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/*
*
* SIXENSE CONFIDENTIAL
*
* Copyright (C) 2011 Sixense Entertainment Inc.
* All Rights Reserved
*
*/
#ifndef CONTROLLER_MANAGER_HPP
#define CONTROLLER_MANAGER_HPP
#pragma warning(push)
#pragma warning( disable:4251 )
#include "sixense_utils/export.hpp"
#include "sixense_utils/interfaces.hpp"
#include "sixense_utils/sixense_utils_string.hpp"
#include <string>
#include <vector>
#include <map>
#include <sixense.h>
namespace sixenseUtils {
class SIXENSE_UTILS_EXPORT ControllerManager : public IControllerManager {
public:
~ControllerManager();
void setGameType( game_type gt );
game_type getGameType();
// Update the ControllerManager. Should be called each frame.
void update( sixenseAllControllerData * );
// Get the controller index for the given description, ie player 1's left hand is controller index 3
int getIndex( controller_desc );
// Force the user to rebind the controllers to the player slots.
void rebind();
// Register a callback that will get called when the mode changes
void registerSetupCallback( setup_callback );
// Returns true if the application should show the menu system
bool isMenuVisible();
// Returns the filename of the recommended texture for this step
const char* getTextureFileName();
// Returns a string describing this step
const char* getStepString();
ControllerManager::sound_type shouldPlaySound();
static ControllerManager *getTheControllerManager();
static controller_desc controllerDescFromString( sixense_utils_string str );
setup_step getCurrentStep();
protected:
ControllerManager();
game_type _game_type;
// A pointer to the current step
setup_step _current_step;
// A list of maps, one map of steps for each of the game_types.
std::vector< std::map< setup_step, class base_step*> >_steps;
int _controller_map[LAST_CONTROLLER_DESC];
setup_callback _callback;
};
// Singleton
SIXENSE_UTILS_EXPORT ControllerManager *getTheControllerManager();
}
#pragma warning(pop)
#endif
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