diff options
Diffstat (limited to 'src/tile.cpp')
| -rw-r--r-- | src/tile.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/tile.cpp b/src/tile.cpp index 920ee2e5..6f329702 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -32,30 +32,36 @@ pass_mode_ref::operator pass_mode() const noexcept bool operator==(const tile_proto& a, const tile_proto& b) noexcept { return a.ground_image() == b.ground_image() && a.wall_north_image() == b.wall_north_image() && - a.wall_west_image() == b.wall_west_image(); + a.wall_west_image() == b.wall_west_image() && + a.scenery_image() == b.scenery_image(); }; tile_image_proto tile_proto::ground_image() const noexcept { return { ground_atlas, ground_variant }; } tile_image_proto tile_proto::wall_north_image() const noexcept { return { wall_north_atlas, wall_north_variant }; } tile_image_proto tile_proto::wall_west_image() const noexcept { return { wall_west_atlas, wall_west_variant }; } +scenery_proto tile_proto::scenery_image() const noexcept { return { scenery_atlas, scenery_frame }; } tile_ref::tile_ref(struct chunk& c, std::uint8_t i) noexcept : _chunk{&c}, i{i} {} -std::shared_ptr<tile_atlas> tile_ref::ground_atlas() noexcept { return _chunk->_ground_atlases[i]; } -std::shared_ptr<tile_atlas> tile_ref::wall_north_atlas() noexcept { return _chunk->_wall_north_atlases[i]; } -std::shared_ptr<tile_atlas> tile_ref::wall_west_atlas() noexcept { return _chunk->_wall_west_atlases[i]; } +std::shared_ptr<tile_atlas> tile_ref::ground_atlas() noexcept { return _chunk->_ground_atlases[i]; } +std::shared_ptr<tile_atlas> tile_ref::wall_north_atlas() noexcept { return _chunk->_wall_north_atlases[i]; } +std::shared_ptr<tile_atlas> tile_ref::wall_west_atlas() noexcept { return _chunk->_wall_west_atlases[i]; } +std::shared_ptr<anim_atlas> tile_ref::scenery_atlas() noexcept { return _chunk->_scenery_atlases[i]; } std::shared_ptr<const tile_atlas> tile_ref::ground_atlas() const noexcept { return _chunk->_ground_atlases[i]; } std::shared_ptr<const tile_atlas> tile_ref::wall_north_atlas() const noexcept { return _chunk->_wall_north_atlases[i]; } std::shared_ptr<const tile_atlas> tile_ref::wall_west_atlas() const noexcept { return _chunk->_wall_west_atlases[i]; } +std::shared_ptr<const anim_atlas> tile_ref::scenery_atlas() const noexcept { return _chunk->_scenery_atlases[i]; } tile_image_ref tile_ref::ground() noexcept { return {_chunk->_ground_atlases[i], _chunk->_ground_variants[i] }; } tile_image_ref tile_ref::wall_north() noexcept { return {_chunk->_wall_north_atlases[i], _chunk->_wall_north_variants[i] }; } tile_image_ref tile_ref::wall_west() noexcept { return {_chunk->_wall_west_atlases[i], _chunk->_wall_west_variants[i] }; } +scenery_ref tile_ref::scenery() noexcept { return {_chunk->_scenery_atlases[i], _chunk->_scenery_variants[i] }; } tile_image_proto tile_ref::ground() const noexcept { return { _chunk->_ground_atlases[i], _chunk->_ground_variants[i] }; } tile_image_proto tile_ref::wall_north() const noexcept { return { _chunk->_wall_north_atlases[i], _chunk->_wall_north_variants[i] }; } tile_image_proto tile_ref::wall_west() const noexcept { return { _chunk->_wall_west_atlases[i], _chunk->_wall_west_variants[i] }; } +scenery_proto tile_ref::scenery() const noexcept { return {_chunk->_scenery_atlases[i], _chunk->_scenery_variants[i] }; } pass_mode_ref tile_ref::pass_mode() noexcept { return { *_chunk, i }; } pass_mode tile_ref::pass_mode() const noexcept { return pass_mode_ref { *const_cast<struct chunk*>(_chunk), i }; } @@ -63,8 +69,8 @@ pass_mode tile_ref::pass_mode() const noexcept { return pass_mode_ref { *const_c tile_ref::operator tile_proto() const noexcept { return { - _chunk->_ground_atlases[i], _chunk->_wall_north_atlases[i], _chunk->_wall_west_atlases[i], - _chunk->_ground_variants[i], _chunk->_wall_north_variants[i], _chunk->_wall_west_variants[i], + _chunk->_ground_atlases[i], _chunk->_wall_north_atlases[i], _chunk->_wall_west_atlases[i], _chunk->_scenery_atlases[i], + _chunk->_ground_variants[i], _chunk->_wall_north_variants[i], _chunk->_wall_west_variants[i], _chunk->_scenery_variants[i], pass_mode(), }; } |
