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#include "app.hpp"
#include "src/world.hpp"
#include "loader/loader.hpp"
#include "src/scenery.hpp"
#include "src/character.hpp"
#include "src/tile-atlas.hpp"
#include "src/anim-atlas.hpp"
#include <Corrade/Utility/Path.h>
namespace floormat {
namespace Path = Corrade::Utility::Path;
namespace {
chunk& make_test_chunk(world& w, chunk_coords ch)
{
chunk& c = w[ch];
c.mark_modified();
auto metal1 = loader.tile_atlas("metal1", {2, 2}, pass_mode::pass),
metal2 = loader.tile_atlas("metal2", {2, 2}, pass_mode::blocked),
tiles = loader.tile_atlas("tiles", {8, 5}, pass_mode::pass);
constexpr auto N = TILE_MAX_DIM;
for (auto [x, k, pt] : c)
x.ground() = { tiles, variant_t(k % tiles->num_tiles()) };
auto door = loader.scenery("door1"),
table = loader.scenery("table1"),
control_panel = loader.scenery("control panel (wall) 1");
control_panel.r = rotation::W;
constexpr auto K = N/2;
c[{K, K }].wall_north() = { metal1, 0 };
c[{K, K }].wall_west() = { metal2, 0 };
c[{K, K+1}].wall_north() = { metal1, 0 };
c[{K+1, K }].wall_west() = { metal2, 0 };
w.make_entity<scenery>(w.make_id(), {ch, {3, 4}}, table);
w.make_entity<scenery>(w.make_id(), {ch, {K, K+1}}, control_panel);
{
auto& e = *w.make_entity<scenery>(w.make_id(), {ch, {K+3, K+1}}, door);
auto i = e.index();
e.activate(i);
e.update(i, 1.f/60);
fm_assert(e.active);
fm_assert(e.frame != 0 && e.frame != e.atlas->info().nframes - 1);
}
return c;
}
void assert_chunks_equal(const chunk& a, const chunk& b)
{
fm_assert(a.entities().size() == b.entities().size());
for (auto i = 0uz; i < TILE_COUNT; i++)
{
const auto &a1 = a[i], &b1 = b[i];
fm_assert(a1 == b1);
}
for (auto i = 0uz; i < a.entities().size(); i++)
{
const auto& ae = *a.entities()[i];
const auto& be = *b.entities()[i];
fm_assert(ae.type() == be.type());
switch (ae.type())
{
case entity_type::character: {
const auto& e1 = static_cast<const character&>(ae);
const auto& e2 = static_cast<const character&>(be);
const auto p1 = character_proto(e1), p2 = character_proto(e2);
fm_assert(p1 == p2);
break;
}
case entity_type::scenery: {
const auto& e1 = static_cast<const scenery&>(ae);
const auto& e2 = static_cast<const scenery&>(be);
const auto p1 = scenery_proto(e1), p2 = scenery_proto(e2);
fm_assert(p1 == p2);
break;
}
default:
fm_abort("invalid entity type '%d'", (int)ae.type());
}
}
}
void test_serializer(StringView input, StringView tmp)
{
if (Path::exists(tmp))
Path::remove(tmp);
chunk_coords coord{};
world w;
if (input)
w = world::deserialize(input);
else
{
coord = {1, 1};
w = world();
make_test_chunk(w, coord);
}
w.serialize(tmp);
auto w2 = world::deserialize(tmp);
auto& c2 = w2[coord];
assert_chunks_equal(w[coord], c2);
}
} // namespace
void test_app::test_serializer_1()
{
fm_assert(Path::exists(Path::join(loader.TEMP_PATH, "CMakeCache.txt")));
const auto tmp_filename = Path::join(loader.TEMP_PATH, "test/test-serializer1.dat"_s);
test_serializer({}, tmp_filename);
}
void test_app::test_serializer_2()
{
fm_assert(Path::exists(Path::join(loader.TEMP_PATH, "CMakeCache.txt")));
const auto tmp_filename = Path::join(loader.TEMP_PATH, "test/test-serializer2.dat"_s);
const auto dir = Path::join(loader.TEMP_PATH, "test/save/"_s);
using LF = Path::ListFlag;
auto files = Path::list(dir, LF::SkipDirectories|LF::SkipSpecial|LF::SkipDotAndDotDot);
fm_assert(files);
for (const StringView file : *files)
{
fm_assert(file.hasSuffix(".dat"_s));
auto path = Path::join(dir, file);
test_serializer(path, tmp_filename);
}
}
} // namespace floormat
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