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#include "chunk.hpp"
#include "compat/LooseQuadtree-impl.h"
#include "src/tile-atlas.hpp"
namespace floormat {
bool chunk::empty(bool force) const noexcept
{
if (!force && !_maybe_empty)
return false;
for (std::size_t i = 0; i < TILE_COUNT; i++)
{
if (_ground_atlases[i] || _wall_atlases[i*2 + 0] || _wall_atlases[i*2 + 1] || _scenery_atlases[i])
{
_maybe_empty = false;
return false;
}
}
return true;
}
tile_atlas* chunk::ground_atlas_at(std::size_t i) const noexcept { return _ground_atlases[i].get(); }
tile_atlas* chunk::wall_atlas_at(std::size_t i) const noexcept { return _wall_atlases[i].get(); }
tile_ref chunk::operator[](std::size_t idx) noexcept { return { *this, std::uint8_t(idx) }; }
tile_proto chunk::operator[](std::size_t idx) const noexcept { return tile_proto(tile_ref { *const_cast<chunk*>(this), std::uint8_t(idx) }); }
tile_ref chunk::operator[](local_coords xy) noexcept { return operator[](xy.to_index()); }
tile_proto chunk::operator[](local_coords xy) const noexcept { return operator[](xy.to_index()); }
auto chunk::begin() noexcept -> iterator { return iterator { *this, 0 }; }
auto chunk::end() noexcept -> iterator { return iterator { *this, TILE_COUNT }; }
auto chunk::cbegin() const noexcept -> const_iterator { return const_iterator { *this, 0 }; }
auto chunk::cend() const noexcept -> const_iterator { return const_iterator { *this, TILE_COUNT }; }
auto chunk::begin() const noexcept -> const_iterator { return cbegin(); }
auto chunk::end() const noexcept -> const_iterator { return cend(); }
void chunk::mark_ground_modified() noexcept { _ground_modified = true; _pass_modified = true; }
void chunk::mark_walls_modified() noexcept { _walls_modified = true; _pass_modified = true; }
void chunk::mark_scenery_modified() noexcept { _scenery_modified = true; _pass_modified = true; }
void chunk::mark_modified() noexcept
{
mark_ground_modified();
mark_walls_modified();
mark_scenery_modified();
}
static constexpr auto tile_size2us = Vector2us(iTILE_SIZE2);
static constexpr Vector2s tile_start(std::size_t k)
{
const auto i = std::uint8_t(k);
const local_coords coord{i};
constexpr auto tile_size2s = Vector2s(tile_size2us), half = tile_size2s/2;
return tile_size2s * Vector2s(coord.x, coord.y) - half;
}
auto chunk::ensure_passability() noexcept -> lqt&
{
auto& qt = *_static_lqt;
if (!_pass_modified)
return qt;
_pass_modified = false;
qt.Clear();
_lqt_bboxes.clear();
_lqt_bboxes.reserve(32);
constexpr auto whole_tile = [](std::size_t k, pass_mode p) constexpr -> bbox {
auto start = tile_start(k);
return { start[0], start[1], tile_size2us[0], tile_size2us[1], p };
};
constexpr auto wall_north = [](std::size_t k, pass_mode p) constexpr -> bbox {
auto start = tile_start(k) - Vector2s(0, 1);
return { start[0], start[1], tile_size2us[0], 2, p };
};
constexpr auto wall_west = [](std::size_t k, pass_mode p) constexpr -> bbox {
auto start = tile_start(k) - Vector2s(1, 0);
return { start[0], start[1], 2, tile_size2us[1], p };
};
for (std::size_t i = 0; i < TILE_COUNT; i++)
{
const auto tile = const_cast<chunk&>(*this)[i];
if (auto s = tile.scenery())
if (auto p = s.frame.passability; p != pass_mode::pass)
_lqt_bboxes.push_back(whole_tile(i, p));
if (auto atlas = tile.ground_atlas())
if (auto p = atlas->pass_mode(pass_mode::pass); p != pass_mode::pass)
_lqt_bboxes.push_back(whole_tile(i, p));
if (auto atlas = tile.wall_north_atlas())
if (auto p = atlas->pass_mode(pass_mode::blocked); p != pass_mode::pass)
_lqt_bboxes.push_back(wall_north(i, p));
if (auto atlas = tile.wall_west_atlas())
if (auto p = atlas->pass_mode(pass_mode::blocked); p != pass_mode::pass)
_lqt_bboxes.push_back(wall_west(i, p));
}
for (auto& bbox : _lqt_bboxes)
qt.Insert(&bbox);
return qt;
}
void chunk::bb_extractor::ExtractBoundingBox(const chunk::bbox* x, BB* bbox)
{
*bbox = { x->left, x->top, std::int16_t(x->width), std::int16_t(x->height) };
}
chunk::chunk() noexcept : _static_lqt { std::make_unique<lqt>() } {}
chunk::~chunk() noexcept = default;
chunk::chunk(chunk&&) noexcept = default;
chunk& chunk::operator=(chunk&&) noexcept = default;
} // namespace floormat
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