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-rw-r--r--src/character.cpp16
-rw-r--r--src/character.hpp14
-rw-r--r--src/chunk-collision.cpp12
-rw-r--r--src/chunk-scenery.cpp30
-rw-r--r--src/chunk-scenery.hpp10
-rw-r--r--src/chunk.cpp44
-rw-r--r--src/chunk.hpp32
-rw-r--r--src/light.cpp8
-rw-r--r--src/light.hpp12
-rw-r--r--src/object-type.hpp (renamed from src/entity-type.hpp)4
-rw-r--r--src/object.cpp (renamed from src/entity.cpp)74
-rw-r--r--src/object.hpp (renamed from src/entity.hpp)36
-rw-r--r--src/scenery.cpp12
-rw-r--r--src/scenery.hpp14
-rw-r--r--src/world.cpp54
-rw-r--r--src/world.hpp54
16 files changed, 213 insertions, 213 deletions
diff --git a/src/character.cpp b/src/character.cpp
index b05d8093..3e252e7a 100644
--- a/src/character.cpp
+++ b/src/character.cpp
@@ -2,7 +2,7 @@
#include "src/anim-atlas.hpp"
#include "loader/loader.hpp"
#include "src/world.hpp"
-#include "src/entity.hpp"
+#include "src/object.hpp"
#include "shaders/shader.hpp"
#include "src/RTree-search.hpp"
#include "compat/exception.hpp"
@@ -91,16 +91,16 @@ character_proto& character_proto::operator=(const character_proto&) = default;
character_proto::character_proto()
{
- type = entity_type::character;
+ type = object_type::character;
atlas = loader.anim_atlas("npc-walk", loader.ANIM_PATH);
}
-bool character_proto::operator==(const entity_proto& e0) const
+bool character_proto::operator==(const object_proto& e0) const
{
if (type != e0.type)
return false;
- if (!entity_proto::operator==(e0))
+ if (!object_proto::operator==(e0))
return false;
const auto& s0 = static_cast<const character_proto&>(e0);
@@ -195,26 +195,26 @@ done:
}
}
-entity_type character::type() const noexcept { return entity_type::character; }
+object_type character::type() const noexcept { return object_type::character; }
character::operator character_proto() const
{
character_proto ret;
- static_cast<entity_proto&>(ret) = entity::operator entity_proto();
+ static_cast<object_proto&>(ret) = object::operator object_proto();
ret.name = name;
ret.playable = playable;
return ret;
}
character::character(object_id id, struct chunk& c, const character_proto& proto) :
- entity{id, c, proto},
+ object{id, c, proto},
name{proto.name},
playable{proto.playable}
{
if (!name)
name = "(Unnamed)"_s;
fm_soft_assert(atlas->check_rotation(r));
- entity::set_bbox_(offset, bbox_offset, Vector2ub(iTILE_SIZE2/2), pass);
+ object::set_bbox_(offset, bbox_offset, Vector2ub(iTILE_SIZE2/2), pass);
}
} // namespace floormat
diff --git a/src/character.hpp b/src/character.hpp
index 06833f75..2c7543a5 100644
--- a/src/character.hpp
+++ b/src/character.hpp
@@ -1,7 +1,7 @@
#pragma once
#include "src/global-coords.hpp"
#include "src/rotation.hpp"
-#include "src/entity.hpp"
+#include "src/object.hpp"
#include <Corrade/Containers/String.h>
namespace floormat {
@@ -9,7 +9,7 @@ namespace floormat {
struct anim_atlas;
struct world;
-struct character_proto : entity_proto
+struct character_proto : object_proto
{
String name;
bool playable : 1 = false;
@@ -18,12 +18,12 @@ struct character_proto : entity_proto
character_proto(const character_proto&);
~character_proto() noexcept override;
character_proto& operator=(const character_proto&);
- bool operator==(const entity_proto& proto) const override;
+ bool operator==(const object_proto& proto) const override;
};
-struct character final : entity
+struct character final : object
{
- entity_type type() const noexcept override;
+ object_type type() const noexcept override;
explicit operator character_proto() const;
void update(size_t i, float dt) override;
@@ -44,7 +44,7 @@ private:
character(object_id id, struct chunk& c, const character_proto& proto);
};
-template<> struct entity_type_<struct character> : std::integral_constant<entity_type, entity_type::character> {};
-template<> struct entity_type_<struct character_proto> : std::integral_constant<entity_type, entity_type::character> {};
+template<> struct object_type_<struct character> : std::integral_constant<object_type, object_type::character> {};
+template<> struct object_type_<struct character_proto> : std::integral_constant<object_type, object_type::character> {};
} // namespace floormat
diff --git a/src/chunk-collision.cpp b/src/chunk-collision.cpp
index 9810cee3..db7f3ede 100644
--- a/src/chunk-collision.cpp
+++ b/src/chunk-collision.cpp
@@ -1,6 +1,6 @@
#include "chunk.hpp"
#include "tile-atlas.hpp"
-#include "entity.hpp"
+#include "object.hpp"
#include "src/RTree-search.hpp"
#include "src/chunk-scenery.hpp"
#include "src/tile-bbox.hpp"
@@ -22,7 +22,7 @@ constexpr object_id make_id(collision_type type, pass_mode p, object_id id)
void chunk::ensure_passability() noexcept
{
- fm_assert(_entities_sorted); // not strictly necessary
+ fm_assert(_objects_sorted); // not strictly necessary
if (!_pass_modified)
return;
@@ -30,7 +30,7 @@ void chunk::ensure_passability() noexcept
_rtree.RemoveAll();
- for (const std::shared_ptr<entity>& s : entities())
+ for (const std::shared_ptr<object>& s : objects())
{
bbox box;
if (_bbox_for_scenery(*s, box))
@@ -64,7 +64,7 @@ void chunk::ensure_passability() noexcept
}
}
-bool chunk::_bbox_for_scenery(const entity& s, local_coords local, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept
+bool chunk::_bbox_for_scenery(const object& s, local_coords local, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept
{
auto [start, end] = scenery_tile(local, offset, bbox_offset, bbox_size);
auto id = make_id(collision_type::scenery, s.pass, s.id);
