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-rw-r--r--src/wall-mesh.hpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/wall-mesh.hpp b/src/wall-mesh.hpp
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+++ b/src/wall-mesh.hpp
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+#pragma once
+
+#include "tile.hpp"
+#include <array>
+#include <Corrade/Containers/ArrayViewStl.h>
+#include <Magnum/Magnum.h>
+#include <Magnum/Math/Vector2.h>
+#include <Magnum/GL/Mesh.h>
+#include <Magnum/GL/Buffer.h>
+
+namespace Magnum::Examples {
+
+struct tile_shader;
+struct chunk;
+
+struct wall_mesh final
+{
+ wall_mesh();
+ void draw(tile_shader& shader, chunk& c);
+
+private:
+ static constexpr auto COUNT = TILE_MAX_DIM*2 * TILE_MAX_DIM*2;
+
+ using texcoords_array = std::array<Vector2, 4>;
+ using position_array = std::array<Vector3, 4>;
+
+ struct vertex final {
+ typename texcoords_array::value_type texcoords;
+ typename position_array::value_type position;
+ };
+
+ using quad = std::array<vertex, 4>;
+ using vertex_array = std::array<quad, COUNT>;
+ using texture_array = std::array<GL::RectangleTexture*, COUNT>;
+
+ static void maybe_add_tile(vertex_array& data, texture_array& textures, std::size_t& pos,
+ tile& x, local_coords pt);
+ static void add_wall(vertex_array& data, texture_array& textures, std::size_t& pos,
+ tile_image& img, const position_array& positions);
+
+ GL::Mesh _mesh;
+ GL::Buffer _vertex_buffer{vertex_array{}, Magnum::GL::BufferUsage::DynamicDraw},
+ _index_buffer{make_index_array(), Magnum::GL::BufferUsage::StaticDraw};
+ static std::array<std::array<UnsignedShort, 6>, COUNT> make_index_array();
+};
+
+} // namespace Magnum::Examples