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-rw-r--r--src/camera-offset.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp
index 959fe4d5..fb4724cc 100644
--- a/src/camera-offset.cpp
+++ b/src/camera-offset.cpp
@@ -17,7 +17,10 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, chun
//cx += c.z; cy += c.z;
float depth_offset = shader.depth_tile_size*(cy*TILE_MAX_DIM*len_x*TILE_MAX_DIM + cx*TILE_MAX_DIM);
const int z = c.z - chunk_min_z;
- depth_offset += tile_shader::depth_value(local_coords{z, z}, tile_shader::scenery_depth_offset*(z+1));
+ depth_offset += tile_shader::depth_value(local_coords{z, z});
+
+ if (c.z == chunk_max_z)
+ depth_offset = 1;
_shader.set_camera_offset(offset, depth_offset);
}