@@ -72,7 +72,7 @@ bool chunk::_bbox_for_scenery(const entity& s, local_coords local, Vector2b offs
return s.atlas && !Vector2ui(s.bbox_size).isZero();
}
-bool chunk::_bbox_for_scenery(const entity& s, bbox& value) noexcept
+bool chunk::_bbox_for_scenery(const object& s, bbox& value) noexcept
{
return _bbox_for_scenery(s, s.coord.local(), s.offset, s.bbox_offset, s.bbox_size, value);
}
@@ -116,7 +116,7 @@ void chunk::_replace_bbox(const bbox& x0, const bbox& x1, bool b0, bool b1)
CORRADE_ASSUME(false);
}
-bool chunk::can_place_entity(const entity_proto& proto, local_coords pos)
+bool chunk::can_place_object(const object_proto& proto, local_coords pos)
{
(void)ensure_scenery_mesh();
diff --git a/src/chunk-scenery.cpp b/src/chunk-scenery.cpp
index 6a3987aa..d211b6a4 100644
--- a/src/chunk-scenery.cpp
+++ b/src/chunk-scenery.cpp
@@ -1,6 +1,6 @@
#include "chunk-scenery.hpp"
#include "shaders/shader.hpp"
-#include "entity.hpp"
+#include "object.hpp"
#include "anim-atlas.hpp"
#include "tile-atlas.hpp"
#include <bit>
@@ -11,7 +11,7 @@ namespace floormat {
auto chunk::ensure_scenery_mesh() noexcept -> scenery_mesh_tuple
{
- Array<entity_draw_order> array;
+ Array<object_draw_order> array;
Array<std::array<vertex, 4>> scenery_vertexes;
Array<std::array<UnsignedShort, 6>> scenery_indexes;
return ensure_scenery_mesh({array, scenery_vertexes, scenery_indexes});
@@ -23,7 +23,7 @@ bool chunk::topo_sort_data::intersects(const topo_sort_data& o) const
min[1] <= o.max[1] && max[1] >= o.min[1];
}
-static void topo_dfs(Array<chunk::entity_draw_order>& array, size_t& output, size_t i, size_t size) // NOLINT(misc-no-recursion)
+static void topo_dfs(Array<chunk::object_draw_order>& array, size_t& output, size_t i, size_t size) // NOLINT(misc-no-recursion)
{
using m = typename chunk::topo_sort_data::m;
@@ -69,7 +69,7 @@ static void topo_dfs(Array<chunk::entity_draw_order>& array, size_t& output, siz
output++;
}
-static void topological_sort(Array<chunk::entity_draw_order>& array, size_t size)
+static void topological_sort(Array<chunk::object_draw_order>& array, size_t size)
{
size_t output = 0;
@@ -79,7 +79,7 @@ static void topological_sort(Array<chunk::entity_draw_order>& array, size_t size
fm_assert(output == size);
}
-auto chunk::make_topo_sort_data(entity& e, uint32_t mesh_idx) -> topo_sort_data
+auto chunk::make_topo_sort_data(object& e, uint32_t mesh_idx) -> topo_sort_data
{
const auto& a = *e.atlas;
const auto& f = a.frame(e.r, e.frame);
@@ -94,7 +94,7 @@ auto chunk::make_topo_sort_data(entity& e, uint32_t mesh_idx) -> topo_sort_data
.in_mesh_idx = mesh_idx,
.ord = e.ordinal(),
};
- if (e.type() == entity_type::scenery && !e.is_dynamic())
+ if (e.type() == object_type::scenery && !e.is_dynamic())
{
const auto bb_min_ = world_pos - Vector3(Vector2(e.bbox_size/2), 0);
const auto bb_max_ = bb_min_ + Vector3(Vector2(e.bbox_size), 0);
@@ -122,7 +122,7 @@ auto chunk::make_topo_sort_data(entity& e, uint32_t mesh_idx) -> topo_sort_data
break;
}
}
- else if (e.type() == entity_type::character)
+ else if (e.type() == object_type::character)
data.mode = topo_sort_data::mode_character;
return data;
}
@@ -131,7 +131,7 @@ auto chunk::ensure_scenery_mesh(scenery_scratch_buffers buffers) noexcept -> sce
{
ensure_scenery_buffers(buffers);
- fm_assert(_entities_sorted);
+ fm_assert(_objects_sorted);
if (_scenery_modified)
{
@@ -139,7 +139,7 @@ auto chunk::ensure_scenery_mesh(scenery_scratch_buffers buffers) noexcept -> sce
const auto count = fm_begin(
size_t ret = 0;
- for (const auto& e : _entities)
+ for (const auto& e : _objects)
ret += !e->is_dynamic();
return ret;
);
@@ -147,7 +147,7 @@ auto chunk::ensure_scenery_mesh(scenery_scratch_buffers buffers) noexcept -> sce
auto& scenery_vertexes = buffers.scenery_vertexes;
auto& scenery_indexes = buffers.scenery_indexes;
- for (auto i = 0uz; const auto& e : _entities)
+ for (auto i = 0uz; const auto& e : _objects)
{
if (e->is_dynamic())
continue;
@@ -177,22 +177,22 @@ auto chunk::ensure_scenery_mesh(scenery_scratch_buffers buffers) noexcept -> sce
scenery_mesh = Utility::move(mesh);
}
- const auto size = _entities.size();
+ const auto size = _objects.size();
auto& array = buffers.array;
uint32_t j = 0, i = 0;
- for (const auto& e : _entities)
+ for (const auto& e : _objects)
{
auto index = e->is_dynamic() ? (uint32_t)-1 : j++;
array[i++] = { e.get(), (uint32_t)-1, e->ordinal(), make_topo_sort_data(*e, index) };
}
topological_sort(array, i);
- return { scenery_mesh, ArrayView<entity_draw_order>{array, size}, j };
+ return { scenery_mesh, ArrayView<object_draw_order>{array, size}, j };
}
void chunk::ensure_scenery_buffers(scenery_scratch_buffers bufs)
{
- const size_t len_ = _entities.size();
+ const size_t len_ = _objects.size();
if (len_ <= bufs.array.size())
return;
@@ -204,7 +204,7 @@ void chunk::ensure_scenery_buffers(scenery_scratch_buffers bufs)
else
len = std::bit_ceil(len_);
- bufs.array = Array<entity_draw_order>{NoInit, len};
+ bufs.array = Array<object_draw_order>{NoInit, len};
bufs.scenery_vertexes = Array<std::array<vertex, 4>>{NoInit, len};
bufs.scenery_indexes = Array<std::array<UnsignedShort, 6>>{NoInit, len};
}
diff --git a/src/chunk-scenery.hpp b/src/chunk-scenery.hpp
index 5648da5c..89e40078 100644
--- a/src/chunk-scenery.hpp
+++ b/src/chunk-scenery.hpp
@@ -9,7 +9,7 @@ struct chunk::topo_sort_data
{
enum m : uint8_t { mode_none, mode_static, mode_character, };
- entity* in = nullptr;
+ object* in = nullptr;
Vector2i min, max, center;
uint32_t in_mesh_idx;
float slope = 0, ord;
@@ -20,9 +20,9 @@ struct chunk::topo_sort_data
