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-rw-r--r--test/serializer.cpp33
1 files changed, 21 insertions, 12 deletions
diff --git a/test/serializer.cpp b/test/serializer.cpp
index 71b1a3f1..c74f4ddf 100644
--- a/test/serializer.cpp
+++ b/test/serializer.cpp
@@ -9,40 +9,50 @@ namespace floormat {
namespace Path = Corrade::Utility::Path;
-chunk test_app::make_test_chunk()
+chunk& test_app::make_test_chunk(chunk_coords ch)
{
+ chunk& c = w[ch];
+ c.mark_modified();
auto metal1 = loader.tile_atlas("metal1", {2, 2}, pass_mode::pass),
metal2 = loader.tile_atlas("metal2", {2, 2}, pass_mode::blocked),
tiles = loader.tile_atlas("tiles", {8, 5}, pass_mode::pass);
constexpr auto N = TILE_MAX_DIM;
- chunk c;
for (auto [x, k, pt] : c)
x.ground() = { tiles, variant_t(k % tiles->num_tiles()) };
auto door = loader.scenery("door1"),
table = loader.scenery("table1"),
control_panel = loader.scenery("control panel (wall) 1");
- control_panel.frame.r = rotation::W;
+ control_panel.r = rotation::W;
constexpr auto K = N/2;
c[{K, K }].wall_north() = { metal1, 0 };
c[{K, K }].wall_west() = { metal2, 0 };
c[{K, K+1}].wall_north() = { metal1, 0 };
c[{K+1, K }].wall_west() = { metal2, 0 };
- c[{K+3, K+1}].scenery() = door;
- c[{ 3, 4 }].scenery() = table;
- c[{K, K+1}].scenery() = control_panel;
- c[{K, K+1}].scenery().frame.bbox_size = {99, 88};
- c.mark_modified();
+ w.make_entity<scenery>({ch, {K+3, K+1}}, door);
+ w.make_entity<scenery>({ch, {3, 4}}, table);
+ w.make_entity<scenery>({ch, {K, K+1}}, control_panel);
return c;
}
static bool chunks_equal(const chunk& a, const chunk& b)
{
+ if (a.entities().size() != b.entities().size())
+ return false;
+
for (auto i = 0_uz; i < TILE_COUNT; i++)
{
const auto &a1 = a[i], &b1 = b[i];
if (a1 != b1)
return false;
}
+
+ for (auto i = 0_uz; i < a.entities().size(); i++)
+ {
+ auto &ae = *a.entities()[i], &be = *b.entities()[i];
+ if (entity_proto(ae) != entity_proto(be))
+ return false;
+ }
+
return true;
}
@@ -51,13 +61,12 @@ void test_app::test_serializer()
constexpr auto filename = "../test/test-serializer1.dat";
if (Path::exists(filename))
Path::remove(filename);
- world w;
const chunk_coords coord{1, 1};
- w[coord] = make_test_chunk();
+ auto& c = make_test_chunk(coord);
w.serialize(filename);
auto w2 = world::deserialize(filename);
- auto &c1 = w[coord], &c2 = w2[coord];
- fm_assert(chunks_equal(c1, c2));
+ auto& c2 = w2[coord];
+ fm_assert(chunks_equal(c, c2));
}
} // namespace floormat