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#include "tile-shader.hpp"
#include "loader.hpp"
#include <Corrade/Containers/Reference.h>
#include <Corrade/Utility/Resource.h>
#include <Magnum/GL/Context.h>
#include <Magnum/GL/Shader.h>
#include <Magnum/GL/Version.h>
namespace Magnum::Examples {
tile_shader::tile_shader()
{
MAGNUM_ASSERT_GL_VERSION_SUPPORTED(GL::Version::GL460);
GL::Shader vert{GL::Version::GL460, GL::Shader::Type::Vertex};
GL::Shader frag{GL::Version::GL460, GL::Shader::Type::Fragment};
vert.addSource(loader.shader("shaders/tile-shader.vert"));
frag.addSource(loader.shader("shaders/tile-shader.frag"));
CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, frag}));
attachShaders({vert, frag});
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
_color_uniform = uniformLocation("color");
_projection_uniform = uniformLocation("projection");
_y_scale_uniform = uniformLocation("y_scale");
setUniform(uniformLocation("textureData"), TextureUnit);
}
tile_shader& tile_shader::bindTexture(GL::Texture2D& texture)
{
texture.bind(TextureUnit);
return *this;
}
tile_shader& tile_shader::set_projection(const Matrix4& mat, float y_scale)
{
setUniform(_projection_uniform, mat);
setUniform(_y_scale_uniform, y_scale);
return *this;
}
} // namespace Magnum::Examples
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