bool intersects(const topo_sort_data& other) const;
};
-struct chunk::entity_draw_order
+struct chunk::object_draw_order
{
- entity *e;
+ object *e;
uint32_t mesh_idx;
float ord;
topo_sort_data data;
@@ -30,13 +30,13 @@ struct chunk::entity_draw_order
struct chunk::scenery_mesh_tuple {
GL::Mesh& mesh;
- ArrayView<entity_draw_order> array;
+ ArrayView<object_draw_order> array;
size_t size;
};
struct chunk::scenery_scratch_buffers
{
- Array<entity_draw_order>& array;
+ Array<object_draw_order>& array;
Array<std::array<vertex, 4>>& scenery_vertexes;
Array<std::array<UnsignedShort, 6>>& scenery_indexes;
};
diff --git a/src/chunk.cpp b/src/chunk.cpp
index ff35f292..f8b823a8 100644
--- a/src/chunk.cpp
+++ b/src/chunk.cpp
@@ -9,7 +9,7 @@ namespace floormat {
namespace {
-constexpr auto entity_id_lessp = [](const auto& a, const auto& b) { return a->id < b->id; };
+constexpr auto object_id_lessp = [](const auto& a, const auto& b) { return a->id < b->id; };
size_t _reload_no_ = 0; // NOLINT
@@ -27,9 +27,9 @@ bool chunk::empty(bool force) const noexcept
if (!force && !_maybe_empty)
return false;
for (auto i = 0uz; i < TILE_COUNT; i++)
- if (!_entities.empty() || _ground && _ground->_ground_atlases[i] || _walls && (_walls->_wall_atlases[i*2+0] || _walls->_wall_atlases[i*2+1]))
+ if (!_objects.empty() || _ground && _ground->_ground_atlases[i] || _walls && (_walls->_wall_atlases[i*2+0] || _walls->_wall_atlases[i*2+1]))
return _maybe_empty = false;
- if (!_entities.empty())
+ if (!_objects.empty())
return false;
return true;
}
@@ -98,7 +98,7 @@ chunk::chunk(struct world& w) noexcept : _world{&w}
chunk::~chunk() noexcept
{
_teardown = true;
- _entities.clear();
+ _objects.clear();
_rtree.RemoveAll();
}
@@ -107,46 +107,46 @@ chunk& chunk::operator=(chunk&&) noexcept = default;
bool chunk::bbox::operator==(const bbox& other) const noexcept = default;
-void chunk::add_entity_unsorted(const std::shared_ptr<entity>& e)
+void chunk::add_object_unsorted(const std::shared_ptr<object>& e)
{
- _entities_sorted = false;
+ _objects_sorted = false;
if (!e->is_dynamic())
mark_scenery_modified();
if (bbox bb; _bbox_for_scenery(*e, bb))
_add_bbox(bb);
- _entities.push_back(e);
+ _objects.push_back(e);
}
-void chunk::sort_entities()
+void chunk::sort_objects()
{
- if (_entities_sorted)
+ if (_objects_sorted)
return;
- _entities_sorted = true;
+ _objects_sorted = true;
mark_scenery_modified();
- std::sort(_entities.begin(), _entities.end(), [](const auto& a, const auto& b) {
+ std::sort(_objects.begin(), _objects.end(), [](const auto& a, const auto& b) {
return a->id < b->id;
});
}
-void chunk::add_entity(const std::shared_ptr<entity>& e)
+void chunk::add_object(const std::shared_ptr<object>& e)
{
- fm_assert(_entities_sorted);
+ fm_assert(_objects_sorted);
if (!e->is_dynamic())
mark_scenery_modified();
if (bbox bb; _bbox_for_scenery(*e, bb))
_add_bbox(bb);
- auto& es = _entities;
+ auto& es = _objects;
es.reserve(es.size() + 1);
- auto it = std::lower_bound(es.cbegin(), es.cend(), e, entity_id_lessp);
- _entities.insert(it, e);
+ auto it = std::lower_bound(es.cbegin(), es.cend(), e, object_id_lessp);
+ _objects.insert(it, e);
}
-void chunk::remove_entity(size_t i)
+void chunk::remove_object(size_t i)
{
- fm_assert(_entities_sorted);
- auto& es = _entities;
+ fm_assert(_objects_sorted);
+ auto& es = _objects;
fm_debug_assert(i < es.size());
const auto& e = es[i];
if (!e->is_dynamic())
@@ -156,10 +156,10 @@ void chunk::remove_entity(size_t i)
es.erase(es.cbegin() + ptrdiff_t(i));
}
-const std::vector<std::shared_ptr<entity>>& chunk::entities() const
+const std::vector<std::shared_ptr<object>>& chunk::objects() const
{
- fm_assert(_entities_sorted);
- return _entities;
+ fm_assert(_objects_sorted);
+ return _objects;
}
} // namespace floormat
diff --git a/src/chunk.hpp b/src/chunk.hpp
index a41ed9a0..6a7e3fc9 100644
--- a/src/chunk.hpp
+++ b/src/chunk.hpp
@@ -13,8 +13,8 @@ namespace Corrade::Containers { template<typename T, typename D> class Array; }
namespace floormat {
struct anim_atlas;
-struct entity;
-struct entity_proto;
+struct object;
+struct object_proto;
class tile_iterator;
class tile_const_iterator;
@@ -23,7 +23,7 @@ enum class collision : unsigned char {
};
enum class collision_type : unsigned char {
- none, entity, scenery, geometry,
+ none, object, scenery, geometry,
};
struct collision_data final {
@@ -35,7 +35,7 @@ struct collision_data final {
struct chunk final
{
friend struct tile_ref;
- friend struct entity;
+ friend struct object;
friend struct world;
tile_ref operator[](size_t idx) noexcept;
@@ -82,7 +82,7 @@ struct chunk final
const size_t size;
};
struct topo_sort_data;
- struct entity_draw_order;
+ struct object_draw_order;
struct scenery_mesh_tuple;
struct scenery_scratch_buffers;
@@ -108,13 +108,13 @@ struct chunk final
RTree* rtree() noexcept;
struct world& world() noexcept { return *_world; }
- [[nodiscard]] bool can_place_entity(const entity_proto& proto, local_coords pos);
+ [[nodiscard]] bool can_place_object(const object_proto& proto, local_coords pos);
- void add_entity(const std::shared_ptr<entity>& e);
- void add_entity_unsorted(const std::shared_ptr<entity>& e);
- void sort_entities();
- void remove_entity(size_t i);
- const std::vector<std::shared_ptr<entity>>& entities() const;
+ void add_object(const std::shared_ptr<object>& e);
+ void add_object_unsorted(const std::shared_ptr<object>& e);
+ void sort_objects();
+ void remove_object(size_t i);
+ const std::vector<std::shared_ptr<object>>& objects() const;
private:
