, TILE_SIZE2);
+ draw(_wireframe_quad, TILE_SIZE2);
+ }
+ else if (const auto* ed = _editor.current_wall_editor())
+ {
+ if (!ed->is_anything_selected())
+ shader.set_tint(inactive_color);
+ switch (ed->rotation())
+ {
+ case rotation::N: draw(_wireframe_wall_n, TILE_SIZE); break;
+ case rotation::W: draw(_wireframe_wall_w, TILE_SIZE); break;
+ default: std::unreachable();
+ }
}
else if (const auto* ed = _editor.current_scenery_editor())
{
@@ -196,7 +200,7 @@ void app::draw()
do_lightmap_test();
if (_render_bboxes)
draw_collision_boxes();
- if (_editor.current_tile_editor() ||
+ if (_editor.current_ground_editor() || _editor.current_wall_editor() ||
_editor.current_scenery_editor() && _editor.current_scenery_editor()->is_anything_selected() ||
_editor.current_vobj_editor() && _editor.current_vobj_editor()->is_anything_selected())
draw_cursor();