blob: 624fc8c56509d5ebc474a0cb25467a178b01ab3f (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
uniform vec3 color = vec3(1.0, 1.0, 1.0);
uniform sampler2D textureData;
in vec2 interpolatedTextureCoordinates;
out vec4 fragmentColor;
void main() {
fragmentColor.rgb = color*texture(textureData, interpolatedTextureCoordinates).rgb;
fragmentColor.a = 1.0;
}
|