struct ground_stuff {
@@ -131,7 +131,7 @@ private:
Pointer<ground_stuff> _ground;
Pointer<wall_stuff> _walls;
- std::vector<std::shared_ptr<entity>> _entities;
+ std::vector<std::shared_ptr<object>> _objects;
struct world* _world;
GL::Mesh ground_mesh{NoCreate}, wall_mesh{NoCreate}, scenery_mesh{NoCreate};
@@ -144,10 +144,10 @@ private:
_scenery_modified : 1 = true,
_pass_modified : 1 = true,
_teardown : 1 = false,
- _entities_sorted : 1 = true;
+ _objects_sorted : 1 = true;
void ensure_scenery_buffers(scenery_scratch_buffers bufs);
- static topo_sort_data make_topo_sort_data(entity& e, uint32_t mesh_idx);
+ static topo_sort_data make_topo_sort_data(object& e, uint32_t mesh_idx);
struct bbox final // NOLINT(cppcoreguidelines-pro-type-member-init)
{
@@ -156,8 +156,8 @@ private:
bool operator==(const bbox& other) const noexcept;
};
- static bool _bbox_for_scenery(const entity& s, bbox& value) noexcept;
- static bool _bbox_for_scenery(const entity& s, local_coords local, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept;
+ static bool _bbox_for_scenery(const object& s, bbox& value) noexcept;
+ static bool _bbox_for_scenery(const object& s, local_coords local, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept;
void _remove_bbox(const bbox& x);
void _add_bbox(const bbox& x);
void _replace_bbox(const bbox& x0, const bbox& x, bool b0, bool b);
diff --git a/src/light.cpp b/src/light.cpp
index 58246d94..13f39b22 100644
--- a/src/light.cpp
+++ b/src/light.cpp
@@ -14,7 +14,7 @@ light_proto::light_proto()
{
atlas = loader.vobj("light"_s).atlas;
pass = pass_mode::pass;
- type = entity_type::light;
+ type = object_type::light;
}
light_proto::light_proto(const light_proto&) = default;
@@ -23,7 +23,7 @@ light_proto::~light_proto() noexcept = default;
bool light_proto::operator==(const light_proto&) const = default;
light::light(object_id id, struct chunk& c, const light_proto& proto) :
- entity{id, c, proto},
+ object{id, c, proto},
max_distance{proto.max_distance},
color{proto.color},
falloff{proto.falloff},
@@ -46,7 +46,7 @@ Vector2 light::ordinal_offset(Vector2b) const
light::operator light_proto() const
{
light_proto ret;
- static_cast<entity_proto&>(ret) = entity_proto(*this);
+ static_cast<object_proto&>(ret) = object_proto(*this);
ret.max_distance = max_distance;
ret.color = color;
ret.falloff = falloff;
@@ -54,7 +54,7 @@ light::operator light_proto() const
return ret;
}
-entity_type light::type() const noexcept { return entity_type::light; }
+object_type light::type() const noexcept { return object_type::light; }
void light::update(size_t, float) {}
bool light::is_dynamic() const { return true; }
bool light::is_virtual() const { return true; }
diff --git a/src/light.hpp b/src/light.hpp
index a58e0221..b5c4469a 100644
--- a/src/light.hpp
+++ b/src/light.hpp
@@ -1,13 +1,13 @@
#pragma once
#include "src/light-falloff.hpp"
-#include "src/entity.hpp"
+#include "src/object.hpp"
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Color.h>
namespace floormat {
-struct light_proto : entity_proto
+struct light_proto : object_proto
{
light_proto();
light_proto(const light_proto&);
@@ -21,7 +21,7 @@ struct light_proto : entity_proto
uint8_t enabled : 1 = true;
};
-struct light final : entity
+struct light final : object
{
float max_distance;
Color4ub color;
@@ -32,7 +32,7 @@ struct light final : entity
Vector2 ordinal_offset(Vector2b offset) const override;
float depth_offset() const override;
- entity_type type() const noexcept override;
+ object_type type() const noexcept override;
void update(size_t i, float dt) override;
bool is_dynamic() const override;
bool is_virtual() const override;
@@ -42,7 +42,7 @@ struct light final : entity
friend struct world;
};
-template<> struct entity_type_<struct light> : std::integral_constant<entity_type, entity_type::light> {};
-template<> struct entity_type_<struct light_proto> : std::integral_constant<entity_type, entity_type::light> {};
+template<> struct object_type_<struct light> : std::integral_constant<object_type, object_type::light> {};
+template<> struct object_type_<struct light_proto> : std::integral_constant<object_type, object_type::light> {};
} // namespace floormat
diff --git a/src/entity-type.hpp b/src/object-type.hpp
index 308bc8a6..1a1d1aff 100644
--- a/src/entity-type.hpp
+++ b/src/object-type.hpp
@@ -2,9 +2,9 @@
namespace floormat {
-enum class entity_type : unsigned char {
+enum class object_type : unsigned char {
none, character, scenery, light,
};
-constexpr inline size_t entity_type_BITS = 3;
+constexpr inline size_t object_type_BITS = 3;
} // namespace floormat
diff --git a/src/entity.cpp b/src/object.cpp
index 2a8c5aa1..1dc05f4b 100644
--- a/src/entity.cpp
+++ b/src/object.cpp
@@ -1,4 +1,4 @@
-#include "entity.hpp"
+#include "object.hpp"
#include "world.hpp"
#include "rotation.inl"
#include "anim-atlas.hpp"
@@ -12,18 +12,18 @@ namespace floormat {
namespace {
-constexpr auto entity_id_lessp = [](const auto& a, const auto& b) { return a->id < b->id; };
+constexpr auto object_id_lessp = [](const auto& a, const auto& b) { return a->id < b->id; };
} // namespace
-bool entity_proto::operator==(const entity_proto&) const = default;
-entity_proto& entity_proto::operator=(const entity_proto&) = default;
-entity_proto::~entity_proto() noexcept = default;
-entity_proto::entity_proto() = default;
-entity_proto::entity_proto(const entity_proto&) = default;
-entity_type entity_proto::type_of() const noexcept { return type; }
+bool object_proto::operator==(const object_proto&) const = default;
