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-rw-r--r--src/chunk-walls.cpp71
1 files changed, 70 insertions, 1 deletions
diff --git a/src/chunk-walls.cpp b/src/chunk-walls.cpp
index 2c09a79d..1d976932 100644
--- a/src/chunk-walls.cpp
+++ b/src/chunk-walls.cpp
@@ -1,7 +1,11 @@
#include "chunk.hpp"
-#include "src/tile-bbox.hpp"
+#include "tile-bbox.hpp"
+#include "quads.hpp"
+#include "wall-atlas.hpp"
+#include "shaders/shader.hpp"
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/PairStl.h>
+#include <algorithm>
// +x +y +z
// +x +y -z
@@ -10,13 +14,78 @@
namespace floormat {
+using namespace floormat::Quads;
using Wall::Group_;
+
+void chunk::ensure_alloc_walls()
+{
+ if (!_walls) [[unlikely]]
+ _walls = Pointer<wall_stuff>{InPlaceInit};
+}
+
+// -----------------------
+
// wall north
template<> auto chunk::make_wall_vertex_data<Group_::wall, false>(size_t tile, float depth) -> vertex
{
}
+// -----------------------
+
+fm_noinline
+GL::Mesh chunk::make_wall_mesh(size_t count)
+{
+ fm_debug_assert(_walls);
+ //std::array<std::array<vertex, 4>, TILE_COUNT*2> vertexes;
+ vertex vertexes[TILE_COUNT*2][4];
+ for (auto k = 0uz; k < count; k++)
+ {
+ const uint16_t i = _walls->indexes[k];
+ const auto& atlas = _walls->atlases[i];
+ const auto& variant = _walls->variants[i];
+ const local_coords pos{i / 2u};
+ const auto center = Vector3(pos) * TILE_SIZE;
+ const auto quad = i & 1 ? wall_quad_W(center, TILE_SIZE) : wall_quad_N(center, TILE_SIZE);
+ const float depth = tile_shader::depth_value(pos, tile_shader::wall_depth_offset);
+ const auto texcoords = atlas->texcoords_for_id(variant);
+ auto& v = vertexes[k];
+ for (auto j = 0uz; j < 4; j++)
+ v[j] = { quad[j], texcoords[j], depth, };
+ }
+
+ auto indexes = make_index_array<2>(count);
+ const auto vertex_view = ArrayView{&vertexes[0], count};
+ const auto vert_index_view = ArrayView{indexes.data(), count};
+
+ GL::Mesh mesh{GL::MeshPrimitive::Triangles};
+ mesh.addVertexBuffer(GL::Buffer{vertex_view}, 0, tile_shader::Position{}, tile_shader::TextureCoordinates{}, tile_shader::Depth{})
+ .setIndexBuffer(GL::Buffer{vert_index_view}, 0, GL::MeshIndexType::UnsignedShort)
+ .setCount(int32_t(6 * count));
+ return mesh;
+}
+
+auto chunk::ensure_wall_mesh() noexcept -> wall_mesh_tuple
+{
+ if (!_walls)
+ return {wall_mesh, {}, 0};
+
+ if (!_walls_modified)
+ return { wall_mesh, _walls->wall_indexes, size_t(wall_mesh.count()/6) };
+ _walls_modified = false;
+
+ size_t count = 0;
+ for (auto i = 0uz; i < TILE_COUNT*2; i++)
+ if (_walls->_wall_atlases[i])
+ _walls->wall_indexes[count++] = uint16_t(i);
+ std::sort(_walls->wall_indexes.data(), _walls->wall_indexes.data() + (ptrdiff_t)count,
+ [this](uint16_t a, uint16_t b) {
+ return _walls->_wall_atlases[a] < _walls->_wall_atlases[b];
+ });
+
+ wall_mesh = make_wall_mesh(count);
+ return { wall_mesh, _walls->wall_indexes, count };
+}
} // namespace floormat