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#include "atlas.hpp"
#include "tile-shader.hpp"
#include <Corrade/Containers/Optional.h>
#include <Corrade/Containers/ArrayViewStl.h>
#include <Corrade/PluginManager/Manager.h>
#include <Corrade/Utility/Resource.h>
#include <Magnum/ImageView.h>
#include <Magnum/GL/Buffer.h>
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/GL/Mesh.h>
#include <Magnum/GL/Renderer.h>
#include <Magnum/GL/TextureFormat.h>
#include <Magnum/Platform/Sdl2Application.h>
#include <Magnum/Trade/AbstractImporter.h>
#include <Magnum/Trade/ImageData.h>
#include <Magnum/GlmIntegration/Integration.h>
#include <glm/glm.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/ext/matrix_clip_space.hpp>
namespace Magnum::Examples {
struct application final : Platform::Application
{
explicit application(const Arguments& arguments);
void drawEvent() override;
const Utility::Resource rs{"texturedquad-data"};
PluginManager::Manager<Trade::AbstractImporter> plugins;
Containers::Pointer<Trade::AbstractImporter> tga_importer =
plugins.loadAndInstantiate("TgaImporter");
GL::Mesh _mesh;
tile_shader _shader;
atlas_texture atlas = make_atlas("images/tiles.tga", {8, 4});
atlas_texture make_atlas(const std::string& file, Vector2i dims);
Matrix4x4 make_projection(Vector3 offset);
};
application::application(const Arguments& arguments):
Platform::Application{arguments, Configuration{}
.setTitle("Magnum Textured Quad Example")
.setSize({512, 512})}
{
struct QuadVertex {
Vector3 position;
Vector2 textureCoordinates;
// todo gl_FragDepth
};
QuadVertex vertices[4];
auto positions = atlas.floor_quad({}, {48, 48});
auto texcoords = atlas.texcoords_for_id(2);
auto indices = atlas.indices(0);
for (unsigned i = 0; i < std::size(vertices); i++)
vertices[i] = { positions[i], texcoords[i] };
_mesh.setCount((int)std::size(indices))
.addVertexBuffer(GL::Buffer{vertices}, 0, tile_shader::Position{}, tile_shader::TextureCoordinates{})
.setIndexBuffer(GL::Buffer{indices}, 0,
GL::MeshIndexType::UnsignedShort);
}
void application::drawEvent() {
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color | GL::FramebufferClear::Depth);
//GL::Renderer::enable(GL::Renderer::Feature::DepthTest);
//GL::Renderer::setDepthMask(true);
using namespace Math::Literals;
_shader
.set_projection(make_projection({0, 0, 0}))
.set_color(0xffffff_rgbf)
.bindTexture(atlas.texture())
.draw(_mesh);
swapBuffers();
}
atlas_texture application::make_atlas(const std::string& file, Vector2i dims)
{
if(!tga_importer || !tga_importer->openFile(file))
std::exit(1);
Containers::Optional<Trade::ImageData2D> image = tga_importer->image2D(0);
CORRADE_INTERNAL_ASSERT(image);
return atlas_texture{*image, dims};
}
Matrix4x4 application::make_projection(Vector3 offset)
{
auto m = glm::mat4{1};
m = glm::ortho<float>(-256, 256, -256, 256, -512, 512);
m = glm::translate(m, { offset[0], -offset[1], offset[2] });
m = glm::scale(m, { 1.f, 0.6f, 1.f });
m = glm::rotate(m, glm::radians(-45.f), glm::vec3(1.0f, 0.0f, 0.0f));
m = glm::rotate(m, glm::radians(0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
m = glm::rotate(m, glm::radians(-45.0f), glm::vec3(0.0f, 0.0f, 1.0f));
return Matrix4x4{m};
}
} // namespace Magnum::Examples
MAGNUM_APPLICATION_MAIN(Magnum::Examples::application);
#ifdef _MSC_VER
# include <cstdlib>
# ifdef __clang__
# pragma clang diagnostic ignored "-Wmissing-prototypes"
# pragma clang diagnostic ignored "-Wmain"
# endif
extern "C" int __stdcall WinMain(void*, void*, void*, int /* nCmdShow */) {
return main(__argc, __argv);
}
#endif
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