+object_proto& object_proto::operator=(const object_proto&) = default;
+object_proto::~object_proto() noexcept = default;
+object_proto::object_proto() = default;
+object_proto::object_proto(const object_proto&) = default;
+object_type object_proto::type_of() const noexcept { return type; }
-entity::entity(object_id id, struct chunk& c, const entity_proto& proto) :
+object::object(object_id id, struct chunk& c, const object_proto& proto) :
id{id}, c{&c}, atlas{proto.atlas},
offset{proto.offset}, bbox_offset{proto.bbox_offset},
bbox_size{proto.bbox_size}, delta{proto.delta},
@@ -34,23 +34,23 @@ entity::entity(object_id id, struct chunk& c, const entity_proto& proto) :
fm_soft_assert(frame < atlas->info().nframes);
}
-entity::~entity() noexcept
+object::~object() noexcept
{
fm_debug_assert(id);
if (c->_teardown || c->_world->_teardown) [[unlikely]]
return;
if (chunk::bbox bb; c->_bbox_for_scenery(*this, bb))
c->_remove_bbox(bb);
- c->_world->do_kill_entity(id);
+ c->_world->do_kill_object(id);
const_cast<object_id&>(id) = 0;
}
-float entity::ordinal() const
+float object::ordinal() const
{
return ordinal(coord.local(), offset, atlas->group(r).z_offset);
}
-float entity::ordinal(local_coords xy, Vector2b offset, Vector2s z_offset) const
+float object::ordinal(local_coords xy, Vector2b offset, Vector2s z_offset) const
{
constexpr auto inv_tile_size = 1.f/TILE_SIZE2;
auto offset_ = ordinal_offset(offset);
@@ -58,28 +58,28 @@ float entity::ordinal(local_coords xy, Vector2b offset, Vector2s z_offset) const
return vec[0] + vec[1] + Vector2(z_offset).sum();
}
-struct chunk& entity::chunk() const
+struct chunk& object::chunk() const
{
return *c;
}
-size_t entity::index() const
+size_t object::index() const
{
auto& c = chunk();
const auto fn = [id = id](const auto& a, const auto&) { return a->id < id; };
- auto& es = c._entities;
+ auto& es = c._objects;
auto it = std::lower_bound(es.cbegin(), es.cend(), nullptr, fn);
fm_assert(it != es.cend());
fm_assert((*it)->id == id);
return (size_t)std::distance(es.cbegin(), it);
}
-bool entity::is_virtual() const
+bool object::is_virtual() const
{
return false;
}
-bool entity::can_rotate(global_coords coord, rotation new_r, rotation old_r, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size)
+bool object::can_rotate(global_coords coord, rotation new_r, rotation old_r, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size)
{
if (bbox_offset.isZero() && bbox_size[0] == bbox_size[1])
return true;
@@ -89,7 +89,7 @@ bool entity::can_rotate(global_coords coord, rotation new_r, rotation old_r, Vec
return can_move_to({}, coord, offset_, bbox_offset_, bbox_size_);
}
-bool entity::can_rotate(rotation new_r)
+bool object::can_rotate(rotation new_r)
{
if (new_r == r)
return true;
@@ -97,7 +97,7 @@ bool entity::can_rotate(rotation new_r)
return can_rotate(coord, new_r, r, offset, bbox_offset, bbox_size);
}
-void entity::rotate(size_t, rotation new_r)
+void object::rotate(size_t, rotation new_r)
{
fm_assert(atlas->check_rotation(new_r));
auto offset_ = !is_dynamic() ? rotate_point(offset, r, new_r) : offset;
@@ -112,7 +112,7 @@ void entity::rotate(size_t, rotation new_r)
template <typename T> constexpr T sgn(T val) { return T(T(0) < val) - T(val < T(0)); }
-Pair<global_coords, Vector2b> entity::normalize_coords(global_coords coord, Vector2b cur_offset, Vector2i new_offset)
+Pair<global_coords, Vector2b> object::normalize_coords(global_coords coord, Vector2b cur_offset, Vector2i new_offset)
{
auto off_tmp = Vector2i(cur_offset) + new_offset;
auto off_new = off_tmp % iTILE_SIZE2;
@@ -160,7 +160,7 @@ static bool do_search(struct chunk* c, chunk_coords_ coord, object_id id, Vector
return ret;
}
-bool entity::can_move_to(Vector2i delta, global_coords coord2, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size)
+bool object::can_move_to(Vector2i delta, global_coords coord2, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size)
{
auto [coord_, offset_] = normalize_coords(coord2, offset, delta);
@@ -182,17 +182,17 @@ bool entity::can_move_to(Vector2i delta, global_coords coord2, Vector2b offset,
return true;
}
-bool entity::can_move_to(Vector2i delta)
+bool object::can_move_to(Vector2i delta)
{
return can_move_to(delta, coord, offset, bbox_offset, bbox_size);
}
-size_t entity::move_to(size_t& i, Vector2i delta, rotation new_r)
+size_t object::move_to(size_t& i, Vector2i delta, rotation new_r)
{
if (!can_rotate(new_r))
return i;
- auto& es = c->_entities;
+ auto& es = c->_objects;
fm_debug_assert(i < es.size());
auto e_ = es[i];
@@ -228,9 +228,9 @@ size_t entity::move_to(size_t& i, Vector2i delta, rotation new_r)
if (!is_dynamic())
c2.mark_scenery_modified();
c2._add_bbox(bb1);
- c->remove_entity(i);
- auto& es = c2._entities;
- auto it = std::lower_bound(es.cbegin(), es.cend(), e_, entity_id_lessp);
+ c->remove_object(i);
+ auto& es = c2._objects;
+ auto it = std::lower_bound(es.cbegin(), es.cend(), e_, object_id_lessp);
const_cast<global_coords&>(coord) = coord_;
set_bbox_(offset_, bb_offset, bb_size, pass);
const_cast<rotation&>(r) = new_r;
@@ -242,13 +242,13 @@ size_t entity::move_to(size_t& i, Vector2i delta, rotation new_r)
return i;
}
-void entity::move_to(Magnum::Vector2i delta)
+void object::move_to(Magnum::Vector2i delta)
{
auto i = index();
(void)move_to(i, delta, r);
}
-void entity::set_bbox_(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_size_, pass_mode pass_)
+void object::set_bbox_(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_size_, pass_mode pass_)
