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authorStanislaw Halik <sthalik@misaki.pl>2016-09-18 12:42:15 +0200
committerStanislaw Halik <sthalik@misaki.pl>2016-11-02 15:12:04 +0100
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+// A simple quickref for Eigen. Add anything that's missing.
+// Main author: Keir Mierle
+
+#include <Eigen/Dense>
+
+Matrix<double, 3, 3> A; // Fixed rows and cols. Same as Matrix3d.
+Matrix<double, 3, Dynamic> B; // Fixed rows, dynamic cols.
+Matrix<double, Dynamic, Dynamic> C; // Full dynamic. Same as MatrixXd.
+Matrix<double, 3, 3, RowMajor> E; // Row major; default is column-major.
+Matrix3f P, Q, R; // 3x3 float matrix.
+Vector3f x, y, z; // 3x1 float matrix.
+RowVector3f a, b, c; // 1x3 float matrix.
+VectorXd v; // Dynamic column vector of doubles
+double s;
+
+// Basic usage
+// Eigen // Matlab // comments
+x.size() // length(x) // vector size
+C.rows() // size(C,1) // number of rows
+C.cols() // size(C,2) // number of columns
+x(i) // x(i+1) // Matlab is 1-based
+C(i,j) // C(i+1,j+1) //
+
+A.resize(4, 4); // Runtime error if assertions are on.
+B.resize(4, 9); // Runtime error if assertions are on.
+A.resize(3, 3); // Ok; size didn't change.
+B.resize(3, 9); // Ok; only dynamic cols changed.
+
+A << 1, 2, 3, // Initialize A. The elements can also be
+ 4, 5, 6, // matrices, which are stacked along cols
+ 7, 8, 9; // and then the rows are stacked.
+B << A, A, A; // B is three horizontally stacked A's.
+A.fill(10); // Fill A with all 10's.
+
+// Eigen // Matlab
+MatrixXd::Identity(rows,cols) // eye(rows,cols)
+C.setIdentity(rows,cols) // C = eye(rows,cols)
+MatrixXd::Zero(rows,cols) // zeros(rows,cols)
+C.setZero(rows,cols) // C = ones(rows,cols)
+MatrixXd::Ones(rows,cols) // ones(rows,cols)
+C.setOnes(rows,cols) // C = ones(rows,cols)
+MatrixXd::Random(rows,cols) // rand(rows,cols)*2-1 // MatrixXd::Random returns uniform random numbers in (-1, 1).
+C.setRandom(rows,cols) // C = rand(rows,cols)*2-1
+VectorXd::LinSpaced(size,low,high) // linspace(low,high,size)'
+v.setLinSpaced(size,low,high) // v = linspace(low,high,size)'
+
+
+// Matrix slicing and blocks. All expressions listed here are read/write.
+// Templated size versions are faster. Note that Matlab is 1-based (a size N
+// vector is x(1)...x(N)).
+// Eigen // Matlab
+x.head(n) // x(1:n)
+x.head<n>() // x(1:n)
+x.tail(n) // x(end - n + 1: end)
+x.tail<n>() // x(end - n + 1: end)
+x.segment(i, n) // x(i+1 : i+n)
+x.segment<n>(i) // x(i+1 : i+n)
+P.block(i, j, rows, cols) // P(i+1 : i+rows, j+1 : j+cols)
+P.block<rows, cols>(i, j) // P(i+1 : i+rows, j+1 : j+cols)
+P.row(i) // P(i+1, :)
+P.col(j) // P(:, j+1)
+P.leftCols<cols>() // P(:, 1:cols)
+P.leftCols(cols) // P(:, 1:cols)
+P.middleCols<cols>(j) // P(:, j+1:j+cols)
+P.middleCols(j, cols) // P(:, j+1:j+cols)
+P.rightCols<cols>() // P(:, end-cols+1:end)
+P.rightCols(cols) // P(:, end-cols+1:end)
+P.topRows<rows>() // P(1:rows, :)
+P.topRows(rows) // P(1:rows, :)
+P.middleRows<rows>(i) // P(i+1:i+rows, :)
+P.middleRows(i, rows) // P(i+1:i+rows, :)
+P.bottomRows<rows>() // P(end-rows+1:end, :)
+P.bottomRows(rows) // P(end-rows+1:end, :)
+P.topLeftCorner(rows, cols) // P(1:rows, 1:cols)
+P.topRightCorner(rows, cols) // P(1:rows, end-cols+1:end)
+P.bottomLeftCorner(rows, cols) // P(end-rows+1:end, 1:cols)
+P.bottomRightCorner(rows, cols) // P(end-rows+1:end, end-cols+1:end)
+P.topLeftCorner<rows,cols>() // P(1:rows, 1:cols)
+P.topRightCorner<rows,cols>() // P(1:rows, end-cols+1:end)
+P.bottomLeftCorner<rows,cols>() // P(end-rows+1:end, 1:cols)
+P.bottomRightCorner<rows,cols>() // P(end-rows+1:end, end-cols+1:end)
+
+// Of particular note is Eigen's swap function which is highly optimized.
+// Eigen // Matlab
+R.row(i) = P.col(j); // R(i, :) = P(:, i)
+R.col(j1).swap(mat1.col(j2)); // R(:, [j1 j2]) = R(:, [j2, j1])
+
+// Views, transpose, etc; all read-write except for .adjoint().
+// Eigen // Matlab
+R.adjoint() // R'
+R.transpose() // R.' or conj(R')
+R.diagonal() // diag(R)
+x.asDiagonal() // diag(x)
+R.transpose().colwise().reverse(); // rot90(R)
+R.conjugate() // conj(R)
+
+// All the same as Matlab, but matlab doesn't have *= style operators.
