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#include "app.hpp"
#include "src/world.hpp"
#include "src/critter.hpp"
#include "src/RTree.hpp"
#include "loader/loader.hpp"

namespace floormat {

namespace {

critter_proto make_critter_proto()
{
    critter_proto proto;
    proto.atlas = loader.anim_atlas("npc-walk", loader.ANIM_PATH);
    proto.name = "critter"_s;
    proto.speed = 1;
    proto.playable = true;
    proto.offset = {};
    proto.bbox_offset = {};
    proto.bbox_size = Vector2ub(tile_size_xy/2);
    return proto;
}

void test1()
{
    auto w = world();
    constexpr auto ch = chunk_coords_{0, 0, 0};
    constexpr auto pos = global_coords{ch, {0, 0}};
    auto& c = w[ch];

    fm_assert(c.rtree()->Count() == 0);
    auto C = w.make_object<critter>(w.make_id(), pos, make_critter_proto());
    fm_assert(C->offset == Vector2b{});
    fm_assert(c.objects().size() == 1);
    fm_assert(c.rtree()->Count() == 1);
    auto index = C->index();
    C->teleport_to(index, pos, {1, 2}, rotation::N);
    fm_assert(C->offset == Vector2b{1, 2});
    fm_assert(c.rtree()->Count() == 1);
    C->teleport_to(index, point{{2, 2, 0}, {}, {0, 0}}, rotation::N);
    fm_assert(c.objects().size() == 0);
    fm_assert(c.rtree()->Count() == 0);
    (void)index;
}

} // namespace


void Test::test_collisions()
{
    test1();
}

} // namespace floormat