{
const_cast<Vector2b&>(offset) = offset_;
const_cast<Vector2b&>(bbox_offset) = bbox_offset_;
@@ -256,9 +256,9 @@ void entity::set_bbox_(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_s
const_cast<pass_mode&>(pass) = pass_;
}
-entity::operator entity_proto() const
+object::operator object_proto() const
{
- entity_proto ret;
+ object_proto ret;
ret.atlas = atlas;
ret.offset = offset;
ret.bbox_offset = bbox_offset;
@@ -271,7 +271,7 @@ entity::operator entity_proto() const
return ret;
}
-void entity::set_bbox(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_size_, pass_mode pass)
+void object::set_bbox(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_size_, pass_mode pass)
{
if (offset != offset_)
if (!is_dynamic())
@@ -284,15 +284,15 @@ void entity::set_bbox(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_si
c->_replace_bbox(bb0, bb, b0, b);
}
-bool entity::can_activate(size_t) const { return false; }
-bool entity::activate(size_t) { return false; }
+bool object::can_activate(size_t) const { return false; }
+bool object::activate(size_t) { return false; }
-bool entity::is_dynamic() const
+bool object::is_dynamic() const
{
return atlas->info().fps > 0;
}
-entity_type entity::type_of() const noexcept
+object_type object::type_of() const noexcept
{
return type();
}
diff --git a/src/entity.hpp b/src/object.hpp
index e332c93a..f411a7ec 100644
--- a/src/entity.hpp
+++ b/src/object.hpp
@@ -3,43 +3,43 @@
#include "src/global-coords.hpp"
#include "src/rotation.hpp"
#include "src/pass-mode.hpp"
-#include "src/entity-type.hpp"
+#include "src/object-type.hpp"
#include "src/object-id.hpp"
#include <memory>
#include <vector>
namespace floormat {
-template<typename T> struct entity_type_;
+template<typename T> struct object_type_;
struct anim_atlas;
struct world;
struct chunk;
-struct entity_proto
+struct object_proto
{
std::shared_ptr<anim_atlas> atlas;
Vector2b offset, bbox_offset;
Vector2ub bbox_size = Vector2ub(iTILE_SIZE2);
uint16_t delta = 0, frame = 0;
- entity_type type : 3 = entity_type::none;
+ object_type type : 3 = object_type::none;
rotation r : rotation_BITS = rotation::N;
pass_mode pass : pass_mode_BITS = pass_mode::see_through;
- entity_proto& operator=(const entity_proto&);
- entity_proto();
- entity_proto(const entity_proto&);
+ object_proto& operator=(const object_proto&);
+ object_proto();
+ object_proto(const object_proto&);
- virtual bool operator==(const entity_proto&) const;
- bool operator!=(const entity_proto& o) const { return !operator==(o); }
- virtual ~entity_proto() noexcept;
+ virtual bool operator==(const object_proto&) const;
+ bool operator!=(const object_proto& o) const { return !operator==(o); }
+ virtual ~object_proto() noexcept;
- entity_type type_of() const noexcept;
+ object_type type_of() const noexcept;
};
// todo rename to 'object'
-struct entity
+struct object
{
- fm_DECLARE_DELETED_COPY_ASSIGNMENT(entity);
+ fm_DECLARE_DELETED_COPY_ASSIGNMENT(object);
const object_id id = 0;
struct chunk* const c;
@@ -51,7 +51,7 @@ struct entity
const rotation r = rotation::N;
const pass_mode pass = pass_mode::see_through;
- virtual ~entity() noexcept;
+ virtual ~object() noexcept;
virtual Vector2 ordinal_offset(Vector2b offset) const = 0;
virtual float depth_offset() const = 0;
@@ -61,9 +61,9 @@ struct entity
size_t index() const;
virtual bool is_virtual() const;
- explicit operator entity_proto() const;
+ explicit operator object_proto() const;
- virtual entity_type type() const noexcept = 0;
+ virtual object_type type() const noexcept = 0;
virtual bool can_activate(size_t i) const;
virtual bool activate(size_t i);
virtual void update(size_t i, float dt) = 0;
@@ -72,7 +72,7 @@ struct entity
virtual bool can_move_to(Vector2i delta, global_coords coord, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_aize);
virtual void set_bbox(Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, pass_mode pass);
- entity_type type_of() const noexcept;
+ object_type type_of() const noexcept;
static Pair<global_coords, Vector2b> normalize_coords(global_coords coord, Vector2b cur_offset, Vector2i delta);
virtual bool is_dynamic() const;
@@ -82,7 +82,7 @@ struct entity
void move_to(Vector2i delta);
protected:
- entity(object_id id, struct chunk& c, const entity_proto& proto);
+ object(object_id id, struct chunk& c, const object_proto& proto);
void set_bbox_(Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, pass_mode pass);
};
diff --git a/src/scenery.cpp b/src/scenery.cpp
index c5435137..22c7083a 100644
--- a/src/scenery.cpp
+++ b/src/scenery.cpp
@@ -11,7 +11,7 @@ namespace floormat {
scenery_proto::scenery_proto()
{
- type = entity_type::scenery;
+ type = object_type::scenery;
}
scenery_proto& scenery_proto::operator=(const scenery_proto&) = default;
@@ -129,12 +129,12 @@ bool scenery::activate(size_t)
return false;
}
-bool scenery_proto::operator==(const entity_proto& e0) const
+bool scenery_proto::operator==(const object_proto& e0) const
{
if (type != e0.type)
return false;
- if (!entity_proto::operator==(e0))
+ if (!object_proto::operator==(e0))
return false;
const auto& s0 = static_cast<const scenery_proto&>(e0);
@@ -142,12 +142,12 @@ bool scenery_proto::operator==(const entity_proto& e0) const
closing == s0.closing && interactive == s0.interactive;
}
-entity_type scenery::type() const noexcept { return entity_type::scenery; }
+object_type scenery::type() const noexcept { return object_type::scenery; }
scenery::operator scenery_proto() const
{
scenery_proto ret;