+// Matrix-vector. Matrix-matrix. Matrix-scalar.
+y = M*x; R = P*Q; R = P*s;
+a = b*M; R = P - Q; R = s*P;
+a *= M; R = P + Q; R = P/s;
+ R *= Q; R = s*P;
+ R += Q; R *= s;
+ R -= Q; R /= s;
+
+// Vectorized operations on each element independently
+// Eigen // Matlab
+R = P.cwiseProduct(Q); // R = P .* Q
+R = P.array() * s.array();// R = P .* s
+R = P.cwiseQuotient(Q); // R = P ./ Q
+R = P.array() / Q.array();// R = P ./ Q
+R = P.array() + s.array();// R = P + s
+R = P.array() - s.array();// R = P - s
+R.array() += s; // R = R + s
+R.array() -= s; // R = R - s
+R.array() < Q.array(); // R < Q
+R.array() <= Q.array(); // R <= Q
+R.cwiseInverse(); // 1 ./ P
+R.array().inverse(); // 1 ./ P
+R.array().sin() // sin(P)
+R.array().cos() // cos(P)
+R.array().pow(s) // P .^ s
+R.array().square() // P .^ 2
+R.array().cube() // P .^ 3
+R.cwiseSqrt() // sqrt(P)
+R.array().sqrt() // sqrt(P)
+R.array().exp() // exp(P)
+R.array().log() // log(P)
+R.cwiseMax(P) // max(R, P)
+R.array().max(P.array()) // max(R, P)
+R.cwiseMin(P) // min(R, P)
+R.array().min(P.array()) // min(R, P)
+R.cwiseAbs() // abs(P)
+R.array().abs() // abs(P)
+R.cwiseAbs2() // abs(P.^2)
+R.array().abs2() // abs(P.^2)
+(R.array() < s).select(P,Q); // (R < s ? P : Q)
+
+// Reductions.
+int r, c;
+// Eigen // Matlab
+R.minCoeff() // min(R(:))
+R.maxCoeff() // max(R(:))
+s = R.minCoeff(&r, &c) // [s, i] = min(R(:)); [r, c] = ind2sub(size(R), i);
+s = R.maxCoeff(&r, &c) // [s, i] = max(R(:)); [r, c] = ind2sub(size(R), i);
+R.sum() // sum(R(:))
+R.colwise().sum() // sum(R)
+R.rowwise().sum() // sum(R, 2) or sum(R')'
+R.prod() // prod(R(:))
+R.colwise().prod() // prod(R)
+R.rowwise().prod() // prod(R, 2) or prod(R')'
+R.trace() // trace(R)
+R.all() // all(R(:))
+R.colwise().all() // all(R)
+R.rowwise().all() // all(R, 2)
+R.any() // any(R(:))
+R.colwise().any() // any(R)
+R.rowwise().any() // any(R, 2)
+
+// Dot products, norms, etc.
+// Eigen // Matlab
+x.norm() // norm(x). Note that norm(R) doesn't work in Eigen.
+x.squaredNorm() // dot(x, x) Note the equivalence is not true for complex
+x.dot(y) // dot(x, y)
+x.cross(y) // cross(x, y) Requires #include <Eigen/Geometry>
+
+//// Type conversion
+// Eigen // Matlab
+A.cast<double>(); // double(A)
+A.cast<float>(); // single(A)
+A.cast<int>(); // int32(A)
+A.real(); // real(A)
+A.imag(); // imag(A)
+// if the original type equals destination type, no work is done
+
+// Note that for most operations Eigen requires all operands to have the same type:
+MatrixXf F = MatrixXf::Zero(3,3);
+A += F; // illegal in Eigen. In Matlab A = A+F is allowed
+A += F.cast<double>(); // F converted to double and then added (generally, conversion happens on-the-fly)
+
+// Eigen can map existing memory into Eigen matrices.
+float array[3];
+Vector3f::Map(array).fill(10); // create a temporary Map over array and sets entries to 10
+int data[4] = {1, 2, 3, 4};
+Matrix2i mat2x2(data); // copies data into mat2x2
+Matrix2i::Map(data) = 2*mat2x2; // overwrite elements of data with 2*mat2x2
+MatrixXi::Map(data, 2, 2) += mat2x2; // adds mat2x2 to elements of data (alternative syntax if size is not know at compile time)
+
+// Solve Ax = b. Result stored in x. Matlab: x = A \ b.
+x = A.ldlt().solve(b)); // A sym. p.s.d. #include <Eigen/Cholesky>
+x = A.llt() .solve(b)); // A sym. p.d. #include <Eigen/Cholesky>
+x = A.lu() .solve(b)); // Stable and fast. #include <Eigen/LU>
+x = A.qr() .solve(b)); // No pivoting. #include <Eigen/QR>
+x = A.svd() .solve(b)); // Stable, slowest. #include <Eigen/SVD>
+// .ldlt() -> .matrixL() and .matrixD()
+// .llt() -> .matrixL()
+// .lu() -> .matrixL() and .matrixU()
+// .qr() -> .matrixQ() and .matrixR()
+// .svd() -> .matrixU(), .singularValues(), and .matrixV()
+
+// Eigenvalue problems
+// Eigen // Matlab
+A.eigenvalues(); // eig(A);
+EigenSolver<Matrix3d> eig(A); // [vec val] = eig(A)
+eig.eigenvalues(); // diag(val)
+eig.eigenvectors(); // vec
+// For self-adjoint matrices use SelfAdjointEigenSolver<>