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#pragma once
#include <Magnum/GL/AbstractShaderProgram.h>
#include <Magnum/GL/Texture.h>
#include <Magnum/Math/Color.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Matrix4.h>
namespace Magnum::Examples {
struct tile_shader : GL::AbstractShaderProgram
{
typedef GL::Attribute<0, Vector3> Position;
typedef GL::Attribute<1, Vector2> TextureCoordinates;
explicit tile_shader();
tile_shader& set_color(const Color3& color) { setUniform(_color_uniform, color); return *this; }
tile_shader& set_projection(const Math::Matrix4<float>& mat, float y_scale);
tile_shader& bindTexture(GL::Texture2D& texture);
private:
enum: Int { TextureUnit = 0 };
Int _color_uniform, _projection_uniform, _y_scale_uniform;
};
} // namespace Magnum::Examples
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