diff options
Diffstat (limited to 'serialize/scenery.cpp')
-rw-r--r-- | serialize/scenery.cpp | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/serialize/scenery.cpp b/serialize/scenery.cpp index 8519fd49..820c67af 100644 --- a/serialize/scenery.cpp +++ b/serialize/scenery.cpp @@ -13,6 +13,7 @@ namespace { using namespace floormat; +using namespace std::string_literals; constexpr struct { scenery_type value = scenery_type::none; @@ -85,24 +86,24 @@ void adl_serializer<scenery_proto>::to_json(json& j, const scenery_proto& f) fm_assert(f.atlas); const scenery_proto default_scenery; if (f.type != default_scenery.type) - j["type"] = f.type; - j["atlas-name"] = f.atlas->name(); + j["type"s] = f.type; + j["atlas-name"s] = f.atlas->name(); if (f.frame != default_scenery.frame) - j["frame"] = f.frame; + j["frame"s] = f.frame; if (f.r != default_scenery.r) - j["rotation"] = f.r; + j["rotation"s] = f.r; if (f.pass != default_scenery.pass) - j["pass-mode"] = f.pass; + j["pass-mode"s] = f.pass; if (f.active != default_scenery.active) - j["active"] = f.active; + j["active"s] = f.active; if (f.interactive != default_scenery.interactive) - j["interactive"] = f.interactive; + j["interactive"s] = f.interactive; if (f.offset != default_scenery.offset) - j["offset"] = Vector2i(f.offset); + j["offset"s] = Vector2i(f.offset); if (f.bbox_offset != default_scenery.bbox_offset) - j["bbox-offset"] = Vector2i(f.bbox_offset); + j["bbox-offset"s] = Vector2i(f.bbox_offset); if (f.bbox_size != default_scenery.bbox_size) - j["bbox-size"] = Vector2ui(f.bbox_size); + j["bbox-size"s] = Vector2ui(f.bbox_size); } void adl_serializer<scenery_proto>::from_json(const json& j, scenery_proto& f) @@ -114,7 +115,7 @@ void adl_serializer<scenery_proto>::from_json(const json& j, scenery_proto& f) value = j[s]; }; - StringView atlas_name = j["atlas-name"]; + StringView atlas_name = j["atlas-name"s]; fm_soft_assert(!atlas_name.isEmpty()); f = {}; f.atlas = loader.anim_atlas(atlas_name, loader_::SCENERY_PATH); @@ -169,17 +170,17 @@ void adl_serializer<serialized_scenery>::to_json(json& j, const serialized_scene fm_soft_assert(val.proto.atlas); j = val.proto; const auto name = !val.name.isEmpty() ? StringView{val.name} : val.proto.atlas->name(); - j["name"] = name; - j["description"] = val.descr; + j["name"s] = name; + j["description"s] = val.descr; } void adl_serializer<serialized_scenery>::from_json(const json& j, serialized_scenery& val) { val = {}; val.proto = j; - val.name = j["name"]; - if (j.contains("description")) - val.descr = j["description"]; + val.name = j["name"s]; + if (j.contains("description"s)) + val.descr = j["description"s]; } } // namespace nlohmann |