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path: root/src/chunk-collision.cpp
AgeCommit message (Collapse)Author
2024-01-15bStanislaw Halik
2024-01-11rename tile_atlas -> ground_atlasStanislaw Halik
2024-01-11fix wall bounding boxStanislaw Halik
2023-12-12zzStanislaw Halik
2023-12-11wStanislaw Halik
2023-12-10wStanislaw Halik
2023-12-09update structured bindings for corrade/nextStanislaw Halik
2023-09-27add information to geometry collisionsStanislaw Halik
2023-09-04allow placing tile-sized scenery next to one anotherStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-08-16editor: don't allow entities on top of one anotherStanislaw Halik
There are still workarounds for when this is actually desirable.
2023-06-10wipStanislaw Halik
2023-05-25fix -WerrorStanislaw Halik
2023-05-18wip vobjStanislaw Halik
2023-04-09move scenery draw scratch buffers to central placeStanislaw Halik
2023-04-07prevent character clipping through walls/doorsStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-24src: split RTree::Search definition into own fileStanislaw Halik
2023-03-21src, draw: work on depth and z offsetsStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-18src/chunk: more debug codeStanislaw Halik
2023-03-17ddddStanislaw Halik
2023-03-17aaaStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-10src: ensure rtree is filled qhen requesting itStanislaw Halik
2023-03-01src: RTree::Remove() return value doesn't work actuallyStanislaw Halik
2023-03-01editor: update bboxes from a central placeStanislaw Halik
2023-02-27compat/prelude: add operator""_uz() for size_tStanislaw Halik
2023-02-25convert to magnum vectors and use shorter syntaxStanislaw Halik
2023-02-25aStanislaw Halik
2023-02-25aStanislaw Halik
2023-02-25aStanislaw Halik
2023-02-25aStanislaw Halik