diff options
| author | Stanislaw Halik <sthalik@misaki.pl> | 2019-03-03 21:09:10 +0100 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2019-03-03 21:10:13 +0100 |
| commit | f0238cfb6997c4acfc2bd200de7295f3fa36968f (patch) | |
| tree | b215183760e4f615b9c1dabc1f116383b72a1b55 /eigen/demos/opengl/gpuhelper.cpp | |
| parent | 543edd372a5193d04b3de9f23c176ab439e51b31 (diff) | |
don't index Eigen
Diffstat (limited to 'eigen/demos/opengl/gpuhelper.cpp')
| -rw-r--r-- | eigen/demos/opengl/gpuhelper.cpp | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/eigen/demos/opengl/gpuhelper.cpp b/eigen/demos/opengl/gpuhelper.cpp deleted file mode 100644 index fd236b1..0000000 --- a/eigen/demos/opengl/gpuhelper.cpp +++ /dev/null @@ -1,126 +0,0 @@ -// This file is part of Eigen, a lightweight C++ template library -// for linear algebra. -// -// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> -// -// This Source Code Form is subject to the terms of the Mozilla -// Public License v. 2.0. If a copy of the MPL was not distributed -// with this file, You can obtain one at http://mozilla.org/MPL/2.0/. - -#include "gpuhelper.h" -#include "icosphere.h" -#include <GL/glu.h> -// PLEASE don't look at this old code... ;) - -#include <fstream> -#include <algorithm> - -GpuHelper gpu; - -GpuHelper::GpuHelper() -{ - mVpWidth = mVpHeight = 0; - mCurrentMatrixTarget = 0; - mInitialized = false; -} - -GpuHelper::~GpuHelper() -{ -} - -void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm) -{ - // switch to 2D projection - pushMatrix(Matrix4f::Identity(),GL_PROJECTION); - - if(pm==PM_Normalized) - { - //glOrtho(-1., 1., -1., 1., 0., 1.); - } - else if(pm==PM_Viewport) - { - GLint vp[4]; - glGetIntegerv(GL_VIEWPORT, vp); - glOrtho(0., vp[2], 0., vp[3], -1., 1.); - } - - pushMatrix(Matrix4f::Identity(),GL_MODELVIEW); -} - -void GpuHelper::popProjectionMode2D(void) -{ - popMatrix(GL_PROJECTION); - popMatrix(GL_MODELVIEW); -} - -void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/) -{ - static GLUquadricObj *cylindre = gluNewQuadric(); - glColor4fv(color.data()); - float length = vec.norm(); - pushMatrix(GL_MODELVIEW); - glTranslatef(position.x(), position.y(), position.z()); - Vector3f ax = Matrix3f::Identity().col(2).cross(vec); - ax.normalize(); - Vector3f tmp = vec; - tmp.normalize(); - float angle = 180.f/M_PI * acos(tmp.z()); - if (angle>1e-3) - glRotatef(angle, ax.x(), ax.y(), ax.z()); - gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); - glTranslatef(0.0,0.0,0.8*length); - gluCylinder(cylindre, 2.0*length/aspect, 0.0, 0.2*length, 10, 10); - - popMatrix(GL_MODELVIEW); -} - -void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect) -{ - static GLUquadricObj *cylindre = gluNewQuadric(); - glColor4fv(color.data()); - float length = vec.norm(); - pushMatrix(GL_MODELVIEW); - glTranslatef(position.x(), position.y(), position.z()); - Vector3f ax = Matrix3f::Identity().col(2).cross(vec); - ax.normalize(); - Vector3f tmp = vec; - tmp.normalize(); - float angle = 180.f/M_PI * acos(tmp.z()); - if (angle>1e-3) - glRotatef(angle, ax.x(), ax.y(), ax.z()); - gluCylinder(cylindre, length/aspect, length/aspect, 0.8*length, 10, 10); - glTranslatef(0.0,0.0,0.8*length); - glScalef(4.0*length/aspect,4.0*length/aspect,4.0*length/aspect); - drawUnitCube(); - popMatrix(GL_MODELVIEW); -} - -void GpuHelper::drawUnitCube(void) -{ - static float vertices[][3] = { - {-0.5,-0.5,-0.5}, - { 0.5,-0.5,-0.5}, - {-0.5, 0.5,-0.5}, - { 0.5, 0.5,-0.5}, - {-0.5,-0.5, 0.5}, - { 0.5,-0.5, 0.5}, - {-0.5, 0.5, 0.5}, - { 0.5, 0.5, 0.5}}; - - glBegin(GL_QUADS); - glNormal3f(0,0,-1); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glVertex3fv(vertices[1]); - glNormal3f(0,0, 1); glVertex3fv(vertices[4]); glVertex3fv(vertices[5]); glVertex3fv(vertices[7]); glVertex3fv(vertices[6]); - glNormal3f(0,-1,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[1]); glVertex3fv(vertices[5]); glVertex3fv(vertices[4]); - glNormal3f(0, 1,0); glVertex3fv(vertices[2]); glVertex3fv(vertices[6]); glVertex3fv(vertices[7]); glVertex3fv(vertices[3]); - glNormal3f(-1,0,0); glVertex3fv(vertices[0]); glVertex3fv(vertices[4]); glVertex3fv(vertices[6]); glVertex3fv(vertices[2]); - glNormal3f( 1,0,0); glVertex3fv(vertices[1]); glVertex3fv(vertices[3]); glVertex3fv(vertices[7]); glVertex3fv(vertices[5]); - glEnd(); -} - -void GpuHelper::drawUnitSphere(int level) -{ - static IcoSphere sphere; - sphere.draw(level); -} - - |