- static_cast<entity_proto&>(ret) = entity::operator entity_proto();
+ static_cast<object_proto&>(ret) = object::operator object_proto();
ret.sc_type = sc_type;
ret.active = active;
ret.closing = closing;
@@ -156,7 +156,7 @@ scenery::operator scenery_proto() const
}
scenery::scenery(object_id id, struct chunk& c, const scenery_proto& proto) :
- entity{id, c, proto}, sc_type{proto.sc_type}, active{proto.active},
+ object{id, c, proto}, sc_type{proto.sc_type}, active{proto.active},
closing{proto.closing}, interactive{proto.interactive}
{
fm_debug_assert(atlas); // todo add placeholder graphic
diff --git a/src/scenery.hpp b/src/scenery.hpp
index 17fdad66..1c3b03ad 100644
--- a/src/scenery.hpp
+++ b/src/scenery.hpp
@@ -2,7 +2,7 @@
#include "pass-mode.hpp"
#include "tile-defs.hpp"
#include "rotation.hpp"
-#include "entity.hpp"
+#include "object.hpp"
#include <type_traits>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Magnum.h>
@@ -18,7 +18,7 @@ enum class scenery_type : unsigned char {
};
constexpr inline size_t scenery_type_BITS = 3;
-struct scenery_proto : entity_proto
+struct scenery_proto : object_proto
{
scenery_type sc_type : scenery_type_BITS = scenery_type::none;
unsigned char active : 1 = false;
@@ -29,11 +29,11 @@ struct scenery_proto : entity_proto
scenery_proto(const scenery_proto&);
~scenery_proto() noexcept override;
scenery_proto& operator=(const scenery_proto&);
- bool operator==(const entity_proto& proto) const override;
+ bool operator==(const object_proto& proto) const override;
operator bool() const;
};
-struct scenery final : entity
+struct scenery final : object
{
scenery_type sc_type : 3 = scenery_type::none;
unsigned char active : 1 = false;
@@ -46,7 +46,7 @@ struct scenery final : entity
bool can_activate(size_t i) const override;
bool activate(size_t i) override;
- entity_type type() const noexcept override;
+ object_type type() const noexcept override;
explicit operator scenery_proto() const;
private:
@@ -54,7 +54,7 @@ private:
scenery(object_id id, struct chunk& c, const scenery_proto& proto);
};
-template<> struct entity_type_<scenery> : std::integral_constant<entity_type, entity_type::scenery> {};
-template<> struct entity_type_<scenery_proto> : std::integral_constant<entity_type, entity_type::scenery> {};
+template<> struct object_type_<scenery> : std::integral_constant<object_type, object_type::scenery> {};
+template<> struct object_type_<scenery_proto> : std::integral_constant<object_type, object_type::scenery> {};
} // namespace floormat
diff --git a/src/world.cpp b/src/world.cpp
index e829ab5e..97cc4702 100644
--- a/src/world.cpp
+++ b/src/world.cpp
@@ -1,6 +1,6 @@
#include "world.hpp"
#include "chunk.hpp"
-#include "entity.hpp"
+#include "object.hpp"
#include "compat/int-hash.hpp"
#include "compat/exception.hpp"
@@ -47,10 +47,10 @@ world& world::operator=(world&& w) noexcept
fm_debug_assert(w._unique_id == nullptr);
_last_chunk = {};
_chunks = std::move(w._chunks);
- _entities = std::move(w._entities);
- _entity_counter = w._entity_counter;
+ _objects = std::move(w._objects);
+ _object_counter = w._object_counter;
_current_frame = w._current_frame;
- w._entity_counter = 0;
+ w._object_counter = 0;
for (auto& [id, c] : _chunks)
c._world = this;
@@ -71,19 +71,19 @@ world::~world() noexcept
v.mark_scenery_modified();
v.mark_passability_modified();
_last_chunk = {};
- v._entities.clear();
+ v._objects.clear();
}
_last_chunk = {};
_chunks.clear();
- _entities.clear();
+ _objects.clear();
}
world::world(size_t capacity) : _chunks{capacity}
{
_chunks.max_load_factor(max_load_factor);
_chunks.reserve(initial_capacity);
- _entities.max_load_factor(max_load_factor);
- _entities.reserve(initial_capacity);
+ _objects.max_load_factor(max_load_factor);
+ _objects.reserve(initial_capacity);
}
chunk& world::operator[](chunk_coords_ coord) noexcept
@@ -122,10 +122,10 @@ void world::clear()
_last_collection = 0;
_chunks.clear();
_chunks.rehash(initial_capacity);
- _entities.clear();
- _entities.rehash(initial_capacity);
+ _objects.clear();
+ _objects.rehash(initial_capacity);
_collect_every = initial_collect_every;
- _entity_counter = entity_counter_init;
+ _object_counter = object_counter_init;
auto& [c, pos] = _last_chunk;
c = nullptr;
pos = chunk_tuple::invalid_coords;
@@ -158,44 +158,44 @@ void world::collect(bool force)
fm_debug("world: collected %zu/%zu chunks", len, len0);
}
-void world::do_make_entity(const std::shared_ptr<entity>& e, global_coords pos, bool sorted)
+void world::do_make_object(const std::shared_ptr<object>& e, global_coords pos, bool sorted)
{
fm_assert(e->id > 0);
fm_debug_assert(_unique_id && e->c->world()._unique_id == _unique_id);
- fm_assert(!_entities.contains(e->id));
- fm_assert(e->type() != entity_type::none);
+ fm_assert(!_objects.contains(e->id));
+ fm_assert(e->type() != object_type::none);
const_cast<global_coords&>(e->coord) = pos;
- _entities[e->id] = e;
+ _objects[e->id] = e;
if (sorted)
- e->c->add_entity(e);
+ e->c->add_object(e);
else
- e->c->add_entity_unsorted(e);
+ e->c->add_object_unsorted(e);
}
-void world::do_kill_entity(object_id id)
+void world::do_kill_object(object_id id)
{
fm_debug_assert(id > 0);
- auto cnt = _entities.erase(id);
+ auto cnt = _objects.erase(id);
fm_debug_assert(cnt > 0);
}
-std::shared_ptr<entity> world::find_entity_(object_id id)
+std::shared_ptr<object> world::find_object_(object_id id)
{
- auto it = _entities.find(id);
- auto ret = it == _entities.end() ? nullptr : it->second.lock();
+ auto it = _objects.find(id);
+ auto ret = it == _objects.end() ? nullptr : it->second.lock();
fm_debug_assert(!ret || &ret->c->world() == this);
return ret;
}
-void world::set_entity_counter(object_id value)
+void world::set_object_counter(object_id value)
{
- fm_assert(value >= _entity_counter);
- _entity_counter = value;
+ fm_assert(value >= _object_counter);
+ _object_counter = value;
}
-void world::throw_on_wrong_entity_type(object_id id, entity_type actual, entity_type expected)
+void world::throw_on_wrong_object_type(object_id id, object_type actual, object_type expected)
{
- fm_throw("object '{}' has wrong entity type '{}', should be '{}'"_cf, id, (size_t)actual, (size_t)expected);
+ fm_throw("object '{}' has wrong object type '{}', should be '{}'"_cf, id, (size_t)actual, (size_t)expected);
}
auto world::neighbors(floormat::chunk_coords_ coord) -> std::array<neighbor_pair, 8>
diff --git a/src/world.hpp b/src/world.hpp
index c176dbbe..8f82efab 100644
--- a/src/world.hpp
+++ b/src/world.hpp
@@ -2,7 +2,7 @@
#include "compat/defs.hpp"
#include "chunk.hpp"
#include "global-coords.hpp"
-#include "entity-type.hpp"
+#include "object-type.hpp"
#include "compat/int-hash.hpp"
#include <memory>
#include <unordered_map>
@@ -16,15 +16,15 @@ struct std::hash<floormat::chunk_coords_> final {
namespace floormat {
-struct entity;
-template<typename T> struct entity_type_;
+struct object;
+template<typename T> struct object_type_;
struct object_id_hasher {
size_t operator()(object_id id) const noexcept { return int_hash(id); }
};
struct world final
{
- static constexpr object_id entity_counter_init = 1024;
+ static constexpr object_id object_counter_init = 1024;
static constexpr size_t initial_capacity = 512;
static constexpr float max_load_factor = .5;
static constexpr size_t initial_collect_every = 64;
@@ -37,22 +37,22 @@ private:
} _last_chunk;
std::unordered_map<chunk_coords_, chunk> _chunks;
- tsl::robin_map<object_id, std::weak_ptr<entity>, object_id_hasher> _entities;
+ tsl::robin_map<object_id, std::weak_ptr<object>, object_id_hasher> _objects;
size_t _last_collection = 0;
size_t _collect_every = initial_collect_every;
std::shared_ptr<char> _unique_id = std::make_shared<char>('A');
- object_id _entity_counter = entity_counter_init;
- uint64_t _current_frame = 1; // zero is special for struct entity
+ object_id _object_counter = object_counter_init;
+ uint64_t _current_frame = 1; // zero is special for struct object
bool _teardown : 1 = false;
explicit world(size_t capacity);
- void do_make_entity(const std::shared_ptr<entity>& e, global_coords pos, bool sorted);
- void do_kill_entity(object_id id);
- std::shared_ptr<entity> find_entity_(object_id id);
- [[noreturn]] static void throw_on_wrong_entity_type(object_id id, entity_type actual, entity_type expected);
+ void do_make_object(const std::shared_ptr<object>& e, global_coords pos, bool sorted);
+ void do_kill_object(object_id id);
+ std::shared_ptr<object> find_object_(object_id id);
+ [[noreturn]] static void throw_on_wrong_object_type(object_id id, object_type actual, object_type expected);
- friend struct entity;
+ friend struct object;
public:
explicit world();
@@ -82,21 +82,21 @@ public:
template<typename T, bool sorted = true, typename... Xs>
requires requires(chunk& c) {
T{object_id(), c, std::declval<Xs>()...};
- std::is_base_of_v<entity, T>;
+ std::is_base_of_v<object, T>;
}
- std::shared_ptr<T> make_entity(object_id id, global_coords pos, Xs&&... xs)
+ std::shared_ptr<T> make_object(object_id id, global_coords pos, Xs&&... xs)
{
auto ret = std::shared_ptr<T>(new T{id, operator[](chunk_coords_{pos.chunk(), pos.z()}), Utility::forward<Xs>(xs)...});
- do_make_entity(static_pointer_cast<entity>(ret), pos, sorted);
+ do_make_object(static_pointer_cast<object>(ret), pos, sorted);
return ret;
}
- template<typename T = entity> std::shared_ptr<T> find_entity(object_id id);
+ template<typename T = object> std::shared_ptr<T> find_object(object_id id);
bool is_teardown() const { return _teardown; }
- object_id entity_counter() const { return _entity_counter; }
- [[nodiscard]] object_id make_id() { return ++_entity_counter; }
- void set_entity_counter(object_id value);
+ object_id object_counter() const { return _object_counter; }
+ [[nodiscard]] object_id make_id() { return ++_object_counter; }
+ void set_object_counter(object_id value);
struct neighbor_pair final { chunk* c; chunk_coords_ coord; };
@@ -113,19 +113,19 @@ public:
};
template<typename T>
-std::shared_ptr<T> world::find_entity(object_id id)
+std::shared_ptr<T> world::find_object(object_id id)
{
- static_assert(std::is_same_v<entity, T> || std::is_base_of_v<entity, T>);
- // make it a dependent name so that including "src/entity.hpp" isn't needed
- using U = std::conditional_t<std::is_same_v<T, entity>, T, entity>;
- if (std::shared_ptr<U> ptr = find_entity_(id); !ptr)
+ static_assert(std::is_same_v<object, T> || std::is_base_of_v<object, T>);
+ // make it a dependent name so that including "src/object.hpp" isn't needed
+ using U = std::conditional_t<std::is_same_v<T, object>, T, object>;
+ if (std::shared_ptr<U> ptr = find_object_(id); !ptr)
return {};
- else if constexpr(std::is_same_v<T, entity>)
+ else if constexpr(std::is_same_v<T, object>)
return ptr;
else
{
- if (!(ptr->type() == entity_type_<T>::value)) [[unlikely]]
- throw_on_wrong_entity_type(id, ptr->type(), entity_type_<T>::value);
+ if (!(ptr->type() == object_type_<T>::value)) [[unlikely]]
+ throw_on_wrong_object_type(id, ptr->type(), object_type_<T>::value);
return static_pointer_cast<T>(Utility::move(ptr));
}
}